//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace TheGameExtreme { using System; using System.Reflection; [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [System.Diagnostics.DebuggerNonUserCodeAttribute()] [System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class AppRessource { private static System.Resources.ResourceManager resourceMan; private static System.Globalization.CultureInfo resourceCulture; [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal AppRessource() { } [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] internal static System.Resources.ResourceManager ResourceManager { get { if (object.Equals(null, resourceMan)) { System.Resources.ResourceManager temp = new System.Resources.ResourceManager("TheGameExtreme.AppRessource", typeof(AppRessource).Assembly); resourceMan = temp; } return resourceMan; } } [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] internal static System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static string StrAcendingStack { get { return ResourceManager.GetString("StrAcendingStack", resourceCulture); } } internal static string StrCantGetStack { get { return ResourceManager.GetString("StrCantGetStack", resourceCulture); } } internal static string StrCardPlayedLessThanTwo { get { return ResourceManager.GetString("StrCardPlayedLessThanTwo", resourceCulture); } } internal static string StrChooseCardToPlay { get { return ResourceManager.GetString("StrChooseCardToPlay", resourceCulture); } } internal static string StrChooseStack { get { return ResourceManager.GetString("StrChooseStack", resourceCulture); } } internal static string StrDownStack { get { return ResourceManager.GetString("StrDownStack", resourceCulture); } } internal static string StrEndOfGame { get { return ResourceManager.GetString("StrEndOfGame", resourceCulture); } } internal static string StrEndTurn { get { return ResourceManager.GetString("StrEndTurn", resourceCulture); } } internal static string StrLose { get { return ResourceManager.GetString("StrLose", resourceCulture); } } internal static string StrLose3CardEffect { get { return ResourceManager.GetString("StrLose3CardEffect", resourceCulture); } } internal static string StrNoMoreCardOnHand { get { return ResourceManager.GetString("StrNoMoreCardOnHand", resourceCulture); } } /// /// Recherche une chaîne localisée semblable à -L'objectif est de battre le jeu ! /// ///-99 cartes numérotés de 2 à 99. /// ///-4 piles sont à votre disposition, deux ascendantes et deux descendantes. /// ///-L'objectif est de pourvoir poser toute les cartes de la pioches sur les différentes piles à votre disposition. /// ///-Si vous arrivé a vider toute la pioche et de poser tout les cartes sur les piles, vous gagné, sinon vous perdez. /// ///-Quelques suprise pourrait aussi vous surprendre.. /// internal static string StrRules { get { return ResourceManager.GetString("StrRules", resourceCulture); } } /// /// Recherche une chaîne localisée semblable à Désolé, vous n'avez pas recouvert la tête de mort... Réessayez ;). /// internal static string StrSkullEffect { get { return ResourceManager.GetString("StrSkullEffect", resourceCulture); } } internal static string StrWin { get { return ResourceManager.GetString("StrWin", resourceCulture); } } internal static string StrWrongStack { get { return ResourceManager.GetString("StrWrongStack", resourceCulture); } } internal static string StrPlayerSelection { get { return ResourceManager.GetString("StrPlayerSelection", resourceCulture); } } } }