using System; using System.Collections.Generic; using TheGameExtreme.model.card; namespace TheGameExtreme.model.gameActions.classic { public class JouerUneCarte : GameAction { public Card OldCard { get; set; } public JouerUneCarte(Piles ListOrderedStacks) : base(ListOrderedStacks) { } public bool play(int valueCard, List CurrentHand, int orderedStackSelected, Player player, List CurrentCardPlayed) { foreach (Card card in CurrentHand) { if (valueCard == card.Value) { if (orderedStackSelected >= 0 && orderedStackSelected < 4) { if (orderedStackSelected < 2) { ErrorMessage = null; return rule(card, ListOrderedStacks.getStack(orderedStackSelected), true, player, CurrentCardPlayed); } else { ErrorMessage = null; return rule(card, ListOrderedStacks.getStack(orderedStackSelected), false, player, CurrentCardPlayed); } } else { ErrorMessage = AppRessource.StrCantGetStack; } } } return false; } private bool rule(Card card, Stack stack, bool bottomUp, Player player, List CurrentCardPlayed) { if ((bottomUp && card.Value > stack.Peek().Value) || (!bottomUp && card.Value < stack.Peek().Value) || card.Value == stack.Peek().Value - 10 || card.Value == stack.Peek().Value + 10) { OldCard = stack.Peek(); player.joue(card); CurrentCardPlayed.Add(card); stack.Push(card); return true; //OnTopRangeChanged(new TopRangeChangedEventArgs(card, oldCard, ListOrderedStacks.IndexOf(orderedStack))); } else { ErrorMessage = AppRessource.StrWrongStack; return false; } } } }