using System; using System.Collections.Generic; using TheGameExtreme.model.card; using TheGameExtreme.model.deck; using TheGameExtreme.model.piles; namespace TheGameExtreme.model.gameActions.classic { public class Piocher : GameAction { public Piocher(Piles ListOrderedStacks) : base(ListOrderedStacks) { } protected bool checkRule() { return true; } public void pioche(List CurrentHand, Deck deck, Player player, int nbMaxCard) { int nbPickedCard = nbMaxCard - CurrentHand.Count; for (int i = 0; i < nbPickedCard; i++) { if (deck.size() == 0) { return; } int random = new Random().Next(0, deck.size() - 1); player.pioche(deck.getCard(random)); deck.removeAt(random); } } } }