using System; using TheGameExtreme.model.card.cardType; namespace TheGameExtreme.model.piles { public class _50Range100Piles : Piles { public _50Range100Piles(int nbPile) : base(nbPile) { for (int i = 0; i < nbPile; i++) { if (i < (nbPile * 0.5)) { ListOrderedStacks[i].Push(new ClassicCard(-50)); } else { ListOrderedStacks[i].Push(new ClassicCard(50)); } } } } }