using System; using System.Collections.Generic; using TheGameExtreme.model.card; using TheGameExtreme.model.deck; using TheGameExtreme.model.piles; namespace TheGameExtreme.model.gameActions.abstractRules { public abstract class Piocher : GameAction { public Piocher(Piles ListOrderedStacks) : base(ListOrderedStacks) { } public abstract void pioche(List CurrentHand, Deck deck, Player player, int nbMaxCard); } }