using System.Collections.Generic; using SkiaSharp; using TouchTracking; namespace TheGameExtreme.view { public class TouchManipulationBitmap { SKBitmap bitmap; Dictionary touchDictionary = new Dictionary(); public TouchManipulationBitmap(SKBitmap bitmap) { this.bitmap = bitmap; Matrix = SKMatrix.MakeIdentity(); TouchManager = new TouchManipulationManager { Mode = TouchManipulationMode.ScaleRotate }; } public TouchManipulationManager TouchManager { set; get; } public SKMatrix Matrix { set; get; } public void Paint(SKCanvas canvas) { canvas.Save(); SKMatrix matrix = Matrix; canvas.Concat(ref matrix); canvas.DrawBitmap(bitmap, 0, 0); canvas.Restore(); } public bool HitTest(SKPoint location) { // Invert the matrix SKMatrix inverseMatrix; if (Matrix.TryInvert(out inverseMatrix)) { // Transform the point using the inverted matrix SKPoint transformedPoint = inverseMatrix.MapPoint(location); // Check if it's in the untransformed bitmap rectangle SKRect rect = new SKRect(0, 0, bitmap.Width, bitmap.Height); return rect.Contains(transformedPoint); } return false; } public void ProcessTouchEvent(long id, TouchActionType type, SKPoint location) { switch (type) { case TouchActionType.Pressed: touchDictionary.Add(id, new TouchManipulationInfo { PreviousPoint = location, NewPoint = location }); break; case TouchActionType.Moved: TouchManipulationInfo info = touchDictionary[id]; info.NewPoint = location; Manipulate(); info.PreviousPoint = info.NewPoint; break; case TouchActionType.Released: touchDictionary[id].NewPoint = location; Manipulate(); touchDictionary.Remove(id); break; case TouchActionType.Cancelled: touchDictionary.Remove(id); break; } } void Manipulate() { TouchManipulationInfo[] infos = new TouchManipulationInfo[touchDictionary.Count]; touchDictionary.Values.CopyTo(infos, 0); SKMatrix touchMatrix = SKMatrix.MakeIdentity(); if (infos.Length == 1) { SKPoint prevPoint = infos[0].PreviousPoint; SKPoint newPoint = infos[0].NewPoint; SKPoint pivotPoint = Matrix.MapPoint(bitmap.Width / 2, bitmap.Height / 2); touchMatrix = TouchManager.OneFingerManipulate(prevPoint, newPoint, pivotPoint); } else if (infos.Length >= 2) { int pivotIndex = infos[0].NewPoint == infos[0].PreviousPoint ? 0 : 1; SKPoint pivotPoint = infos[pivotIndex].NewPoint; SKPoint newPoint = infos[1 - pivotIndex].NewPoint; SKPoint prevPoint = infos[1 - pivotIndex].PreviousPoint; touchMatrix = TouchManager.TwoFingerManipulate(prevPoint, newPoint, pivotPoint); } SKMatrix matrix = Matrix; SKMatrix.PostConcat(ref matrix, touchMatrix); Matrix = matrix; } } }