using System; using System.Collections.Generic; using TheGameExtreme.model.card; namespace TheGameExtreme.model.manager.multiplayer { public class RemoteGameManager : MultiplayerGameManager { public RemoteGameManager(int nbPlayer, List players) : base(nbPlayer, players) { } public override bool endTurn() { throw new NotImplementedException(); } protected override bool effectLose() { throw new NotImplementedException(); } protected override bool isEndGame() { throw new NotImplementedException(); } protected override void pioche() { throw new NotImplementedException(); } protected override bool testEndGame(List playableCard) { throw new NotImplementedException(); } protected override void tryToFindSoluce(List playableCard) { throw new NotImplementedException(); } } }