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using System;
using System.Collections.Generic;
using OrderStacks.model.card;
using OrderStacks.model.deck;
using OrderStacks.model.gameActions.abstractRules;
using OrderStacks.model.piles;
namespace OrderStacks.model.gameActions.extreme
{
public class ExtremeMode : GameMode
{
public ExtremeMode(Piles piles, Deck deck) : base(piles, deck)
{
gameActions.Add(new ExtremePiocher(Piles));
gameActions.Add(new ExtremeJouerUneCarte(Piles));
gameActions.Add(new ExtremeTerminerSonTour(Piles));
}
public override bool endTurn(List<Card> currentHand, List<Card> CurrentCardPlayed, Player player)
{
throw new NotImplementedException();
}
public override void load(int nbPlayer, List<Player> players)
{
throw new NotImplementedException();
}
public override void pioche(List<Card> currentHand, Player player)
{
throw new NotImplementedException();
}
public override bool playCard(decimal valueCard, List<Card> currentHand, int orderedStackSelected, Player player, List<Card> CurrentCardPlayed)
{
throw new NotImplementedException();
}
public override void TestEndGame(List<Card> currentHand)
{
throw new NotImplementedException();
}
}
}