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93 lines
2.7 KiB
93 lines
2.7 KiB
using System;
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using System.Collections.Generic;
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using TheGameExtreme.model.card;
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using TheGameExtreme.model.rule;
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using TheGameExtreme.model.rule.beforeEndTurnRules;
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using TheGameExtreme.model.rule.endTurnRules;
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using TheGameExtreme.model.rule.playRules;
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namespace TheGameExtreme.model
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{
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public class GameMode
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{
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private List<Rule> playRule = new List<Rule>();
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private List<Rule> beforeEndTurnRule = new List<Rule>();
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private List<Rule> endTurnRule = new List<Rule>();
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private List<Rule> commonRule = new List<Rule>();
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public GameMode()
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{
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}
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public void addPlayRule(PlayRule rule)
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{
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playRule?.Add(rule);
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}
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public void addEndTurnRule(EndTurnRule rule)
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{
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endTurnRule?.Add(rule);
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}
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public void addBeforeEndTurnRule(BeforeEndTurnRule rule)
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{
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beforeEndTurnRule?.Add(rule);
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}
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public void addCommonRule(Rule rule)
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{
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// Vérifier que se ne soit ni une PlayRule, ni une EndTurnRule ?
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commonRule?.Add(rule);
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}
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public bool checkPlayRule(Card card, Stack<Card> orderedStack, bool bottomUp, List<Card> CurrentHand)
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{
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foreach(PlayRule rule in playRule)
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{
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if (rule.Test(card, orderedStack, bottomUp, CurrentHand)) // Gestion des messages pour savoir qu'elle règle n'est pas respecter.
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{
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return true;
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}
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}
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foreach (Rule rule in commonRule)
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{
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}
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return false;
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}
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public bool checkBeforeEndTurnRule(List<Card> CurrentCardPlayed, int nbCardAtBeginOfTurn, List<Card> CurrentHand)
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{
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foreach (BeforeEndTurnRule rule in beforeEndTurnRule)
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{
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if (!rule.Test(CurrentCardPlayed, nbCardAtBeginOfTurn, CurrentHand)) // Gestion des messages pour savoir qu'elle règle n'est pas respecter.
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{
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return false;
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}
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}
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foreach (Rule rule in commonRule)
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{
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}
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return true;
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}
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public bool checkEndTurnRule(List<Card> CurrentCardPlayed, int nbCardAtBeginOfTurn, List<Card> CurrentHand)
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{
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foreach (EndTurnRule rule in endTurnRule)
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{
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if (!rule.Test(CurrentCardPlayed, nbCardAtBeginOfTurn, CurrentHand)) // Gestion des messages pour savoir qu'elle règle n'est pas respecter.
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{
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return false;
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}
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}
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foreach (Rule rule in commonRule)
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{
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}
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return true;
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}
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}
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}
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