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using System;
using System.Collections.Generic;
using TheGameExtreme.model.card;
namespace TheGameExtreme.model.@event
{
public class HandCardChangedEventArgs : EventArgs
{
public Card NewCard { get; set; }
public int Position { get; set; }
public HandCardChangedEventArgs(Card newCard, int position)
{
NewCard = newCard;
Position = position;
}
}
}