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using System;
using System.Collections.Generic;
using TheGameExtreme.model.card;
using TheGameExtreme.model.deck;
using TheGameExtreme.model.@event;
using TheGameExtreme.model.gameActions;
using TheGameExtreme.model.gameActions.classic;
using TheGameExtreme.model.rule.beforeEndTurnRules;
using TheGameExtreme.model.rule.endTurnRules;
using TheGameExtreme.model.rule.playRules;
namespace TheGameExtreme.model.manager
{
public abstract class GameManager
{
/* GameMaster implémente un mode de jeu (classe fille de gameMode qui connait les actions a effectué en fonction du mode de jeu */
protected GameMode gameMode;
protected GameManager(GameMode gameMode)
{
this.gameMode = gameMode;
}
public readonly int nbPlayer;
protected int nbMaxCard;
protected int currentIndexPlayer;
protected List<Player> playerList = new List<Player>();
public List<Stack<Card>> ListOrderedStacks { get; set; }
protected Deck deck;
protected bool win = true;
public String EndMessage { get; set; }
public event EventHandler<TopRangeChangedEventArgs> TopRangeChanged;
public event EventHandler<PlayerChangedEventArgs> PlayerChanged;
public List<Card> CurrentHand { get; set; }
protected int nbCardAtBeginOfTurn;
protected List<Card> CurrentCardPlayed = new List<Card>();
protected string langue;
protected GameManager(int nbPlayer, List<String> players)
{
ListOrderedStacks = new List<Stack<Card>>();
CurrentHand = new List<Card>();
this.nbPlayer = nbPlayer;
players.ForEach(player => playerList.Add(new Player(player)));
initStacks();
initRule();
createDeck();
defineNbMaxCard();
distribueCard();
CurrentHand = playerList[currentIndexPlayer].getCardList();
nbCardAtBeginOfTurn = CurrentHand.Count;
}
protected void initStacks()
{
ListOrderedStacks.Add(new Stack<Card>());
ListOrderedStacks.Add(new Stack<Card>());
ListOrderedStacks.Add(new Stack<Card>());
ListOrderedStacks.Add(new Stack<Card>());
for (int i = 0; i < 4; i++)
{
if (i < 2)
{
ListOrderedStacks[i].Push(new ClassicCard(1));
}
else
{
ListOrderedStacks[i].Push(new ClassicCard(100));
}
}
}
protected void createDeck()
{
switch (true)
{
case false:
deck = new ClassicDeck();
break;
default:
deck = new ExtremeDeck();
break;
}
}
protected void defineNbMaxCard()
{
switch (nbPlayer)
{
case 1:
nbMaxCard = 8;
break;
case 2:
nbMaxCard = 7;
break;
default:
nbMaxCard = 6;
break;
}
}
protected void distribueCard()
{
for (int i = 0; i < nbMaxCard; i++)
{
playerList.ForEach(player => {
int r = new Random().Next(0, deck.size() - 1);
player.pioche(deck.getCard(r));
deck.removeAt(r);
});
}
}
public void joue(int valueCard, int orderedStackSelected)
{
if (EndMessage != null)
{
//throw new Exception("Le jeu est fini! Veuillez lancer une nouvelle partie!");
throw new Exception(AppRessource.StrEndOfGame);
}
foreach(Card card in CurrentHand)
{
if (valueCard == card.Value)
{
if (orderedStackSelected >= 0 && orderedStackSelected < 4)
{
if (orderedStackSelected < 2)
{
testPossibility(card, ListOrderedStacks[orderedStackSelected], true);
}
else
{
testPossibility(card, ListOrderedStacks[orderedStackSelected], false);
}
}
else
{
throw new Exception(AppRessource.StrCantGetStack);
}
return;
}
}
}
protected void testPossibility(Card card, Stack<Card> orderedStack, bool bottomUp)
{
//if (gameMode.checkPlayRule(card, orderedStack, bottomUp, CurrentHand))
//{
// Card oldCard = orderedStack.Peek();
// playerList[currentIndexPlayer].joue(card);
// CurrentCardPlayed.Add(card);
// orderedStack.Push(card);
// OnTopRangeChanged(new TopRangeChangedEventArgs(card, oldCard, ListOrderedStacks.IndexOf(orderedStack)));
// //if (CurrentHand.Count == 0)
// //{
// // endTurn(); // Presque bon, oublie juste d'afficher les nouvelles cartes
// //}
//}
//else
//{
// throw new Exception(AppRessource.StrWrongStack);
//}
}
protected internal void OnTopRangeChanged(TopRangeChangedEventArgs args)
{
TopRangeChanged?.Invoke(this, args);
}
protected internal void OnPlayerChanged(PlayerChangedEventArgs args)
{
PlayerChanged?.Invoke(this, args);
}
public bool isCanPlay()
{
if (CurrentHand.Count > 0)
{
return true;
}
else
{
return false;
}
}
abstract public bool endTurn();
abstract protected bool isEndGame();
abstract protected void tryToFindSoluce(List<Card> playableCard);
abstract protected bool testEndGame(List<Card> playableCard);
abstract protected bool effectLose();
public int getCurentIndexPlayer()
{
return currentIndexPlayer;
}
}
}