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235 lines
6.5 KiB
235 lines
6.5 KiB
using System;
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using System.Collections.Generic;
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using TheGameExtreme.model.card;
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using TheGameExtreme.model.deck;
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using TheGameExtreme.model.@event;
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using TheGameExtreme.model.gameActions;
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using TheGameExtreme.model.gameActions.classic;
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using TheGameExtreme.model.rule.beforeEndTurnRules;
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using TheGameExtreme.model.rule.endTurnRules;
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using TheGameExtreme.model.rule.playRules;
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namespace TheGameExtreme.model.manager
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{
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public abstract class GameManager
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{
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/* GameMaster implémente un mode de jeu (classe fille de gameMode qui connait les actions a effectué en fonction du mode de jeu */
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protected GameMode gameMode;
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protected GameManager(GameMode gameMode)
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{
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this.gameMode = gameMode;
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}
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public readonly int nbPlayer;
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protected int nbMaxCard;
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protected int currentIndexPlayer;
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protected List<Player> playerList = new List<Player>();
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public List<Stack<Card>> ListOrderedStacks { get; set; }
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protected Deck deck;
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protected bool win = true;
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public String EndMessage { get; set; }
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public event EventHandler<TopRangeChangedEventArgs> TopRangeChanged;
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public event EventHandler<PlayerChangedEventArgs> PlayerChanged;
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public List<Card> CurrentHand { get; set; }
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protected int nbCardAtBeginOfTurn;
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protected List<Card> CurrentCardPlayed = new List<Card>();
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protected string langue;
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protected GameManager(int nbPlayer, List<String> players)
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{
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ListOrderedStacks = new List<Stack<Card>>();
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CurrentHand = new List<Card>();
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this.nbPlayer = nbPlayer;
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players.ForEach(player => playerList.Add(new Player(player)));
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initStacks();
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initRule();
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createDeck();
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defineNbMaxCard();
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distribueCard();
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CurrentHand = playerList[currentIndexPlayer].getCardList();
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nbCardAtBeginOfTurn = CurrentHand.Count;
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}
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protected void initStacks()
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{
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ListOrderedStacks.Add(new Stack<Card>());
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ListOrderedStacks.Add(new Stack<Card>());
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ListOrderedStacks.Add(new Stack<Card>());
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ListOrderedStacks.Add(new Stack<Card>());
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for (int i = 0; i < 4; i++)
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{
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if (i < 2)
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{
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ListOrderedStacks[i].Push(new ClassicCard(1));
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}
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else
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{
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ListOrderedStacks[i].Push(new ClassicCard(100));
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}
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}
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}
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protected void createDeck()
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{
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switch (true)
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{
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case false:
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deck = new ClassicDeck();
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break;
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default:
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deck = new ExtremeDeck();
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break;
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}
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}
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protected void defineNbMaxCard()
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{
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switch (nbPlayer)
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{
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case 1:
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nbMaxCard = 8;
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break;
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case 2:
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nbMaxCard = 7;
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break;
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default:
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nbMaxCard = 6;
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break;
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}
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}
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protected void distribueCard()
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{
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for (int i = 0; i < nbMaxCard; i++)
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{
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playerList.ForEach(player => {
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int r = new Random().Next(0, deck.size() - 1);
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player.pioche(deck.getCard(r));
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deck.removeAt(r);
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});
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}
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}
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public void joue(int valueCard, int orderedStackSelected)
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{
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if (EndMessage != null)
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{
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//throw new Exception("Le jeu est fini! Veuillez lancer une nouvelle partie!");
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throw new Exception(AppRessource.StrEndOfGame);
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}
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foreach(Card card in CurrentHand)
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{
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if (valueCard == card.Value)
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{
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if (orderedStackSelected >= 0 && orderedStackSelected < 4)
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{
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if (orderedStackSelected < 2)
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{
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testPossibility(card, ListOrderedStacks[orderedStackSelected], true);
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}
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else
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{
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testPossibility(card, ListOrderedStacks[orderedStackSelected], false);
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}
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}
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else
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{
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throw new Exception(AppRessource.StrCantGetStack);
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}
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return;
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}
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}
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}
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protected void testPossibility(Card card, Stack<Card> orderedStack, bool bottomUp)
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{
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//if (gameMode.checkPlayRule(card, orderedStack, bottomUp, CurrentHand))
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//{
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// Card oldCard = orderedStack.Peek();
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// playerList[currentIndexPlayer].joue(card);
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// CurrentCardPlayed.Add(card);
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// orderedStack.Push(card);
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// OnTopRangeChanged(new TopRangeChangedEventArgs(card, oldCard, ListOrderedStacks.IndexOf(orderedStack)));
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// //if (CurrentHand.Count == 0)
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// //{
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// // endTurn(); // Presque bon, oublie juste d'afficher les nouvelles cartes
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// //}
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//}
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//else
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//{
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// throw new Exception(AppRessource.StrWrongStack);
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//}
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}
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protected internal void OnTopRangeChanged(TopRangeChangedEventArgs args)
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{
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TopRangeChanged?.Invoke(this, args);
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}
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protected internal void OnPlayerChanged(PlayerChangedEventArgs args)
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{
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PlayerChanged?.Invoke(this, args);
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}
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public bool isCanPlay()
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{
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if (CurrentHand.Count > 0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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abstract public bool endTurn();
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abstract protected bool isEndGame();
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abstract protected void tryToFindSoluce(List<Card> playableCard);
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abstract protected bool testEndGame(List<Card> playableCard);
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abstract protected bool effectLose();
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public int getCurentIndexPlayer()
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{
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return currentIndexPlayer;
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}
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}
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}
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