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orderstacks/TheGameExtreme/AppRessource.Designer.cs.orig

166 lines
5.7 KiB

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TheGameExtreme {
using System;
using System.Reflection;
[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class AppRessource {
private static System.Resources.ResourceManager resourceMan;
private static System.Globalization.CultureInfo resourceCulture;
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppRessource() {
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static System.Resources.ResourceManager ResourceManager {
get {
if (object.Equals(null, resourceMan)) {
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("TheGameExtreme.AppRessource", typeof(AppRessource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static string StrAcendingStack {
get {
return ResourceManager.GetString("StrAcendingStack", resourceCulture);
}
}
internal static string StrCantGetStack {
get {
return ResourceManager.GetString("StrCantGetStack", resourceCulture);
}
}
internal static string StrCardPlayedLessThanTwo {
get {
return ResourceManager.GetString("StrCardPlayedLessThanTwo", resourceCulture);
}
}
internal static string StrChooseCardToPlay {
get {
return ResourceManager.GetString("StrChooseCardToPlay", resourceCulture);
}
}
internal static string StrChooseStack {
get {
return ResourceManager.GetString("StrChooseStack", resourceCulture);
}
}
internal static string StrDownStack {
get {
return ResourceManager.GetString("StrDownStack", resourceCulture);
}
}
internal static string StrEndOfGame {
get {
return ResourceManager.GetString("StrEndOfGame", resourceCulture);
}
}
internal static string StrEndTurn {
get {
return ResourceManager.GetString("StrEndTurn", resourceCulture);
}
}
internal static string StrLose {
get {
return ResourceManager.GetString("StrLose", resourceCulture);
}
}
internal static string StrLose3CardEffect {
get {
return ResourceManager.GetString("StrLose3CardEffect", resourceCulture);
}
}
internal static string StrNoMoreCardOnHand {
get {
return ResourceManager.GetString("StrNoMoreCardOnHand", resourceCulture);
}
}
<<<<<<< HEAD
=======
/// <summary>
/// Recherche une chaîne localisée semblable à -L&apos;objectif est de battre le jeu !
///
///-99 cartes numérotés de 2 à 99.
///
///-4 piles sont à votre disposition, deux ascendantes et deux descendantes.
///
///-L&apos;objectif est de pourvoir poser toute les cartes de la pioches sur les différentes piles à votre disposition.
///
///-Si vous arrivé a vider toute la pioche et de poser tout les cartes sur les piles, vous gagné, sinon vous perdez.
///
///-Quelques suprise pourrait aussi vous surprendre..
/// </summary>
internal static string StrRules {
get {
return ResourceManager.GetString("StrRules", resourceCulture);
}
}
/// <summary>
/// Recherche une chaîne localisée semblable à Désolé, vous n&apos;avez pas recouvert la tête de mort... Réessayez ;).
/// </summary>
>>>>>>> master
internal static string StrSkullEffect {
get {
return ResourceManager.GetString("StrSkullEffect", resourceCulture);
}
}
internal static string StrWin {
get {
return ResourceManager.GetString("StrWin", resourceCulture);
}
}
internal static string StrWrongStack {
get {
return ResourceManager.GetString("StrWrongStack", resourceCulture);
}
}
internal static string StrPlayerSelection {
get {
return ResourceManager.GetString("StrPlayerSelection", resourceCulture);
}
}
}
}