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using System;
using System.Collections.Generic;
using TheGameExtreme.model.card;
using TheGameExtreme.model.card.rapidCard;
using TheGameExtreme.model.piles;
namespace TheGameExtreme.model.gameActions.classic
{
public class TerminerSonTour : GameAction
{
public TerminerSonTour(Piles ListOrderedStacks) : base(ListOrderedStacks)
{
}
public bool end(List<Card> CurrentHand, List<Card> CurrentCardPlayed)
{
// Si carte qui fait piocher que d'un, vérifier la bonne pioche (penser si elle vient d'être recouverte)
// Sinon
if (CurrentHand.Count == 0 || CurrentCardPlayed.Count >= 2)
{ // Ne pas oublié de gérer les ThreeCard
return true;
}
else
{
ErrorMessage = AppRessource.StrCardPlayedLessThanTwo;
return false;
}
}
public bool Test(List<Card> CurrentHand)
{
if (CurrentHand.Count != 0)
{
List<Card> playableCard = new List<Card>();
tryToFindSoluce(playableCard, CurrentHand);
return testEndGame(playableCard);
}
return false;
}
protected void tryToFindSoluce(List<Card> playableCard, List<Card> CurrentHand)
{
CurrentHand.ForEach(card =>
{
for (int i = 0; i < ListOrderedStacks.Size; i++)
{
if (i < (ListOrderedStacks.Size * 0.5))
{
if (card.Value > ListOrderedStacks.getStack(i).Peek().Value)
{
playableCard.Add(card);
}
}
else
{
if (card.Value < ListOrderedStacks.getStack(i).Peek().Value)
{
playableCard.Add(card);
}
}
}
});
}
protected bool testEndGame(List<Card> playableCard)
{
if (playableCard.Count == 2)
{
foreach (Card c in playableCard)
{
if (Equals(c.getName(), ThreeCard.CARD_THREE))
{
return false;
}
}
}
else if (playableCard.Count < 2)
{
return false;
}
return true;
}
}
}