using System;
using System.Collections.Generic;
using TheGameExtreme.model.card;

namespace TheGameExtreme.model.@event
{
    public class HandCardChangedEventArgs : EventArgs
    {

        public Card NewCard { get; set; }
        public int Position { get; set; }

        public HandCardChangedEventArgs(Card newCard, int position)
        {
            NewCard = newCard;
            Position = position;
        }
    }
}
