using System;
using System.Collections.Generic;
using TheGameExtreme.model.card;

namespace TheGameExtreme.model.@event
{
    public class PlayerChangedEventArgs : EventArgs
    {

        public String Pseudo;
        public List<Card> NewCurrentHand;

        public PlayerChangedEventArgs(List<Card> newCurrentHand, string pseudo)
        {
            NewCurrentHand = newCurrentHand;
            Pseudo = pseudo;
        }
    }
}
