//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace TheGameExtreme.Resx {
using System;
using System.Reflection;
[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources {
private static System.Resources.ResourceManager resourceMan;
private static System.Globalization.CultureInfo resourceCulture;
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppResources() {
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
public static System.Resources.ResourceManager ResourceManager {
get {
if (object.Equals(null, resourceMan)) {
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("TheGameExtreme.Resx.AppResources", typeof(AppResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
public static System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
public static string StrAcendingStack {
get {
return ResourceManager.GetString("StrAcendingStack", resourceCulture);
}
}
public static string StrBtnPlay {
get {
return ResourceManager.GetString("StrBtnPlay", resourceCulture);
}
}
public static string StrCantGetStack {
get {
return ResourceManager.GetString("StrCantGetStack", resourceCulture);
}
}
public static string StrCardDoesntExist {
get {
return ResourceManager.GetString("StrCardDoesntExist", resourceCulture);
}
}
public static string StrCardPlayedLessThanTwo {
get {
return ResourceManager.GetString("StrCardPlayedLessThanTwo", resourceCulture);
}
}
public static string StrCloseWind {
get {
return ResourceManager.GetString("StrCloseWind", resourceCulture);
}
}
public static string StrDownStack {
get {
return ResourceManager.GetString("StrDownStack", resourceCulture);
}
}
public static string StrEndTurn {
get {
return ResourceManager.GetString("StrEndTurn", resourceCulture);
}
}
public static string StrEnterPseudo {
get {
return ResourceManager.GetString("StrEnterPseudo", resourceCulture);
}
}
public static string String3 {
get {
return ResourceManager.GetString("String3", resourceCulture);
}
}
public static string String4 {
get {
return ResourceManager.GetString("String4", resourceCulture);
}
}
public static string StrLocalGame {
get {
return ResourceManager.GetString("StrLocalGame", resourceCulture);
}
}
public static string StrLose {
get {
return ResourceManager.GetString("StrLose", resourceCulture);
}
}
public static string StrMultiplayer {
get {
return ResourceManager.GetString("StrMultiplayer", resourceCulture);
}
}
public static string StrNbCards {
get {
return ResourceManager.GetString("StrNbCards", resourceCulture);
}
}
public static string StrNbPlayers {
get {
return ResourceManager.GetString("StrNbPlayers", resourceCulture);
}
}
public static string StrNbStacksInGame {
get {
return ResourceManager.GetString("StrNbStacksInGame", resourceCulture);
}
}
public static string StrPlayerSelections {
get {
return ResourceManager.GetString("StrPlayerSelections", resourceCulture);
}
}
public static string StrPseudoGM {
get {
return ResourceManager.GetString("StrPseudoGM", resourceCulture);
}
}
<<<<<<< HEAD
///
/// Recherche une chaîne localisée semblable à - L'objectif est de battre la machine seul et/ou en coopération.
///
/// - Afin d'atteindre l'objectif, les joueurs disposent de 4 piles (par defaut) : deux ascendantes(Verte) et deux descendantes(Rouge).
///
/// - Sur les piles ascendantes, le joueur doit bien entendu poser des cartes plus grandes et inversement sur les piles descendantes.
///
/// - Le but est de poser les 98 cartes du jeu sur les différentes piles à votre disposition.
/// (Pour ce faire confer les règles de tour de jeu ci-dessous)
/// [le reste de la chaîne a été tronqué]";.
///
=======
>>>>>>> 3badad823975148fed6467984295274bc7006685
public static string StrRules {
get {
return ResourceManager.GetString("StrRules", resourceCulture);
}
}
public static string StrTitle {
get {
return ResourceManager.GetString("StrTitle", resourceCulture);
}
}
public static string StrTitleRules {
get {
return ResourceManager.GetString("StrTitleRules", resourceCulture);
}
}
public static string StrValueType {
get {
return ResourceManager.GetString("StrValueType", resourceCulture);
}
}
public static string StrWin {
get {
return ResourceManager.GetString("StrWin", resourceCulture);
}
}
public static string StrWrongStack {
get {
return ResourceManager.GetString("StrWrongStack", resourceCulture);
}
}
public static string TypeValuefractionated {
get {
return ResourceManager.GetString("TypeValuefractionated", resourceCulture);
}
}
public static string TypeValuehundredth {
get {
return ResourceManager.GetString("TypeValuehundredth", resourceCulture);
}
}
public static string TypeValueRelative {
get {
return ResourceManager.GetString("TypeValueRelative", resourceCulture);
}
}
public static string TypeValueTens {
get {
return ResourceManager.GetString("TypeValueTens", resourceCulture);
}
}
public static string TypeValuethousandth {
get {
return ResourceManager.GetString("TypeValuethousandth", resourceCulture);
}
}
public static string TypeValueWhole {
get {
return ResourceManager.GetString("TypeValueWhole", resourceCulture);
}
}
public static string WhiteTheme {
get {
return ResourceManager.GetString("WhiteTheme", resourceCulture);
}
}
public static string WrongPseudo {
get {
return ResourceManager.GetString("WrongPseudo", resourceCulture);
}
}
}
}