using System; using System.Collections.Generic; using TheGameExtreme.model.card; using TheGameExtreme.model.card.rapidCard; namespace TheGameExtreme.model.gameActions.classic { public class TerminerSonTour : GameAction { public TerminerSonTour(Piles ListOrderedStacks) : base(ListOrderedStacks) { } public bool end(List CurrentHand, int nbCardAtBeginOfTurn, List CurrentCardPlayed) { // Si carte qui fait piocher que d'un, vérifier la bonne pioche (penser si elle vient d'être recouverte) // Sinon if (nbCardAtBeginOfTurn == CurrentCardPlayed.Count || CurrentHand.Count == 0 || (nbCardAtBeginOfTurn - CurrentHand.Count) >= 2) { // Ne pas oublié de gérer les ThreeCard return Test(CurrentHand); } return false; } public bool Test(List CurrentHand) { if (CurrentHand.Count != 0) { List playableCard = new List(); tryToFindSoluce(playableCard, CurrentHand); return testEndGame(playableCard); } return false; } protected void tryToFindSoluce(List playableCard, List CurrentHand) { CurrentHand.ForEach(card => { if (card.Value > ListOrderedStacks.getStack(0).Peek().Value || card.Value > ListOrderedStacks.getStack(1).Peek().Value || card.Value < ListOrderedStacks.getStack(2).Peek().Value || card.Value < ListOrderedStacks.getStack(3).Peek().Value) { playableCard.Add(card); } }); } protected bool testEndGame(List playableCard) { if (playableCard.Count == 2) { foreach (Card c in playableCard) { if (Equals(c.getName(), ThreeCard.CARD_THREE)) { return false; } } } else if (playableCard.Count < 2) { return false; } return true; } } }