using System; using System.Collections.Generic; using TheGameExtreme.model.card; using TheGameExtreme.model.deck; using TheGameExtreme.model.gameActions.classic; using TheGameExtreme.model.piles; namespace TheGameExtreme.model.gameActions.decimals { public class GameModeDecimal : GameMode { public GameModeDecimal(Piles piles, Deck deck) : base(piles, deck) { } new public void load(int nbPlayer, List players) { base.load(nbPlayer, players); gameActions.RemoveAt(1); gameActions.RemoveAt(2); gameActions.Add(new JouerUneCarteDecimal(Piles)); gameActions.Add(new TerminerSonTourDecimal(Piles)); } new public bool playCard(decimal valueCard, List currentHand, int orderedStackSelected, Player player, List CurrentCardPlayed) { Message = null; if (((JouerUneCarteDecimal)gameActions[1]).play(valueCard, currentHand, orderedStackSelected, player, CurrentCardPlayed)) { return true; } else { Message = ((JouerUneCarte)gameActions[1]).ErrorMessage; return false; } } new public bool endTurn(List currentHand, List CurrentCardPlayed, Player player) { Message = null; if (((TerminerSonTourDecimal)gameActions[2]).end(currentHand, CurrentCardPlayed)) { pioche(currentHand, player); CurrentCardPlayed.Clear(); OnPlayerChanged(null); return end; } else { Message = ((TerminerSonTour)gameActions[2]).ErrorMessage; return false; } } new public void TestEndGame(List currentHand) { if (((TerminerSonTourDecimal)gameActions[2]).Test(currentHand)) { end = false; } else { OnEndGame(new EventArgs()); end = true; } } } }