using System; using System.Collections.Generic; using TheGameExtreme.model.card; using TheGameExtreme.model.gameActions.classic; namespace TheGameExtreme.model.manager { public class LocalGameManager : MultiplayerGameManager { public LocalGameManager(Parametreur parametreur) : base(parametreur) { } //public override bool endTurn() //{ // throw new NotImplementedException(); //} //protected override bool effectLose() //{ // throw new NotImplementedException(); //} //protected override bool isEndGame() //{ // throw new NotImplementedException(); //} //protected override void pioche() //{ // throw new NotImplementedException(); //} //protected override bool testEndGame(List playableCard) //{ // throw new NotImplementedException(); //} //protected override void tryToFindSoluce(List playableCard) //{ // throw new NotImplementedException(); //} } }