using System.Collections.Generic; using OrderStacks.model.card; using OrderStacks.model.gameActions.abstractRules; using OrderStacks.model.piles; using OrderStacks.Resx; namespace OrderStacks.model.gameActions.classic { public class TerminerSonTourClassic : TerminerSonTour { public TerminerSonTourClassic(Piles ListOrderedStacks) : base(ListOrderedStacks) { } override public bool end(List CurrentHand, List CurrentCardPlayed) { if (CurrentHand.Count == 0 || CurrentCardPlayed.Count >= 2) { return true; } else { ErrorMessage = AppResources.StrCardPlayedLessThanTwo; return false; } } override protected void tryToFindSoluce(List playableCard, List CurrentHand) { int findDownCard = 0; int findUpCard = 0; List hand = new List(); List playableDownCard = new List(); List playableUpCard = new List(); CurrentHand.ForEach(card => hand.Add(card)); hand.ForEach(card => { for (int i = 0; i < ListOrderedStacks.Size; i++) { if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value + 10) == 0) { playableDownCard.Add(card); } else if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value - 10) == 0) { playableUpCard.Add(card); } } }); playableDownCard.ForEach(card => { hand.Remove(card); }); playableUpCard.ForEach(card => { hand.Remove(card); }); while ((playableDownCard.Count > findDownCard || playableUpCard.Count > findUpCard) && hand.Count > 0) { findDownCard = playableDownCard.Count; findUpCard = playableUpCard.Count; hand.ForEach(card => { for (int i = 0; i < playableDownCard.Count; i++) { if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value + 10) == 0) { playableDownCard.Add(card); } } for (int i = 0; i < playableUpCard.Count; i++) { if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value - 10) == 0) { playableUpCard.Add(card); } } }); for (int i = findDownCard; i < playableDownCard.Count; i++) { hand.Remove(playableDownCard[i]); } for (int i = findUpCard; i < playableUpCard.Count; i++) { hand.Remove(playableUpCard[i]); } } playableDownCard.ForEach(card => playableCard.Add(card)); playableUpCard.ForEach(card => playableCard.Add(card)); bool played = false; hand.ForEach(card => { for (int i = 0; i < ListOrderedStacks.Size; i++) { if (i < (ListOrderedStacks.Size * 0.5)) { if (card.Value > ListOrderedStacks.getStack(i).Peek().Value) { playableCard.Add(card); played = true; break; } } else if (card.Value < ListOrderedStacks.getStack(i).Peek().Value) { playableCard.Add(card); played = true; break; } } if (!played) { for (int i = 0; i < playableDownCard.Count; i++) { if (card.Value > playableDownCard[i].Value) { playableCard.Add(card); played = true; break; } } } if (!played) { for (int i = 0; i < playableUpCard.Count; i++) { if (card.Value < playableUpCard[i].Value) { playableCard.Add(card); played = true; break; } } } played = false; }); } override protected bool testEndGame(List playableCard) { //if (playableCard.Count == 2) //{ // foreach (Card c in playableCard) // { // if (Equals(c.getName(), ThreeCard.CARD_THREE)) // { // return false; // } // } //} //else if (playableCard.Count < 2) { return false; } return true; } } }