using System; using System.Collections.Generic; using TheGameExtreme.model.card; using TheGameExtreme.model.piles; namespace TheGameExtreme.model.gameActions.classic { public class JouerUneCarte : GameAction { public Card OldCard { get; set; } public JouerUneCarte(Piles ListOrderedStacks) : base(ListOrderedStacks) { } public bool play(decimal valueCard, List CurrentHand, int orderedStackSelected, Player player, List CurrentCardPlayed) { foreach (Card card in CurrentHand) { if (valueCard.CompareTo(card.Value) == 0) { if (orderedStackSelected >= 0 && orderedStackSelected < ListOrderedStacks.Size) { bool success; if (orderedStackSelected < (ListOrderedStacks.Size * 0.5)) { ErrorMessage = null; success = rule(card, ListOrderedStacks.getStack(orderedStackSelected), true, player, CurrentCardPlayed); } else { ErrorMessage = null; success = rule(card, ListOrderedStacks.getStack(orderedStackSelected), false, player, CurrentCardPlayed); } if (success) { CurrentHand.Remove(card); } return success; } else { ErrorMessage = AppRessource.StrCantGetStack; } } } ErrorMessage = AppRessource.StrCardDoesntExist; return false; } private bool rule(Card card, Stack stack, bool bottomUp, Player player, List CurrentCardPlayed) { if ((bottomUp && card.Value > stack.Peek().Value) || (!bottomUp && card.Value < stack.Peek().Value) || card.Value.CompareTo(stack.Peek().Value - 10) == 0 || card.Value.CompareTo(stack.Peek().Value + 10) == 0) { OldCard = stack.Peek(); player.joue(card); CurrentCardPlayed.Add(card); stack.Push(card); return true; } else { ErrorMessage = AppRessource.StrWrongStack; return false; } } } }