using System; using TheGameExtreme.model.card.cardType; namespace TheGameExtreme.model.piles { public class Piles0To1 : Piles { public Piles0To1(int nbPile) : base(nbPile) { for (int i = 0; i < nbPile; i++) { if (i < (nbPile * 0.5)) { ListOrderedStacks[i].Push(new ClassicCard(0m)); } else { ListOrderedStacks[i].Push(new ClassicCard(1m)); } } } } }