using System; using System.ComponentModel; namespace TheGameExtreme.model.card { public abstract class Card // : INotifyPropertyChanged { //public event PropertyChangedEventHandler PropertyChanged; private int value; public int Value { get { return value; } set { this.value = value; //OnPropertyChange("Value"); } } //private void OnPropertyChange(string v) //{ // PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(v)); //} public Card(int value) { Value = value; } public abstract String getName(); public abstract bool rapidEffect(); } }