using System.Collections.Generic;
using OrderStacks.model.card;
using OrderStacks.model.gameActions.abstractRules;
using OrderStacks.model.piles;
using OrderStacks.Resx;
namespace OrderStacks.model.gameActions.classic
{
public class TerminerSonTourClassic : TerminerSonTour
{
/**
* Piles de jeu
*
* Constructeur
*/
public TerminerSonTourClassic(Piles ListOrderedStacks) : base(ListOrderedStacks)
{
}
/**
* Liste de carte du joeuur actif
* Liste des cartes jouées durant le tour du joueur actif
*
* Fonction permettant de terminer son tour
*
* Booléen indiquant si le changement de joueur peut se passer
*/
override public bool end(List CurrentHand, List CurrentCardPlayed)
{
if (CurrentHand.Count == 0 || CurrentCardPlayed.Count >= 2)
{
return true;
}
else
{
ErrorMessage = AppResources.StrCardPlayedLessThanTwo;
return false;
}
}
/**
* Liste de carte du joueur actif
* Liste des cartes jouables
*
* Fonction permettant de chercher les cartes pouvants être jouées et les ajoutes à la liste des cartes jouables
*/
override protected void tryToFindSoluce(List playableCard, List CurrentHand)
{
int findDownCard = 0;
int findUpCard = 0;
List hand = new List();
List playableDownCard = new List();
List playableUpCard = new List();
CurrentHand.ForEach(card => hand.Add(card));
hand.ForEach(card =>
{
for (int i = 0; i < ListOrderedStacks.Size; i++)
{
if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value + 10) == 0)
{
playableDownCard.Add(card);
}
else if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value - 10) == 0)
{
playableUpCard.Add(card);
}
}
});
playableDownCard.ForEach(card =>
{
hand.Remove(card);
});
playableUpCard.ForEach(card =>
{
hand.Remove(card);
});
while ((playableDownCard.Count > findDownCard || playableUpCard.Count > findUpCard) && hand.Count > 0)
{
findDownCard = playableDownCard.Count;
findUpCard = playableUpCard.Count;
hand.ForEach(card =>
{
for (int i = 0; i < playableDownCard.Count; i++)
{
if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value + 10) == 0)
{
playableDownCard.Add(card);
}
}
for (int i = 0; i < playableUpCard.Count; i++)
{
if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value - 10) == 0)
{
playableUpCard.Add(card);
}
}
});
for (int i = findDownCard; i < playableDownCard.Count; i++)
{
hand.Remove(playableDownCard[i]);
}
for (int i = findUpCard; i < playableUpCard.Count; i++)
{
hand.Remove(playableUpCard[i]);
}
}
playableDownCard.ForEach(card => playableCard.Add(card));
playableUpCard.ForEach(card => playableCard.Add(card));
bool played = false;
hand.ForEach(card =>
{
for (int i = 0; i < ListOrderedStacks.Size; i++)
{
if (i < (ListOrderedStacks.Size * 0.5))
{
if (card.Value > ListOrderedStacks.getStack(i).Peek().Value)
{
playableCard.Add(card);
played = true;
break;
}
}
else if (card.Value < ListOrderedStacks.getStack(i).Peek().Value)
{
playableCard.Add(card);
played = true;
break;
}
}
if (!played)
{
for (int i = 0; i < playableDownCard.Count; i++)
{
if (card.Value > playableDownCard[i].Value)
{
playableCard.Add(card);
played = true;
break;
}
}
}
if (!played)
{
for (int i = 0; i < playableUpCard.Count; i++)
{
if (card.Value < playableUpCard[i].Value)
{
playableCard.Add(card);
played = true;
break;
}
}
}
played = false;
});
}
/**
* Liste des cartes jouables
*
* Fonction vérifiant que les règles de fin de jeu ne sont pas arrivé
*/
override protected bool testEndGame(List playableCard)
{
if (playableCard.Count < 2)
{
return false;
}
return true;
}
}
}