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3.7 KiB

using System.Collections.Generic;
using OrderStacks.model.card;
using OrderStacks.model.gameActions.abstractRules;
using OrderStacks.model.piles;
using OrderStacks.Resx;
namespace OrderStacks.model.gameActions.classic
{
public class JouerUneCarteClassic : JouerUneCarte
{
/**
* <param name="listOrderedStacks">Piles de jeu</param>
*
* Constructeur
*/
public JouerUneCarteClassic(Piles ListOrderedStacks) : base(ListOrderedStacks)
{
}
/**
* <param name="player">Joueur actif</param>
* <param name="currentHand">Liste de carte du joeuur actif</param>
* <param name="CurrentCardPlayed">Liste des cartes jouées durant le tour du joueur actif</param>
* <param name="orderedStackSelected">Pile séléctionnée</param>
* <param name="valueCard">Valeur de la carte en train d'être joué</param>
*
* Fonction permettant de tenter de jouer une carte
*
* <returns>Booléen de carte joué</returns>
*/
override public bool play(decimal valueCard, List<Card> CurrentHand, int orderedStackSelected, Player player, List<Card> CurrentCardPlayed)
{
foreach (Card card in CurrentHand)
{
if (valueCard.CompareTo(card.Value) == 0)
{
if (orderedStackSelected >= 0 && orderedStackSelected < ListOrderedStacks.Size)
{
bool success;
if (orderedStackSelected < (ListOrderedStacks.Size * 0.5))
{
ErrorMessage = null;
success = Rule(card, ListOrderedStacks.getStack(orderedStackSelected), true, player, CurrentCardPlayed);
}
else
{
ErrorMessage = null;
success = Rule(card, ListOrderedStacks.getStack(orderedStackSelected), false, player, CurrentCardPlayed);
}
if (success)
{
CurrentHand.Remove(card);
}
return success;
}
else
{
ErrorMessage = AppResources.StrCantGetStack;
}
}
}
ErrorMessage = AppResources.StrCardDoesntExist;
return false;
}
/**
* <param name="player">Joueur actif</param>
* <param name="CurrentCardPlayed">Liste des cartes jouées durant le tour du joueur actif</param>
* <param name="bottomUp">Booléen d'ascendance</param>
* <param name="card">Carte joué</param>
* <param name="stack">Pile joué</param>
*
* Fonction permettant de tenter de jouer une carte
*
* <returns>Booléen de carte joué</returns>
*/
override protected bool Rule(Card card, Stack<Card> stack, bool bottomUp, Player player, List<Card> CurrentCardPlayed)
{
if ((bottomUp && card.Value.CompareTo(stack.Peek().Value) > 0) || (!bottomUp && card.Value.CompareTo(stack.Peek().Value) < 0) || card.Value.CompareTo(stack.Peek().Value - 10) == 0 || card.Value.CompareTo(stack.Peek().Value + 10) == 0)
{
OldCard = stack.Peek();
player.joue(card);
CurrentCardPlayed.Add(card);
stack.Push(card);
return true;
}
else
{
ErrorMessage = AppResources.StrWrongStack;
return false;
}
}
}
}