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using System;
using System.Collections.Generic;
using TheGameExtreme.model.card;
using TheGameExtreme.model.gameActions.classic;
namespace TheGameExtreme.model.manager
{
public class LocalGameManager : MultiplayerGameManager
{
public LocalGameManager(Parametreur parametreur) : base(parametreur)
{
}
//public override bool endTurn()
//{
// throw new NotImplementedException();
//}
//protected override bool effectLose()
//{
// throw new NotImplementedException();
//}
//protected override bool isEndGame()
//{
// throw new NotImplementedException();
//}
//protected override void pioche()
//{
// throw new NotImplementedException();
//}
//protected override bool testEndGame(List<Card> playableCard)
//{
// throw new NotImplementedException();
//}
//protected override void tryToFindSoluce(List<Card> playableCard)
//{
// throw new NotImplementedException();
//}
}
}