You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

253 lines
8.7 KiB

using System;
using System.Collections.Generic;
using System.ComponentModel;
using OrderStacks.model;
using OrderStacks.model.card;
using OrderStacks.model.card.cardType;
using OrderStacks.model.deck;
using OrderStacks.model.@event;
using OrderStacks.model.gameActions.abstractRules;
using OrderStacks.model.gameActions.classic;
using OrderStacks.model.gameActions.decimals;
using OrderStacks.model.gameActions.fraction;
using OrderStacks.model.manager;
using OrderStacks.model.piles;
namespace OrderStacks.viewmodel
{
public class Main : INotifyPropertyChanged
{
public event EventHandler<EventArgs> EndGame;
public event EventHandler<EventArgs> AlertChanged;
public event PropertyChangedEventHandler PropertyChanged;
private List<PlayerVM> players = new List<PlayerVM>();
private string alert = "";
public string Alert
{
get { return alert; }
set
{
alert = value;
OnAlertChanged();
}
}
private string pseudo = "Pseudo";
public string Pseudo
{
get { return pseudo; }
set
{
pseudo = value;
OnPropertyChanged("Pseudo");
}
}
/**
* <param name="info">Nom de la propriété</param>
*
* Fonction permettant de notifier qu'une propriété a changé
*/
protected virtual void OnPropertyChanged(string info)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(info));
}
/**
* Fonction permettant de notifier qu'un nouveau message utilisateur doit être affiché
*/
protected virtual void OnAlertChanged()
{
AlertChanged?.Invoke(this, new EventArgs());
}
private GameManager gameManager;
public List<CardVM> CurrentHand { get; set; } = new List<CardVM>();
public List<Stack<CardVM>> listOrderedStacks = new List<Stack<CardVM>>();
/**
* <param name="indexMode">Index du mode de jeu</param>
* <param name="nbCard">Nombre de carte maximal pour les piles</param>
* <param name="nbPile">Nombre de piles</param>
* <param name="playersNames">Pseudo(s) du/des joueur(s)</param>
*
* Constructeur
*/
public Main(List<string> playersNames, int nbPile, int nbCard, int indexMode)
{
playersNames.ForEach(name => players.Add(new PlayerVM(new Player(name))));
GameMode gameMode;
switch (indexMode)
{
case 0:
gameMode = new GameModeClassic(new ClassicPiles(nbPile), new ClassicDeck(nbCard, 1, 99));
break;
case 1:
gameMode = new GameModeClassic(new PilesMoins51To51(nbPile), new RelativeDeck(nbCard, -49, 49));
break;
case 2:
gameMode = new GameModeDecimal(new Piles0To10(nbPile), new DizaineDeck(nbCard, 0.1m, 9.9m));
break;
case 3:
gameMode = new GameModeDecimal(new PilesMoins5To5(nbPile), new CentaineDeck(nbCard, -4.99m, 4.99m));
break;
case 4:
gameMode = new GameModeDecimal(new PilesMoins5To5(nbPile), new MilliemeDeck(nbCard, -4.999m, 4.999m));
break;
case 5:
gameMode = new GameModeFraction(new FractionPiles(nbPile), new FractionDeck(nbCard, 0m, 51m));
break;
case 6:
gameMode = new GameModeDecimal(new Piles0To10(nbPile), new Decimal1Deck(nbCard, 0, 100));
break;
case 7:
gameMode = new GameModeDecimal(new Piles0To10(nbPile), new Decimal2Deck(nbCard, 0, 1000));
break;
default:
gameMode = new GameModeClassic(new ClassicPiles(nbPile), new ClassicDeck(nbCard, 1, 99));
break;
}
Parametreur parametreur = new Parametreur(gameMode);
players.ForEach(player => parametreur.AddPlayer(player.View));
gameManager = new SoloGameManager(parametreur);
gameManager.EndGame += OnEndGame;
gameManager.PlayerChanged += OnPlayerChanged;
gameManager.CurrentHand.ForEach( card =>
{
if (card.GetType() == typeof(FractionCard))
{
CurrentHand.Add(new FractionCardVM((FractionCard)card));
}
else
{
CurrentHand.Add(new CardVM(card));
}
});
Pseudo = players[0].Pseudo;
for (int i = 0; i < gameManager.getPiles().Size; i++)
{
Stack<Card> pileView = gameManager.getPiles().getStack(i);
Stack<CardVM> pile = new Stack<CardVM>();
Card[] cards = pileView.ToArray();
for (int j = 0; j < cards.Length; j++)
{
if (cards[j].GetType() == typeof(FractionCard))
{
pile.Push(new FractionCardVM((FractionCard)cards[j]));
}
else
{
pile.Push(new CardVM(cards[j]));
}
}
listOrderedStacks.Add(pile);
}
}
/**
* Fonction permettant de retourner une vue des piles ordonnées
*
* <returns>Vue des piles ordonnées</returns>
*/
public IReadOnlyList<Stack<CardVM>> getListOrderedStacks()
{
return listOrderedStacks.AsReadOnly();
}
/**
* <param name="source">Source de l'événement</param>
* <param name="args">Argument(s) de l'événement</param>
*
* Evénement permettant de déclencher le changement de joueur.
*/
protected internal void OnPlayerChanged(object source, PlayerChangedEventArgs args)
{
CurrentHand.Clear();
args.NewCurrentHand.ForEach( card =>
{
if (card.GetType() == typeof(FractionCard))
{
CurrentHand.Add(new FractionCardVM((FractionCard)card));
}
else
{
CurrentHand.Add(new CardVM(card));
}
});
Pseudo = args.Pseudo;
}
/**
* <param name="args">Argument(s) de l'événement</param>
* <param name="source">Source de l'événement</param>
*
* Evénement permettant de déclencher la fin du jeu.
*/
public void OnEndGame(object source, EventArgs args)
{
Alert = gameManager.EndMessage;
EndGame?.Invoke(source, args);
}
/**
* <param name="numStack">Numéro de la pile séléctionnée pour jouer</param>
* <param name="valueCard">Valeur de la carte joué</param>
*
* Fonction permettant de demander à jouer une carte puis de retourner si elle a été joué
*
* <returns>Booléen de carte joué</returns>
*/
public bool played(int numStack, decimal valueCard)
{
if (!gameManager.joue(numStack, valueCard))
{
Alert = gameManager.EndMessage;
return false;
}
else
{
foreach(CardVM card in CurrentHand)
{
if (card.Value.CompareTo(valueCard) == 0)
{
CurrentHand.Remove(card);
break;
}
}
}
if (gameManager.getPiles().getStack(numStack).Peek().GetType() == typeof(FractionCard))
{
listOrderedStacks[numStack].Push(new FractionCardVM((FractionCard)gameManager.getPiles().getStack(numStack).Peek()));
}
else
{
listOrderedStacks[numStack].Push(new CardVM(gameManager.getPiles().getStack(numStack).Peek()));
}
return true;
}
/**
* Fonction permettant de changer de joueur.
*
* <returns>Booléen de fin de jeu</returns>
*/
public bool endTurn()
{
bool isEnd = gameManager.endTurn();
if (string.IsNullOrEmpty(gameManager.EndMessage) && !isEnd)
{
return false;
}
Alert = gameManager.EndMessage;
return true;
}
}
}