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using System;
using System.Collections.Generic;
using System.ComponentModel;
using TheGameExtreme.model.card;
using TheGameExtreme.model.deck;
using TheGameExtreme.model.@event;
using TheGameExtreme.model.gameActions;
using TheGameExtreme.model.gameActions.classic;
using TheGameExtreme.model.rule.beforeEndTurnRules;
using TheGameExtreme.model.rule.endTurnRules;
using TheGameExtreme.model.rule.playRules;
namespace TheGameExtreme.model.manager
{
public abstract class GameManager: INotifyPropertyChanged
{
/* GameMaster implémente un mode de jeu (classe fille de gameMode qui connait les actions a effectué en fonction du mode de jeu */
protected GameMode gameMode;
public readonly int nbPlayer;
protected List<Player> players = new List<Player>();
public Piles ListOrderedStacks { get; set; }
//protected int nbCardAtBeginOfTurn;
protected int nbMaxCard;
protected List<Card> CurrentCardPlayed = new List<Card>();
public String EndMessage { get; set; }
protected List<Card> currentHand;
public List<Card> CurrentHand
{
get { return currentHand; }
set
{
currentHand = value;
OnPropertyChanged("CurrentHand");
}
}
#region event
public event EventHandler<TopRangeChangedEventArgs> TopRangeChanged;
//public event EventHandler<PlayerChangedEventArgs> PlayerChanged;
public event PropertyChangedEventHandler PropertyChanged;
public virtual void OnPropertyChanged(string info)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(info));
}
public void OnTopRangeChanged(object source, TopRangeChangedEventArgs args)
{
TopRangeChanged?.Invoke(this, args);
}
#endregion
protected GameManager(List<string> playersNames, GameMode gameMode)
{
nbPlayer = players.Count;
playersNames.ForEach(playerName => players.Add(new Player(playerName)));
this.gameMode = gameMode;
gameMode.load(nbPlayer, players);
gameMode.TopRangeChanged += OnTopRangeChanged;
CurrentHand = players[0].getCardList();
}
public void joue(int valueCard, int orderedStackSelected)
{
gameMode.playCard(valueCard, currentHand, orderedStackSelected, players[0], CurrentCardPlayed); // Mettre le joueur actif
}
public bool endTurn()
{
return gameMode.endTurn(currentHand, CurrentCardPlayed, players[0]); // Mettre le joueur actif
}
//public readonly int nbPlayer;
//protected int nbMaxCard;
//protected int currentIndexPlayer;
//protected List<Player> playerList = new List<Player>();
//public List<Stack<Card>> ListOrderedStacks { get; set; }
//protected Deck deck;
//protected bool win = true;
//public String EndMessage { get; set; }
//public List<Card> CurrentHand { get; set; }
//protected int nbCardAtBeginOfTurn;
//protected List<Card> CurrentCardPlayed = new List<Card>();
//protected string langue;
//public event EventHandler<TopRangeChangedEventArgs> TopRangeChanged;
//public event EventHandler<PlayerChangedEventArgs> PlayerChanged;
//protected GameManager(int nbPlayer, List<String> players)
//{
// ListOrderedStacks = new List<Stack<Card>>();
// CurrentHand = new List<Card>();
// this.nbPlayer = nbPlayer;
// players.ForEach(player => playerList.Add(new Player(player)));
// initStacks();
// initRule();
// createDeck();
// defineNbMaxCard();
// distribueCard();
// CurrentHand = playerList[currentIndexPlayer].getCardList();
// nbCardAtBeginOfTurn = CurrentHand.Count;
//}
//protected void initStacks()
//{
// ListOrderedStacks = new List<Stack<Card>>();
// ListOrderedStacks.Add(new Stack<Card>());
// ListOrderedStacks.Add(new Stack<Card>());
// ListOrderedStacks.Add(new Stack<Card>());
// ListOrderedStacks.Add(new Stack<Card>());
// for (int i = 0; i < 4; i++)
// {
// if (i < 2)
// {
// ListOrderedStacks[i].Push(new ClassicCard(1));
// }
// else
// {
// ListOrderedStacks[i].Push(new ClassicCard(100));
// }
// }
//}
//protected void createDeck()
//{
// switch (true)
// {
// case false:
// deck = new ClassicDeck();
// break;
// default:
// deck = new ExtremeDeck();
// break;
// }
//}
//protected void defineNbMaxCard()
//{
// switch (nbPlayer)
// {
// case 1:
// nbMaxCard = 8;
// break;
// case 2:
// nbMaxCard = 7;
// break;
// default:
// nbMaxCard = 6;
// break;
// }
//}
//protected void distribueCard()
//{
// for (int i = 0; i < nbMaxCard; i++)
// {
// players.ForEach(player =>
// {
// int r = new Random().Next(0, deck.size() - 1);
// player.pioche(deck.getCard(r));
// deck.removeAt(r);
// });
// }
//}
//public void joue(int valueCard, int orderedStackSelected)
//{
// gameMode.playCard(valueCard, CurrentHand, orderedStackSelected, players[0], CurrentCardPlayed); // Mettre le joueur actif
//}
//protected void testPossibility(Card card, Stack<Card> orderedStack, bool bottomUp)
//{
// //if (gameMode.checkPlayRule(card, orderedStack, bottomUp, CurrentHand))
// //{
// // Card oldCard = orderedStack.Peek();
// // playerList[currentIndexPlayer].joue(card);
// // CurrentCardPlayed.Add(card);
// // orderedStack.Push(card);
// // OnTopRangeChanged(new TopRangeChangedEventArgs(card, oldCard, ListOrderedStacks.IndexOf(orderedStack)));
// // //if (CurrentHand.Count == 0)
// // //{
// // // endTurn(); // Presque bon, oublie juste d'afficher les nouvelles cartes
// // //}
// //}
// //else
// //{
// // throw new Exception(AppRessource.StrWrongStack);
// //}
//}
//protected internal void OnTopRangeChanged(TopRangeChangedEventArgs args)
//{
// TopRangeChanged?.Invoke(this, args);
//}
//protected internal void OnPlayerChanged(PlayerChangedEventArgs args)
//{
// PlayerChanged?.Invoke(this, args);
//}
//public bool isCanPlay()
//{
// if (CurrentHand.Count > 0)
// {
// return true;
// }
// else
// {
// return false;
// }
//}
//abstract public bool endTurn();
//abstract protected bool isEndGame();
//abstract protected void tryToFindSoluce(List<Card> playableCard);
//abstract protected bool testEndGame(List<Card> playableCard);
//abstract protected bool effectLose();
//public int getCurentIndexPlayer()
//{
// return currentIndexPlayer;
//}
}
}