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186 lines
6.4 KiB
186 lines
6.4 KiB
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace TheGameExtreme {
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using System;
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using System.Reflection;
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[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class AppRessource {
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private static System.Resources.ResourceManager resourceMan;
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private static System.Globalization.CultureInfo resourceCulture;
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal AppRessource() {
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}
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static System.Resources.ResourceManager ResourceManager {
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get {
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if (object.Equals(null, resourceMan)) {
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System.Resources.ResourceManager temp = new System.Resources.ResourceManager("TheGameExtreme.AppRessource", typeof(AppRessource).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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internal static string StrAcendingStack {
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get {
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return ResourceManager.GetString("StrAcendingStack", resourceCulture);
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}
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}
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internal static string StrCantGetStack {
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get {
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return ResourceManager.GetString("StrCantGetStack", resourceCulture);
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}
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}
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internal static string StrCardPlayedLessThanTwo {
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get {
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return ResourceManager.GetString("StrCardPlayedLessThanTwo", resourceCulture);
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}
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}
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internal static string StrChooseCardToPlay {
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get {
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return ResourceManager.GetString("StrChooseCardToPlay", resourceCulture);
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}
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}
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internal static string StrChooseStack {
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get {
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return ResourceManager.GetString("StrChooseStack", resourceCulture);
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}
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}
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internal static string StrDownStack {
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get {
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return ResourceManager.GetString("StrDownStack", resourceCulture);
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}
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}
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internal static string StrEndOfGame {
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get {
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return ResourceManager.GetString("StrEndOfGame", resourceCulture);
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}
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}
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internal static string StrEndTurn {
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get {
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return ResourceManager.GetString("StrEndTurn", resourceCulture);
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}
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}
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internal static string StrLose {
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get {
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return ResourceManager.GetString("StrLose", resourceCulture);
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}
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}
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internal static string StrLose3CardEffect {
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get {
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return ResourceManager.GetString("StrLose3CardEffect", resourceCulture);
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}
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}
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internal static string StrNoMoreCardOnHand {
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get {
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return ResourceManager.GetString("StrNoMoreCardOnHand", resourceCulture);
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}
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}
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<<<<<<< HEAD
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/// <summary>
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/// Recherche une chaîne localisée semblable à Veuillez choisir un nombre de joueur et leur(s) nom(s).
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/// </summary>
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internal static string StrPlayerSelection {
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get {
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return ResourceManager.GetString("StrPlayerSelection", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à -L'objectif est de battre la machine ! Seul ou à plusieurs !
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///
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///-Le but est de pouvoir poser toute les cartes de la pioche sur les différentes piles à votre disposition.
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///
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///-Le jeu comporte 98 cartes numérotées de 2 à 99.
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///
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///-4 piles sont à votre disposition, deux ascendantes(↑), et deux descendantes(↓).
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///
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///-L'objectif est de réussir à poser la totalité des cartes sur les piles proposées, afin de gagner la partie.
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///
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///-Chaque joueur doit jouer au minimum deux cartes par tour.
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///
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///-Pour empiler les cartes sur [le reste de la chaîne a été tronqué]";.
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/// </summary>
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=======
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>>>>>>> cdc2bef24a6392b08e134d0afee1b981aa8f2c80
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internal static string StrRules {
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get {
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return ResourceManager.GetString("StrRules", resourceCulture);
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}
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}
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internal static string StrSkullEffect {
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get {
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return ResourceManager.GetString("StrSkullEffect", resourceCulture);
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}
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}
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internal static string StrWin {
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get {
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return ResourceManager.GetString("StrWin", resourceCulture);
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}
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}
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internal static string StrWrongStack {
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get {
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return ResourceManager.GetString("StrWrongStack", resourceCulture);
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}
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}
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internal static string StrPlayerSelection {
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get {
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return ResourceManager.GetString("StrPlayerSelection", resourceCulture);
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}
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}
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internal static string StrEnterPseudo {
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get {
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return ResourceManager.GetString("StrEnterPseudo", resourceCulture);
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}
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}
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internal static string StrCardDoesntExist {
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get {
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return ResourceManager.GetString("StrCardDoesntExist", resourceCulture);
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}
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}
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}
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}
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