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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml.Serialization;
namespace TheGameExtreme.IO
{
class IOGamePreparation
{
static string pathPlayers = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "NbPlayers.xml");
static string pathGameModeValue = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "GameModeValue.xml");
static string pathNbStacks = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "NbStacks.xml");
static string pathNbCards = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "NbCards.xml");
public static void SaveParamaterGamePreparationNbPlayers(int nbPlayers)
{
XmlSerializer ser = new XmlSerializer(typeof(int));
TextWriter tw = new StreamWriter(pathPlayers);
ser.Serialize(tw, nbPlayers);
tw.Close();
}
public static int LoadParameterGamePreparationNbPlayers()
{
XmlSerializer xs = new XmlSerializer(typeof(int));
try
{
using (FileStream fs = new FileStream(pathPlayers, FileMode.Open))
{
int players = (int)xs.Deserialize(fs);
return players;
}
}
catch
{
return 0;
}
}
public static void SaveParameterGamePreparationGameModeValue(int mode)
{
XmlSerializer xs = new XmlSerializer(typeof(int));
TextWriter tw = new StreamWriter(pathGameModeValue);
xs.Serialize(tw, mode);
tw.Close();
}
public static int LoadParameterGamePreparationGameModeValue()
{
XmlSerializer xs = new XmlSerializer(typeof(int));
try
{
using (FileStream fs = new FileStream(pathGameModeValue, FileMode.Open))
{
int gameMode = (int)xs.Deserialize(fs);
return gameMode;
}
}
catch
{
return 0;
}
}
public static void SaveParameterGamePreparationNbStacks(int nbStack)
{
XmlSerializer xs = new XmlSerializer(typeof(int));
TextWriter tw = new StreamWriter(pathNbStacks);
xs.Serialize(tw, nbStack);
tw.Close();
}
public static int LoadParamaterGamePreparationNbStacks()
{
XmlSerializer xs = new XmlSerializer(typeof(int));
try
{
using (FileStream fs = new FileStream(pathNbStacks, FileMode.Open))
{
int nbstacks = (int)xs.Deserialize(fs);
return nbstacks;
}
}
catch
{
return 0;
}
}
public static void SaveParameterGamePreparationNbCards(int nbCard)
{
XmlSerializer xs = new XmlSerializer(typeof(int));
TextWriter tw = new StreamWriter(pathNbCards);
xs.Serialize(tw, nbCard);
tw.Close();
}
public static int LoadParameterGamePreparationNbCards()
{
XmlSerializer xs = new XmlSerializer(typeof(int));
try
{
using (FileStream fs = new FileStream(pathNbCards, FileMode.Open))
{
int nbCards = (int)xs.Deserialize(fs);
return nbCards;
}
}
catch
{
return 0;
}
}
}
}