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375 lines
15 KiB
375 lines
15 KiB
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Xamarin.Forms;
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using TheGameExtreme.viewmodel;
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using SkiaSharp;
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using SkiaSharp.Views.Forms;
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using TouchTracking;
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using Xamarin.Essentials;
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using System.IO;
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using System.Reflection;
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namespace TheGameExtreme.view
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{
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/**
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* Classe qui permet de gérer la vue du jeu
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*/
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[DesignTimeVisible(false)]
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public partial class MainPage : ContentPage
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{
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private Main viewmodel;
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private List<string> playersNames;
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private int nbPile;
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private int nbCard;
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private int indexMode;
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List<TouchManipulationCard> textCollection = new List<TouchManipulationCard>();
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List<TouchManipulationCard> stackCollection = new List<TouchManipulationCard>();
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Dictionary<long, TouchManipulationCard> textDictionary = new Dictionary<long, TouchManipulationCard>();
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private SKCanvas canvas;
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private SKBitmap logo;
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private SKPoint logoPoint;
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/**
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* <param name="playersNames">Liste des pseudos des joueurs</param>
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* <param name="nbPile">Nombre de piles pour jouer</param>
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* <param name="indexMode">Version du jeu joué</param>
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*/
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public MainPage(List<string> playersNames, int nbPile, int indexMode, int nbCard)
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{
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this.playersNames = playersNames;
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this.nbPile = nbPile;
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this.nbCard = nbCard;
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this.indexMode = indexMode;
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InitializeComponent();
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NavigationPage.SetHasNavigationBar(this, false);
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EndTurnButton.Text = AppRessource.StrEndTurn; // Trouver le moyen d'avoir du binding
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viewmodel = new Main(playersNames, nbPile, nbCard, indexMode);
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viewmodel.EndGame += OnEndGame;
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viewmodel.AlertChanged += OnAlertChanged;
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pseudo.SetBinding(Label.TextProperty, new Binding("Pseudo", source: viewmodel));
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InflateStack();
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InflateHand();
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string ressourceID;
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if (DeviceDisplay.MainDisplayInfo.Height > 1500)
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{
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ressourceID = "TheGameExtreme.Media.TrierImageBMax.png";
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}
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else
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{
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ressourceID = "TheGameExtreme.Media.TrierImageBMin.png";
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}
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using (Stream stream = GetType().GetTypeInfo().Assembly.GetManifestResourceStream(ressourceID))
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{
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logo = SKBitmap.Decode(stream);
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}
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logoPoint = new SKPoint((float)DeviceDisplay.MainDisplayInfo.Width * 0.5f - logo.Width, (float)(DeviceDisplay.MainDisplayInfo.Height * 0.9) * 0.5f - logo.Height * 0.5f);
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}
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/**
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* Evénement permettant d'afficher les messages d'alertes générés dans le model
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* <param name="sender">Instance qui envoi l'événement</param>
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* <param name="args">Argument(s) de l'événement</param>
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*/
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private void OnAlertChanged(object sender, EventArgs args)
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{
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if (viewmodel.Alert != null)
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{
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DisplayAlert("😆", viewmodel.Alert, "OK");
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viewmodel.Alert = null;
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}
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}
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/**
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* Evénement permettant de peindre la surface du canvas
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* <param name="sender">Instance qui envoi l'événement</param>
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* <param name="args">Arguments de l'événement</param>
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*/
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public void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
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{
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canvas = args.Surface.Canvas;
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canvas.Clear();
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for (int i = 0; i < stackCollection.Count; i++)
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{
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if (i < (stackCollection.Count * 0.5))
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{
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stackCollection[i].Paint(canvas, SKColors.Green);
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}
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else
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{
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stackCollection[i].Paint(canvas, SKColors.Red);
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}
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}
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foreach (TouchManipulationCard textPaint in textCollection)
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{
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textPaint.Paint(canvas, SKColors.SkyBlue);
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}
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canvas.DrawBitmap(logo, logoPoint);
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}
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/**
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* Evénement qui permet de gérer le Drag and Drop.
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* Il permet de traiter le clic, le mouvement, le relachement du clic et la fin de traitement d'un clic.
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* <param name="sender">Instance qui envoi l'événement</param>
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* <param name="args">Arguments de l'événement</param>
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*/
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public void OnTouchEffectAction(object sender, TouchActionEventArgs args)
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{
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TouchTrackingPoint pt = args.Location;
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SKPoint point =
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new SKPoint((float)(canvasView.CanvasSize.Width * pt.X / canvasView.Width),
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(float)(canvasView.CanvasSize.Height * pt.Y / canvasView.Height));
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switch (args.Type)
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{
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case TouchActionType.Pressed:
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for (int i = textCollection.Count - 1; i >= 0; i--)
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{
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TouchManipulationCard textPaint = textCollection[i];
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if (textPaint.HitTest(point))
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{
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// Move card to end of collection
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textCollection.Remove(textPaint);
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textCollection.Add(textPaint);
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// Do the touch processing
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textDictionary.Add(args.Id, textPaint);
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textPaint.ProcessTouchEvent(args.Id, args.Type, point);
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canvasView.InvalidateSurface();
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break;
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}
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}
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break;
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case TouchActionType.Moved:
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if (textDictionary.ContainsKey(args.Id))
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{
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TouchManipulationCard card = textDictionary[args.Id];
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point.Y -= 120;
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point.X -= 50;
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card.ProcessTouchEvent(args.Id, args.Type, point);
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canvasView.InvalidateSurface();
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}
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break;
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case TouchActionType.Released:
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case TouchActionType.Cancelled:
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if (textDictionary.ContainsKey(args.Id))
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{
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TouchManipulationCard card = textDictionary[args.Id];
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bool find = false;
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foreach (TouchManipulationCard stack in stackCollection)
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{
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SKPoint pointVisuCard = new SKPoint(point.X, point.Y - 120);
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if (stack.HitTest(point) || stack.HitTest(pointVisuCard))
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{
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int indexPile = stackCollection.IndexOf(stack);
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if (Played(indexPile, card.Value.Value))
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{
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card.ProcessTouchEvent(args.Id, TouchActionType.Moved, stack.InitialPoint);
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card.InitialPoint = stackCollection[stackCollection.IndexOf(stack)].InitialPoint;
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stackCollection[stackCollection.IndexOf(stack)] = card;
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textCollection.RemoveAt(textCollection.Count - 1);
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find = true;
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}
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break;
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}
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}
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if (!find)
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{
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card.ProcessTouchEvent(args.Id, TouchActionType.Moved, card.InitialPoint);
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}
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card.ProcessTouchEvent(args.Id, args.Type, point);
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textDictionary.Remove(args.Id);
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canvasView.InvalidateSurface();
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}
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break;
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}
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}
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/**
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* Fonction permettant de déployer visuellement les piles
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*/
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private void InflateStack()
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{
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stackCollection.Clear();
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SKPaint textPaint = new SKPaint();
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SKPoint position = new SKPoint((float)((DeviceDisplay.MainDisplayInfo.Width * 0.9) / (viewmodel.getListOrderedStacks().Count * 2)) + (float)(DeviceDisplay.MainDisplayInfo.Width * 0.01), (float)((DeviceDisplay.MainDisplayInfo.Height * 0.1) + (DeviceDisplay.MainDisplayInfo.Height * 0.9) * 0.01 + 2 * (0.05f * (float)DeviceDisplay.MainDisplayInfo.Width * textPaint.TextSize / textPaint.MeasureText("001"))));
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float inflateWidth;
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if (indexMode == 4)
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{
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inflateWidth = 0.01f * (float)DeviceDisplay.MainDisplayInfo.Width;
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}
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else
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{
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inflateWidth = 0.02f * (float)DeviceDisplay.MainDisplayInfo.Width;
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}
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for (int i = 0; i < viewmodel.getListOrderedStacks().Count; i++)
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{
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textPaint = new SKPaint();
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textPaint.TextSize = 0.05f * (float)DeviceDisplay.MainDisplayInfo.Width * textPaint.TextSize / textPaint.MeasureText("000");
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position.X -= textPaint.MeasureText(viewmodel.getListOrderedStacks()[i].Peek().Value.ToString()) * 0.5f;
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stackCollection.Add(new TouchManipulationCard(textPaint, viewmodel.getListOrderedStacks()[i].Peek(), inflateWidth)
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{
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Matrix = SKMatrix.MakeTranslation(position.X, position.Y),
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InitialMatrix = SKMatrix.MakeTranslation(position.X, position.Y),
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InitialPoint = position
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});
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position.X += (float)((DeviceDisplay.MainDisplayInfo.Width * 0.9) / viewmodel.getListOrderedStacks().Count);
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}
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}
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/**
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* Fonction permettant de déployer visuellement les cartes contenues dans la main du joueur actif
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*/
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private void InflateHand()
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{
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SKPaint textPaint = new SKPaint();
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SKPoint position = new SKPoint((float)((DeviceDisplay.MainDisplayInfo.Width * 0.9) / (viewmodel.CurrentHand.Count * 2)) + (float)(DeviceDisplay.MainDisplayInfo.Width * 0.01), (float)((DeviceDisplay.MainDisplayInfo.Height * 0.9) - (DeviceDisplay.MainDisplayInfo.Height * 0.9) * 0.1 - 2 * (0.05f * (float)DeviceDisplay.MainDisplayInfo.Width * textPaint.TextSize / textPaint.MeasureText("001"))));
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float inflateWidth;
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if (indexMode == 4)
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{
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inflateWidth = 0.01f * (float)DeviceDisplay.MainDisplayInfo.Width;
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}
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else
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{
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inflateWidth = 0.015f * (float)DeviceDisplay.MainDisplayInfo.Width;
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}
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for (int i = 0; i < viewmodel.CurrentHand.Count; i++)
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{
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textPaint = new SKPaint();
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float textWidth = textPaint.MeasureText(viewmodel.CurrentHand[i].Value.ToString());
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textPaint.TextSize = 0.05f * (float)DeviceDisplay.MainDisplayInfo.Width * textPaint.TextSize / textPaint.MeasureText("000");
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position.X -= (float)(textWidth * 0.5);
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textCollection.Add(new TouchManipulationCard(textPaint, viewmodel.CurrentHand[i], inflateWidth)
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{
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Matrix = SKMatrix.MakeTranslation(position.X, position.Y),
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InitialMatrix = SKMatrix.MakeTranslation(position.X, position.Y),
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InitialPoint = position
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});
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position.X += (float)((DeviceDisplay.MainDisplayInfo.Width * 0.9) / viewmodel.CurrentHand.Count);
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}
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}
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/**
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* Evénement traitant la fin du jeu
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* <param name="sender">Instance qui envoi l'événement</param>
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* <param name="args">Argument(s) de l'événement</param>
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*/
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private void OnEndGame(object sender, EventArgs args)
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{
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gameOption.Children.Clear();
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Button retryButton = new Button();
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retryButton.Text = "Retry";
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retryButton.Clicked += Retry;
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retryButton.BackgroundColor = (Color)Application.Current.Resources["SkyBlueColor"];
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gameOption.Children.Add(retryButton);
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}
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/**
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* Fonction permettant de lancer le déplacement d'une carte sur une pile
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* <param name="numStack">Index de la pile joué</param>
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* <param name="value">Valeur de la carte joué</param>
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* <returns>Booléen qui indique si la carte a pu être joué</returns>
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*/
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private bool Played(int numStack, decimal value)
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{
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if (!viewmodel.played(numStack, value))
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{
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return false;
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}
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return true;
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}
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/**
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* Evénement permettant de relancer le jeu avec les mêmes paramètres de jeu
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* <param name="sender">Instance qui envoi l'événement</param>
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* <param name="args">Argument de l'événement</param>
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*/
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private void Retry(object sender, EventArgs args)
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{
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viewmodel = new Main(playersNames, nbPile, nbCard, indexMode);
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viewmodel.EndGame += OnEndGame;
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pseudo.SetBinding(Label.TextProperty, new Binding("Pseudo", source: viewmodel));
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textCollection.Clear();
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textDictionary.Clear();
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canvasView.InvalidateSurface();
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InflateStack();
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InflateHand();
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gameOption.Children.Clear();
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Button button = new Button();
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button.Text = AppRessource.StrEndTurn;
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button.Clicked += Retry;
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button.BackgroundColor = (Color)Application.Current.Resources["SkyBlueColor"];
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gameOption.Children.Add(button);
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}
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/**
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* Evénement permettant de lancer la fin du tour d'un joueur
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* <param name="sender">Instance qui envoi l'événement</param>
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* <param name="args">Argument de l'événement</param>
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*/
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private void EndTurn(object sender, EventArgs args)
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{
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if (!viewmodel.endTurn())
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{
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textCollection.Clear();
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textDictionary.Clear();
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stackCollection.Clear();
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canvasView.InvalidateSurface();
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InflateStack();
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InflateHand();
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}
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}
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/**
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* Evénement permettant de naviguer entre les différentes pages de l'application
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* <param name="sender">Instance qui envoi l'événement</param>
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* <param name="args">Argument de l'événement</param>
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*/
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private async void PlayToHome(object sender, EventArgs args)
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{
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await Navigation.PopToRootAsync();
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}
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}
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}
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