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using System;
using System.Collections.Generic;
using TheGameExtreme.model.effect;
using TheGameExtreme.model.@event;
namespace TheGameExtreme.model.manager
{
public class SoloGameManager : GameManager
{
public SoloGameManager(int nbPlayer, List<String> players)
: base(nbPlayer, players)
{
}
public override void endTurn()
{
pioche();
currentIndexPlayer += 1;
if (currentIndexPlayer == playerList.Count)
{
currentIndexPlayer = 0;
}
CurrentHand = playerList[currentIndexPlayer].getCardList();
OnPlayerChanged(new PlayerChangedEventArgs(CurrentHand));
if (isEndGame()) // Ajouter le score en calculant les cartes restantes dans la pile et dans les mains des joueurs
{
if (win)
{
Console.WriteLine("Le jeu est terminé!\n Bravo vous avez gagné!");
}
else
{
Console.WriteLine("Le jeu est terminé!\n Désolé, vous avez perdu... Essayez encore!");
}
}
}
protected override void pioche()
{
int nbPickedCard = nbMaxCard - CurrentHand.Count;
for (int i = 0; i < nbPickedCard; i++)
{
int random = new Random().Next(0, deck.Count - 1);
playerList[currentIndexPlayer].pioche(deck[random]);
deck.RemoveAt(random);
}
}
protected override bool isEndGame()
{
if (CurrentHand.Count != 0)
{
List<Card> playableCard = new List<Card>();
tryToFindSoluce(playableCard);
return testEndGame(playableCard);
}
return false;
//playerList.ForEach(player =>
//{
// if (player.getCardList().Count != 0)
// {
// List<Card> playableCard = new List<Card>();
// List<Card> cardList = new List<Card>(player.getCardList());
// cardList.ForEach(card =>
// {
// if (card.Value < descendingCardListOrder1.Peek().Value || card.Value < descendingCardListOrder2.Peek().Value || card.Value > ascendingCardListOrder1.Peek().Value || card.Value > ascendingCardListOrder2.Peek().Value)
// {
// playableCard.Add(card);
// }
// });
// if (playableCard.Count < 3 && playableCard.Count >= 2)
// {
// foreach (Card c in playableCard)
// {
// // Tester si c'est une classe ThreeCard
// // Si oui:
// if (currentPlayer == playerList.IndexOf(player))
// {
// win = false;
// endGame = true;
// return;
// }
// }
// }
// else if (playableCard.Count < 2)
// {
// if (currentPlayer == playerList.IndexOf(player))
// {
// win = false;
// endGame = true;
// return;
// }
// }
// }
//});
}
protected override void tryToFindSoluce(List<Card> playableCard)
{
CurrentHand.ForEach(card =>
{
if (card.Value < ListOrderedStacks[0].Peek().Value || card.Value < ListOrderedStacks[1].Peek().Value || card.Value > ListOrderedStacks[2].Peek().Value || card.Value > ListOrderedStacks[3].Peek().Value)
{
playableCard.Add(card);
}
});
}
protected override bool testEndGame(List<Card> playableCard)
{
if (playableCard.Count < 3 && playableCard.Count >= 2)
{
foreach (Card c in playableCard)
{
if (c.Equals(typeof(ThreeCard)))
{
win = false;
return true;
}
}
}
else if (playableCard.Count < 2)
{
win = false;
return true;
}
else if (effectLose())
{
win = false;
return true;
}
return false;
}
protected override bool effectLose()
{
foreach (Stack<Card> orderedStack in ListOrderedStacks)
{
if (orderedStack.Peek().GetType() == typeof(EndGame))
{
return true;
}
}
return false;
}
}
}