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using System.Collections.Generic;
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using OrderStacks.model.card;
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using OrderStacks.model.gameActions.abstractRules;
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using OrderStacks.model.piles;
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using OrderStacks.Resx;
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namespace OrderStacks.model.gameActions.classic
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{
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public class TerminerSonTourClassic : TerminerSonTour
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{
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public TerminerSonTourClassic(Piles ListOrderedStacks) : base(ListOrderedStacks)
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{
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}
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override public bool end(List<Card> CurrentHand, List<Card> CurrentCardPlayed)
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{
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if (CurrentHand.Count == 0 || CurrentCardPlayed.Count >= 2)
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{
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return true;
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}
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else
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{
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ErrorMessage = AppResources.StrCardPlayedLessThanTwo;
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return false;
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}
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}
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override protected void tryToFindSoluce(List<Card> playableCard, List<Card> CurrentHand)
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{
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int findDownCard = 0;
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int findUpCard = 0;
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List<Card> hand = new List<Card>();
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List<Card> playableDownCard = new List<Card>();
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List<Card> playableUpCard = new List<Card>();
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CurrentHand.ForEach(card => hand.Add(card));
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hand.ForEach(card =>
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{
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for (int i = 0; i < ListOrderedStacks.Size; i++)
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{
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if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value + 10) == 0)
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{
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playableDownCard.Add(card);
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}
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else if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value - 10) == 0)
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{
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playableUpCard.Add(card);
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}
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}
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});
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playableDownCard.ForEach(card =>
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{
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hand.Remove(card);
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});
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playableUpCard.ForEach(card =>
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{
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hand.Remove(card);
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});
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while ((playableDownCard.Count > findDownCard || playableUpCard.Count > findUpCard) && hand.Count > 0)
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{
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findDownCard = playableDownCard.Count;
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findUpCard = playableUpCard.Count;
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hand.ForEach(card =>
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{
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for (int i = 0; i < playableDownCard.Count; i++)
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{
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if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value + 10) == 0)
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{
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playableDownCard.Add(card);
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}
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}
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for (int i = 0; i < playableUpCard.Count; i++)
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{
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if (card.Value.CompareTo(ListOrderedStacks.getStack(i).Peek().Value - 10) == 0)
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{
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playableUpCard.Add(card);
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}
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}
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});
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for (int i = findDownCard; i < playableDownCard.Count; i++)
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{
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hand.Remove(playableDownCard[i]);
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}
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for (int i = findUpCard; i < playableUpCard.Count; i++)
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{
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hand.Remove(playableUpCard[i]);
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}
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}
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playableDownCard.ForEach(card => playableCard.Add(card));
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playableUpCard.ForEach(card => playableCard.Add(card));
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bool played = false;
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hand.ForEach(card =>
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{
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for (int i = 0; i < ListOrderedStacks.Size; i++)
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{
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if (i < (ListOrderedStacks.Size * 0.5))
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{
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if (card.Value > ListOrderedStacks.getStack(i).Peek().Value)
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{
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playableCard.Add(card);
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played = true;
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break;
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}
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}
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else if (card.Value < ListOrderedStacks.getStack(i).Peek().Value)
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{
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playableCard.Add(card);
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played = true;
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break;
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}
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}
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if (!played)
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{
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for (int i = 0; i < playableDownCard.Count; i++)
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{
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if (card.Value > playableDownCard[i].Value)
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{
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playableCard.Add(card);
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played = true;
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break;
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}
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}
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}
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if (!played)
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{
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for (int i = 0; i < playableUpCard.Count; i++)
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{
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if (card.Value < playableUpCard[i].Value)
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{
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playableCard.Add(card);
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played = true;
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break;
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}
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}
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}
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played = false;
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});
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}
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override protected bool testEndGame(List<Card> playableCard)
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{
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//if (playableCard.Count == 2)
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//{
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// foreach (Card c in playableCard)
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// {
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// if (Equals(c.getName(), ThreeCard.CARD_THREE))
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// {
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// return false;
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// }
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// }
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//}
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//else
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if (playableCard.Count < 2)
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{
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return false;
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}
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return true;
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}
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}
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}
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