diff --git a/Code/Gruntfile.js b/Code/Gruntfile.js index a0bc06b..8c914ca 100644 --- a/Code/Gruntfile.js +++ b/Code/Gruntfile.js @@ -12,8 +12,9 @@ module.exports = function (grunt) { uglify: { my_target: { files: { - 'public/js//app.min.js': ['src/js/*.js'], - 'public/js//class.min.js': ['src/js/classes/*.js'] + 'public/js//level1.min.js': ['src/js/level1/*.js'], + 'public/js//level2.min.js': ['src/js/level2/*.js'], + 'public/js//level3.min.js': ['src/js/level3/*.js'] } } }, diff --git a/Code/index.html b/Code/index.html index ceab8f3..976b4aa 100644 --- a/Code/index.html +++ b/Code/index.html @@ -13,8 +13,8 @@
- - - + + + diff --git a/Code/public/js/class.min.js b/Code/public/js/class.min.js deleted file mode 100644 index 23194d7..0000000 --- a/Code/public/js/class.min.js +++ /dev/null @@ -1 +0,0 @@ -class AddAttack extends AddNode{constructor(t,e,i){super(t,e,i)}create(){console.log("ATTACK"),super.create(this),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/16,selectWord("ADD NODE : ATTACK","AJOUTER ACTION : ATTAQUE")),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/(16/3),selectWord("WHO ?","QUI ?")),super.addButton(WIDTH_WINDOW/2,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"enemyBot")}}class AddCondition extends AddNode{constructor(t,e,i){super(t,e,i)}create(){super.create(this),console.log("CONDITION"),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/16,selectWord("ADD NODE : CONDITION","AJOUTER ACTION : CONDITION")),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/(16/3),selectWord("WHO ?","QUI ?")),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/(16/7),selectWord("TARGET FILTERS (OPTIONAL)","FILTRES CIBLES (FACULTATIF)"));let t=super.newCategory("target",!0,!0);super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"enemyBot",t,!1),super.addButton(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"myself",t,!0);let e=super.newCategory("shield",!0,!0);super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/(16/9),null,HEIGHT_WINDOW/8,"shield0",e,0),super.addButton(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/(16/9),null,HEIGHT_WINDOW/8,"shield33",e,1/3),super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/(16/12),null,HEIGHT_WINDOW/8,"shield66",e,2/3),super.addButton(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/(16/12),null,HEIGHT_WINDOW/8,"shield100",e,1)}addNode(){super.verifyCategory()&&(console.log(this.lCategory[0].getValue()),this.selected.addRect(new RectangleNode(this.selected.getX(),this.selected.getY()+200,this.gameR,"condition",this.lCategory[0].getValue(),!0,!1,this.lCategory[1].getValue(),0)),super.cancel())}}class AddMove extends AddNode{constructor(t,e,i){super(t,e,i)}create(){console.log("MOVE"),super.create(this);let t=new Category("direction",!0);super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/16,selectWord("ADD NODE : MOVE","AJOUTER ACTION : DEPLACEMENT")),super.addTitle(WIDTH_WINDOW/4,HEIGHT_WINDOW/(16/3),selectWord("FLEE OR MOVE ?","RECULER OU AVANCER ?")),super.addButton(WIDTH_WINDOW/6,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"fleeFrom",t),super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"moveToward",t),super.addTitle(WIDTH_WINDOW/4*3,HEIGHT_WINDOW/(16/3),selectWord("WHO ?","QUI ?")),super.addButton(WIDTH_WINDOW/4*3,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"enemyBot")}}class Attack{constructor(){}do(t){return!(!t.haveTarget()||!t.isTargetInRange())&&t.attackTarget()}}class Boot extends Phaser.Scene{constructor(t){super("Boot"),this.father=t}preload(){let t=this.add.graphics(),e=this.add.graphics(),i=WIDTH_WINDOW/2-160,s=HEIGHT_WINDOW/2-25;e.fillStyle(2236962,.8),e.fillRect(i,s,320,50),this.load.on("progress",function(e){t.clear(),t.fillStyle(16777215,1),t.fillRect(i+10,s+10,300*e,30)}),this.load.on("complete",function(){t.destroy(),e.destroy()}),this.loadImage("en","flags/",!0),this.loadImage("fr","flags/",!0),this.loadSprite("playLetter",550,150,"buttons/"),this.loadSprite("cancel",550,150,"buttons/"),this.loadSprite("add",550,150,"buttons/"),this.loadSprite("duel",269,262,"buttons/"),this.loadSprite("last",269,262,"buttons/"),this.loadSprite("team",269,262,"buttons/"),this.loadSprite("flag",269,262,"buttons/"),this.loadSprite("map",269,262,"buttons/"),this.loadSprite("play",100,100,"buttons/"),this.loadSprite("bin",100,100,"buttons/"),this.loadSprite("plus",100,100,"buttons/"),this.loadSprite("pencil",100,100,"buttons/"),this.loadSprite("back",200,200,"buttons/"),this.loadSprite("shortRange",300,150,"buttons/"),this.loadSprite("mediumRange",300,150,"buttons/"),this.loadSprite("longRange",300,150,"buttons/"),this.loadSprite("shield0",300,150,"buttons/"),this.loadSprite("shield33",300,150,"buttons/"),this.loadSprite("shield66",300,150,"buttons/"),this.loadSprite("shield100",300,150,"buttons/"),this.loadSprite("myself",300,150,"buttons/"),this.loadSprite("enemyBot",300,150,"buttons/"),this.loadSprite("moveToward",300,150,"buttons/"),this.loadSprite("fleeFrom",300,150,"buttons/"),this.loadSprite("attackNode",180,190,"nodes/"),this.loadSprite("moveNode",180,190,"nodes/"),this.loadSprite("conditionNode",180,190,"nodes/"),this.loadImage("background"),this.loadImage("bullet"),this.loadImage("logoWaria"),this.loadImage("attack","nodes/"),this.loadImage("move","nodes/"),this.loadImage("condition","nodes/")}create(){this.add.text(WIDTH_WINDOW/2,HEIGHT_WINDOW/3,"WARIA",{font:"200px stencil",fill:"#e2e2e2"}).setOrigin(.5,.5);let t=this.add.sprite(WIDTH_WINDOW/2,HEIGHT_WINDOW/3*2,"playLetter").setInteractive();t.on("pointerout",()=>t.setFrame(0)),t.on("pointerover",()=>t.setFrame(1)),t.on("pointerdown",()=>this.clickPlay(t)),this.createFlags()}createFlags(){this.diffXFlag=0,this.createFlag("fr"),this.createFlag("en")}createFlag(t){let e=this.add.image(WIDTH_WINDOW-10-this.diffXFlag,10,t).setOrigin(1,0).setInteractive();e.displayHeight=40,e.scaleX=e.scaleY,this.diffXFlag=this.diffXFlag+e.displayWidth+10,e.on("pointerdown",()=>this.setLang(t))}setLang(t){t!==LANG&&(LANG=t,console.log("Set Lang : "+t),this.scene.restart())}clickPlay(t){t.setFrame(2),console.log("Play"),this.scene.start("Type")}loadSprite(t,e,i,s="",h=!1){this.deleteLoad(t),h?this.load.spritesheet(t,"assets/"+s+t+".png",{frameWidth:e,frameHeight:i}):this.load.spritesheet(t,"assets/"+LANG+"/"+s+t+".png",{frameWidth:e,frameHeight:i})}loadImage(t,e="",i=!1){this.deleteLoad(t),i?this.load.image(t,"assets/"+e+t+".png"):this.load.image(t,"assets/"+LANG+"/"+e+t+".png")}deleteLoad(t){this.textures.exists(t)&&this.textures.remove(t)}}class Category{constructor(t="undefined",e=!0,i=!0){this.name=t,this.single=e,this.lBtn=[],this.lValue=[],this.obligatory=i}add(t,e){0!==this.lBtn.length&&this.single&&(this.lBtn[0].clearTint(),this.lValue=[],this.lBtn=[]),this.lValue.push(e),this.lBtn.push(t),t.tint=15718407}getValue(){return this.single?this.lValue[0]:this.lValue}validate(){return!(0===this.lBtn.length&&this.obligatory)}remove(t){let e=this.lBtn.indexOf(t);-1!==e&&(this.lBtn.splice(e,1),this.lValue.splice(e,1)),t.clearTint()}}class Condition{constructor(t,e=!1,i=!1,s,h){this.shieldFilter=e,this.rangeFilter=i,this.shield=s,this.range=h,this.myself=t,this.lNode=[]}addNode(t){this.lNode.push(t)}do(t){if(this.doCondition(t))for(let e=0;et.getX()-e.getX();this.tree.lRect.sort(t),this.tree.lRect.forEach(function(e){void 0!==e.lRect&&e.lRect.sort(t)}),this.gm.modifyNodes(this.tree.getNodes()),this.scene.resume("GamingBoard")}createButton(){let t=WIDTH_MAP+WIDTH_WINDOW/10,e=WIDTH_MAP+HEIGHT_WINDOW/10+5,i=HEIGHT_WINDOW/10,s=HEIGHT_WINDOW/15,h=this.add.sprite(t,e,"play").setOrigin(1,0).setInteractive(),a=this.add.sprite(10,10,"back").setOrigin(0,0).setInteractive();this.pencil=this.add.sprite(t-i,e,"pencil").setOrigin(1,0).setInteractive().setVisible(!1),this.bin=this.add.sprite(t-2*i,e,"bin").setOrigin(1,0).setInteractive().setVisible(!1),this.plus=this.add.sprite(t-3*i,e,"plus").setOrigin(1,0).setInteractive().setVisible(!1),this.line=0,h.displayHeight=h.displayWidth=s,a.displayHeight=a.displayWidth=s,this.pencil.displayHeight=this.pencil.displayWidth=s,this.bin.displayHeight=this.bin.displayWidth=s,this.plus.displayHeight=this.plus.displayWidth=s,this.creatBtnOutAndOver(h),this.creatBtnOutAndOver(a),this.creatBtnOutAndOver(this.pencil),this.creatBtnOutAndOver(this.bin),this.creatBtnOutAndOver(this.plus),h.on("pointerdown",()=>this.clickPlay(h)),a.on("pointerdown",()=>this.clickBack()),this.pencil.on("pointerdown",()=>this.clickPencil()),this.bin.on("pointerdown",()=>this.clickBin()),this.plus.on("pointerdown",()=>this.clickPlus()),this.input.on("pointerdown",()=>this.OK()),this.input.on("drag",this.doDrag),this.input.on("dragstart",()=>this.pauseScene(h))}creatBtnOutAndOver(t){t.on("pointerout",()=>this.changeFrame(t,0)),t.on("pointerover",()=>this.changeFrame(t,1))}clickPlay(t){this.scene.isPaused("GamingBoard")?this.resume():this.pauseScene(t),this.changeFrame(t,1)}clickPencil(){console.log("PENCIL"),this.changeFrame(this.pencil,0)}clickBin(){console.log("BIN"),this.tree.delete(this.selected),this.changeFrame(this.bin,0)}clickPlus(){console.log("PLUS"),this.father.scene.add("PlusNode",new PlusNode(this.father,this,this.selected)),this.scene.launch("PlusNode"),this.changeFrame(this.plus,0),this.scene.pause("Game")}clickBack(){console.log("BACK"),this.father.scene.stop("GamingBoard"),this.father.scene.remove("GamingBoard"),this.father.scene.stop("Game"),this.father.scene.start("Type")}}class GamingBoard extends Phaser.Scene{constructor(){super("GamingBoard"),this.listRobot=[]}preload(){this.cameras.main.setViewport(WIDTH_WINDOW/10,HEIGHT_WINDOW/10,WIDTH_MAP,WIDTH_MAP)}create(){this.add.image(0,0,"background").alpha=.1;for(let t=0;tthis.resume()),this.time.addEvent({delay:2e3,callback:this.upShield,callbackScope:this})}update(t,e){super.update(t,e),this.listRobot.forEach(function(t){t.read()});for(let t=0;tthis.listRobot[0].addNode(t))}chooseTarget(t){let e=2*WIDTH_MAP,i=[];this.listRobot.forEach(function(s){if(s!==t&&s.isAlive()){let h=Math.hypot(s.x-t.x,s.y-t.y);e>=h&&(e>h&&(e=h,i=[]),i.push(s))}}),this.listRobot.length>1?t.setTarget(i[Math.floor(Math.random()*(i.length+1))]):t.setTarget(i[0])}upShield(){this.listRobot.forEach(t=>t.addShield(SHIELD_PER_SECOND)),this.time.addEvent({delay:1e3,callback:this.upShield,callbackScope:this})}}class HealthBar{constructor(t,e,i,s,h,a,r){this.bar=new Phaser.GameObjects.Graphics(t),this.width=e,this.height=i,this.valueMax=a,this.value=a,this.color=r,this.draw(),this.setX(s),this.setY(h),t.add.existing(this.bar)}decrease(t){this.value-=t;let e=0;return this.value<0&&(e=-this.value,this.value=0),this.draw(),e}increase(t){this.value+=t,this.value>this.valueMax&&(this.value=this.valueMax),this.draw()}setX(t){this.bar.setX(t-this.width/2)}setY(t){this.bar.setY(t)}draw(){this.bar.clear(),this.bar.fillStyle(0),this.bar.fillRect(0,0,this.width,this.height),this.bar.fillStyle(16777215),this.bar.fillRect(2,2,this.width-4,this.height-4);let t=this.value/this.valueMax;t<1/3?this.bar.fillStyle(16711680):this.bar.fillStyle(this.color);let e=Math.floor(t*(this.width-4));this.bar.fillRect(2,2,e,this.height-4)}destroy(){this.bar.destroy()}}class Missile extends Phaser.GameObjects.Image{constructor(t,e,i,s){super(t,0,0,e),this.visible=!1,this.setOrigin(.5,.5),this.setScale(.02)}}class Move{constructor(t){this.toward=t}do(t){return!!t.haveTarget()&&(!0===this.toward?this.moveToward(t):this.fleeFrom(t))}moveToward(t){return t.advanceToTarget()}fleeFrom(t){return t.fleeFromTarget()}}class PlusNode extends Phaser.Scene{constructor(t,e,i){super("PlusNode"),this.father=t,this.gameR=e,this.selected=i,console.log(this.gameR)}create(){this.add.rectangle(0,0,WIDTH_WINDOW,HEIGHT_WINDOW,0).setOrigin(0,0).setAlpha(.5),this.add.rectangle(0,HEIGHT_WINDOW/2,WIDTH_WINDOW,HEIGHT_WINDOW/2,3487290).setOrigin(0,.5),this.createNode(),this.createButton()}createNode(){let t=WIDTH_WINDOW/2,e=HEIGHT_WINDOW/2,i=WIDTH_WINDOW/3,s=HEIGHT_WINDOW/10,h={font:s.toString()+"px stencil",fill:"#e2e2e2"};this.add.text(t-i,e-s,selectWord("ATTACK","ATTAQUE"),h).setOrigin(.5,.5),this.add.text(t,e-s,selectWord("MOVE","DEPLACEMENT"),h).setOrigin(.5,.5),this.add.text(t+i,e-s,selectWord("CONDITION","CONDITION"),h).setOrigin(.5,.5);let a=this.add.sprite(t-i,e+s,"attack").setOrigin(.5,.5).setInteractive().on("pointerdown",()=>this.click("attack"));a.displayHeight=2*s,a.scaleX=a.scaleY,(a=this.add.sprite(t,e+s,"move").setOrigin(.5,.5).setInteractive().on("pointerdown",()=>this.click("move"))).displayHeight=2*s,a.scaleX=a.scaleY,(a=this.add.sprite(t+i,e+s,"condition").setOrigin(.5,.5).setInteractive().on("pointerdown",()=>this.click("condition"))).displayHeight=2*s,a.scaleX=a.scaleY}click(t){switch(t.toString()){case"attack":this.father.scene.add("AddNode",new AddAttack(this.father,this.gameR,this.selected));break;case"move":this.father.scene.add("AddNode",new AddMove(this.father,this.gameR,this.selected));break;case"condition":this.father.scene.add("AddNode",new AddCondition(this.father,this.gameR,this.selected))}this.scene.launch("AddNode"),this.scene.stop("PlusNode"),this.father.scene.remove("PlusNode")}createButton(){let t=WIDTH_WINDOW/2,e=HEIGHT_WINDOW-100,i=this.add.image(t,e,"cancel").setOrigin(.5,.5).setInteractive();i.on("pointerover",()=>i.setFrame(1)),i.on("pointerout",()=>i.setFrame(0)),i.on("pointerdown",()=>this.cancel()),i.displayHeight=HEIGHT_WINDOW/10,i.scaleX=i.scaleY}cancel(){this.scene.resume("Game"),this.scene.stop("PlusNode"),this.father.scene.remove("PlusNode")}}class RectangleNode{constructor(t,e,i,s,...h){switch(s.toString().toLowerCase()){case"attack":this.rect=new Phaser.GameObjects.Image(i,t,e,"attackNode"),this.node=new Attack,this.canAddNode=!1,this.line=i.add.graphics();break;case"move":this.rect=new Phaser.GameObjects.Image(i,t,e,"moveNode"),this.node=new Move(h[0]),this.canAddNode=!1,this.line=i.add.graphics(),!0===h[0]?this.rect.setFrame(0):this.rect.setFrame(2);break;case"condition":let a;this.rect=new Phaser.GameObjects.Image(i,t,e,"conditionNode"),this.node=new Condition(h[0],h[1],h[2],h[3],h[4]),this.canAddNode=!0,this.lRect=[],this.scene=i,this.line=i.add.graphics(),a=h[0]?0:1;let r=0;!0===h[1]&&(r=Math.floor(3*h[3])),h[2],this.rect.setFrame(4*a+r);break;case"waria":this.rect=new Phaser.GameObjects.Image(i,t,e,"logoWaria").setInteractive(),this.canAddNode=!0,this.lRect=[],this.scene=i,this.scene.add.existing(this.rect);break;default:return void console.log("Création d'un node echoué")}s.toString().toLowerCase(),this.rect.on("pointerdown",()=>this.click()),this.rect.setOrigin(.5,0),this.rect.displayHeight=HEIGHT_WINDOW/6,this.rect.scaleX=this.rect.scaleY}getSelected(){if(this.rect.isTinted)return this;if(this.canAddNode)for(let t=0;tthis.addLine(t))}addLine(t){t.setLine(this.rect.x,this.rect.y+.9*this.rect.displayHeight)}getNodes(){if(void 0===this.node){let t=[];return this.lRect.forEach(function(e){void 0!==e.node&&(void 0!==e.lRect&&(e.node.clearNodes(),e.lRect.forEach(t=>e.node.addNode(t.node))),t.push(e.node))}),t}}destroy(){this.line.destroy(),this.rect.destroy(),void 0!==this.lRect&&this.lRect.forEach(t=>t.destroy())}delete(t){let e=this.lRect.indexOf(t);if(-1!==e)return this.lRect.splice(e,1),t.destroy(),!0;for(let e=0;e=0&&this.x>=this.target.x||this.velocityX<=0&&this.x<=this.target.x?this.setX(this.target.x):this.setX(this.x+this.velocityX),this.velocityY>=0&&this.y>=this.target.y||this.velocityY<=0&&this.y<=this.target.y?this.setY(this.target.y):this.setY(this.y+this.velocityY),!0)}fleeFromTarget(){return!!this.verifyTarget()&&(this.velocityX>=0&&this.x-this.width/2<=0?this.setX(this.width/2):this.velocityX<=0&&this.x+this.width/2>=WIDTH_MAP?this.setX(WIDTH_MAP-this.width/2):this.setX(this.x-this.velocityX),this.velocityY>=0&&this.y-this.width/2<=0?this.setY(this.height/2):this.velocityY<=0&&this.y+this.width/2>=WIDTH_MAP?this.setY(WIDTH_MAP-this.height/2):this.setY(this.y-this.velocityY),!0)}attackTarget(){return!!(this.verifyTarget()&&this.target.isAlive()&&this.isTargetInRange())&&(this.canAttack&&this.attack(this.target),!0)}verifyTarget(){return!!this.haveTarget()&&(!!this.target.isAlive()||(this.setTarget(null),!1))}attack(t){this.canAttack=!1,this.missile.setPosition(this.x,this.y).setVisible(!0),this.missile.setRotation(Math.atan2(this.y-this.target.y,this.x-this.target.x)-1.57),this.scene.tweens.add({targets:this.missile,x:t.x,y:t.y,ease:"Linear",duration:200,onComplete:()=>this.finishAttack(t)}),this.scene.time.addEvent({delay:Phaser.Math.Between(1e3,3e3),callback:this.reload,callbackScope:this})}finishAttack(t){t.beAttack(this.damage)&&this.setTarget(null),this.missile.setVisible(!1)}reload(){this.canAttack=!0}beAttack(t){let e=this.shield.decrease(t);return e>0&&(console.log("Shield Broken"),this.life.decrease(e)),this.die()}isTargetInRange(){return!!this.verifyTarget()&&this.calcDistance(this.target)0}die(){return 0===this.life.value&&(this.circle.destroy(),this.shield.destroy(),this.life.destroy(),!0)}haveTarget(){return null!=this.target}read(){for(let t=0;tt.setFrame(0)),t.on("pointerover",()=>t.setFrame(1)),t.on("pointerdown",()=>this.clickPlay(t))}clickPlay(t){this.scene.start("Game")}} \ No newline at end of file diff --git a/Code/public/js/app.min.js b/Code/public/js/level1.min.js similarity index 100% rename from Code/public/js/app.min.js rename to Code/public/js/level1.min.js diff --git a/Code/public/js/level2.min.js b/Code/public/js/level2.min.js new file mode 100644 index 0000000..2b3a57c --- /dev/null +++ b/Code/public/js/level2.min.js @@ -0,0 +1 @@ +class AddAttack extends AddNode{constructor(t,e,i){super(t,e,i)}create(){console.log("ATTACK"),super.create(this),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/16,selectWord("ADD NODE : ATTACK","AJOUTER ACTION : ATTAQUE")),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/(16/3),selectWord("WHO ?","QUI ?")),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/(16/7),selectWord("TARGET FILTERS (OPTIONAL)","FILTRES CIBLES (FACULTATIF)")),super.addButton(WIDTH_WINDOW/2,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"enemyBot",super.newCategory("target",!0,!0),!1);let t=super.newCategory("range",!0,!0);super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/(16/9),null,HEIGHT_WINDOW/8,"shortRange",t,1/3),super.addButton(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/(16/9),null,HEIGHT_WINDOW/8,"mediumRange",t,2/3),super.addButton(WIDTH_WINDOW/2,HEIGHT_WINDOW/(16/12),null,HEIGHT_WINDOW/8,"longRange",t,1)}addNode(){super.verifyCategory()&&(this.selected.addRect(new RectangleNode(this.selected.getX(),this.selected.getY()+200,this.gameR,"attack",this.lCategory[1].getValue())),super.cancel())}}class AddCondition extends AddNode{constructor(t,e,i){super(t,e,i)}create(){super.create(this),console.log("CONDITION"),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/16,selectWord("ADD NODE : CONDITION","AJOUTER ACTION : CONDITION")),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/(16/3),selectWord("WHO ?","QUI ?")),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/(16/7),selectWord("TARGET FILTERS (OPTIONAL)","FILTRES CIBLES (FACULTATIF)"));let t=super.newCategory("target",!0,!0);super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"enemyBot",t,!1),super.addButton(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"myself",t,!0);let e=super.newCategory("shield",!0,!0);super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/(16/9),null,HEIGHT_WINDOW/8,"shield0",e,0),super.addButton(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/(16/9),null,HEIGHT_WINDOW/8,"shield33",e,1/3),super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/(16/12),null,HEIGHT_WINDOW/8,"shield66",e,2/3),super.addButton(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/(16/12),null,HEIGHT_WINDOW/8,"shield100",e,1)}addNode(){super.verifyCategory()&&(this.selected.addRect(new RectangleNode(this.selected.getX(),this.selected.getY()+200,this.gameR,"condition",this.lCategory[0].getValue(),!0,!1,this.lCategory[1].getValue(),0)),super.cancel())}}class AddMove extends AddNode{constructor(t,e,i){super(t,e,i)}create(){console.log("MOVE"),super.create(this),super.addTitle(WIDTH_WINDOW/2,HEIGHT_WINDOW/16,selectWord("ADD NODE : MOVE","AJOUTER ACTION : DEPLACEMENT")),super.addTitle(WIDTH_WINDOW/4,HEIGHT_WINDOW/(16/3),selectWord("FLEE OR MOVE ?","RECULER OU AVANCER ?"));let t=super.newCategory("direction",!0,!0);super.addButton(WIDTH_WINDOW/6,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"fleeFrom",t,!1),super.addButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"moveToward",t,!0),super.addTitle(WIDTH_WINDOW/4*3,HEIGHT_WINDOW/(16/3),selectWord("WHO ?","QUI ?")),super.addButton(WIDTH_WINDOW/4*3,HEIGHT_WINDOW/3.2,null,HEIGHT_WINDOW/8,"enemyBot",super.newCategory("target",!0,!0),!1)}addNode(){super.verifyCategory()&&(this.selected.addRect(new RectangleNode(this.selected.getX(),this.selected.getY()+200,this.gameR,"move",this.lCategory[0].getValue())),super.cancel())}}class Attack{constructor(t=1){t=t>1/3?t>2/3?1:2/3:1/3,this.percentRange=t}do(t){return!(!t.haveTarget()||!t.isTargetInRange(this.percentRange))&&t.attackTarget()}}class Boot extends Phaser.Scene{constructor(t){super("Boot"),this.father=t}preload(){let t=this.add.graphics(),e=this.add.graphics(),i=WIDTH_WINDOW/2-160,s=HEIGHT_WINDOW/2-25;e.fillStyle(2236962,.8),e.fillRect(i,s,320,50),this.load.on("progress",function(e){t.clear(),t.fillStyle(16777215,1),t.fillRect(i+10,s+10,300*e,30)}),this.load.on("complete",function(){t.destroy(),e.destroy()}),this.loadImage("en","flags/",!0),this.loadImage("fr","flags/",!0),this.loadSprite("playLetter",550,150,"buttons/"),this.loadSprite("cancel",550,150,"buttons/"),this.loadSprite("add",550,150,"buttons/"),this.loadSprite("duel",269,262,"buttons/"),this.loadSprite("last",269,262,"buttons/"),this.loadSprite("team",269,262,"buttons/"),this.loadSprite("flag",269,262,"buttons/"),this.loadSprite("map",269,262,"buttons/"),this.loadSprite("play",100,100,"buttons/"),this.loadSprite("bin",100,100,"buttons/"),this.loadSprite("plus",100,100,"buttons/"),this.loadSprite("pencil",100,100,"buttons/"),this.loadSprite("back",200,200,"buttons/"),this.loadSprite("shortRange",300,150,"buttons/"),this.loadSprite("mediumRange",300,150,"buttons/"),this.loadSprite("longRange",300,150,"buttons/"),this.loadSprite("shield0",300,150,"buttons/"),this.loadSprite("shield33",300,150,"buttons/"),this.loadSprite("shield66",300,150,"buttons/"),this.loadSprite("shield100",300,150,"buttons/"),this.loadSprite("myself",300,150,"buttons/"),this.loadSprite("enemyBot",300,150,"buttons/"),this.loadSprite("moveToward",300,150,"buttons/"),this.loadSprite("fleeFrom",300,150,"buttons/"),this.loadSprite("attackNode",180,190,"nodes/"),this.loadSprite("moveNode",180,190,"nodes/"),this.loadSprite("conditionNode",180,190,"nodes/"),this.loadImage("background"),this.loadImage("bullet"),this.loadImage("logoWaria"),this.loadImage("attack","nodes/"),this.loadImage("move","nodes/"),this.loadImage("condition","nodes/")}create(){this.add.text(WIDTH_WINDOW/2,HEIGHT_WINDOW/3,"WARIA",{font:"200px stencil",fill:"#e2e2e2"}).setOrigin(.5,.5);let t=this.add.sprite(WIDTH_WINDOW/2,HEIGHT_WINDOW/3*2,"playLetter").setInteractive();t.on("pointerout",()=>t.setFrame(0)),t.on("pointerover",()=>t.setFrame(1)),t.on("pointerdown",()=>this.clickPlay(t)),this.createFlags()}createFlags(){this.diffXFlag=0,this.createFlag("fr"),this.createFlag("en")}createFlag(t){let e=this.add.image(WIDTH_WINDOW-10-this.diffXFlag,10,t).setOrigin(1,0).setInteractive();e.displayHeight=40,e.scaleX=e.scaleY,this.diffXFlag=this.diffXFlag+e.displayWidth+10,e.on("pointerdown",()=>this.setLang(t))}setLang(t){t!==LANG&&(LANG=t,console.log("Set Lang : "+t),this.scene.restart())}clickPlay(t){t.setFrame(2),console.log("Play"),this.scene.start("Type")}loadSprite(t,e,i,s="",h=!1){this.deleteLoad(t),h?this.load.spritesheet(t,"assets/"+s+t+".png",{frameWidth:e,frameHeight:i}):this.load.spritesheet(t,"assets/"+LANG+"/"+s+t+".png",{frameWidth:e,frameHeight:i})}loadImage(t,e="",i=!1){this.deleteLoad(t),i?this.load.image(t,"assets/"+e+t+".png"):this.load.image(t,"assets/"+LANG+"/"+e+t+".png")}deleteLoad(t){this.textures.exists(t)&&this.textures.remove(t)}}class Category{constructor(t="undefined",e=!0,i=!0){this.name=t,this.single=e,this.lBtn=[],this.lValue=[],this.obligatory=i}add(t,e){0!==this.lBtn.length&&this.single&&(this.lBtn[0].clearTint(),this.lValue=[],this.lBtn=[]),this.lValue.push(e),this.lBtn.push(t),t.tint=15718407}getValue(){return this.single?this.lValue[0]:this.lValue}validate(){return!(0===this.lBtn.length&&this.obligatory)}remove(t){let e=this.lBtn.indexOf(t);-1!==e&&(this.lBtn.splice(e,1),this.lValue.splice(e,1)),t.clearTint()}}class Condition{constructor(t,e=!1,i=!1,s,h){this.shieldFilter=e,this.rangeFilter=i,this.shield=s,this.range=h,this.myself=t,this.lNode=[]}addNode(t){this.lNode.push(t)}do(t){if(this.doCondition(t))for(let e=0;et.getX()-e.getX();this.tree.lRect.sort(t),this.tree.lRect.forEach(function(e){void 0!==e.lRect&&e.lRect.sort(t)}),this.gm.modifyNodes(this.tree.getNodes()),this.scene.resume("GamingBoard")}createButton(){let t=WIDTH_MAP+WIDTH_WINDOW/10,e=WIDTH_MAP+HEIGHT_WINDOW/10+5,i=HEIGHT_WINDOW/10,s=HEIGHT_WINDOW/15,h=this.add.sprite(t,e,"play").setOrigin(1,0).setInteractive(),a=this.add.sprite(10,10,"back").setOrigin(0,0).setInteractive();this.pencil=this.add.sprite(t-i,e,"pencil").setOrigin(1,0).setInteractive().setVisible(!1),this.bin=this.add.sprite(t-2*i,e,"bin").setOrigin(1,0).setInteractive().setVisible(!1),this.plus=this.add.sprite(t-3*i,e,"plus").setOrigin(1,0).setInteractive().setVisible(!1),this.line=0,h.displayHeight=h.displayWidth=s,a.displayHeight=a.displayWidth=s,this.pencil.displayHeight=this.pencil.displayWidth=s,this.bin.displayHeight=this.bin.displayWidth=s,this.plus.displayHeight=this.plus.displayWidth=s,this.creatBtnOutAndOver(h),this.creatBtnOutAndOver(a),this.creatBtnOutAndOver(this.pencil),this.creatBtnOutAndOver(this.bin),this.creatBtnOutAndOver(this.plus),h.on("pointerdown",()=>this.clickPlay(h)),a.on("pointerdown",()=>this.clickBack()),this.pencil.on("pointerdown",()=>this.clickPencil()),this.bin.on("pointerdown",()=>this.clickBin()),this.plus.on("pointerdown",()=>this.clickPlus()),this.input.on("pointerdown",()=>this.clickNode()),this.input.on("drag",this.doDrag),this.input.on("dragstart",()=>this.pauseScene(h))}creatBtnOutAndOver(t){t.on("pointerout",()=>this.changeFrame(t,0)),t.on("pointerover",()=>this.changeFrame(t,1))}clickPlay(t){this.scene.isPaused("GamingBoard")?this.resume():this.pauseScene(t),this.changeFrame(t,1)}clickPencil(){console.log("PENCIL"),this.changeFrame(this.pencil,0)}clickBin(){console.log("BIN"),this.tree.delete(this.selected),this.changeFrame(this.bin,0)}clickPlus(){console.log("PLUS"),this.father.scene.add("PlusNode",new PlusNode(this.father,this,this.selected)),this.scene.launch("PlusNode"),this.changeFrame(this.plus,0),this.scene.pause("Game")}clickBack(){console.log("BACK"),this.father.scene.stop("GamingBoard"),this.father.scene.remove("GamingBoard"),this.father.scene.stop("Game"),this.father.scene.start("Type")}}class GamingBoard extends Phaser.Scene{constructor(){super("GamingBoard"),this.listRobot=[]}preload(){this.cameras.main.setViewport(WIDTH_WINDOW/10,HEIGHT_WINDOW/10,WIDTH_MAP,WIDTH_MAP)}create(){this.add.image(0,0,"background").alpha=.1;for(let t=0;tthis.resume()),this.time.addEvent({delay:2e3,callback:this.upShield,callbackScope:this})}update(t,e){super.update(t,e),this.listRobot.forEach(function(t){t.read()});for(let t=0;tthis.listRobot[0].addNode(t))}chooseTarget(t){let e=2*WIDTH_MAP,i=[];this.listRobot.forEach(function(s){if(s!==t&&s.isAlive()){let h=Math.hypot(s.x-t.x,s.y-t.y);e>=h&&(e>h&&(e=h,i=[]),i.push(s))}}),this.listRobot.length>1?t.setTarget(i[Math.floor(Math.random()*(i.length+1))]):t.setTarget(i[0])}upShield(){this.listRobot.forEach(t=>t.addShield(SHIELD_PER_SECOND)),this.time.addEvent({delay:1e3,callback:this.upShield,callbackScope:this})}}class HealthBar{constructor(t,e,i,s,h,a,r){this.bar=new Phaser.GameObjects.Graphics(t),this.width=e,this.height=i,this.valueMax=a,this.value=a,this.color=r,this.draw(),this.setX(s),this.setY(h),t.add.existing(this.bar)}decrease(t){this.value-=t;let e=0;return this.value<0&&(e=-this.value,this.value=0),this.draw(),e}increase(t){this.value+=t,this.value>this.valueMax&&(this.value=this.valueMax),this.draw()}setX(t){this.bar.setX(t-this.width/2)}setY(t){this.bar.setY(t)}draw(){this.bar.clear(),this.bar.fillStyle(0),this.bar.fillRect(0,0,this.width,this.height),this.bar.fillStyle(16777215),this.bar.fillRect(2,2,this.width-4,this.height-4);let t=this.value/this.valueMax;t<1/3?this.bar.fillStyle(16711680):this.bar.fillStyle(this.color);let e=Math.floor(t*(this.width-4));this.bar.fillRect(2,2,e,this.height-4)}destroy(){this.bar.destroy()}}class Missile extends Phaser.GameObjects.Image{constructor(t,e,i,s){super(t,0,0,e),this.visible=!1,this.setOrigin(.5,.5),this.setScale(.02)}}class Move{constructor(t){this.toward=t}do(t){return!!t.haveTarget()&&(!0===this.toward?this.moveToward(t):this.fleeFrom(t))}moveToward(t){return t.advanceToTarget()}fleeFrom(t){return t.fleeFromTarget()}}class PlusNode extends Phaser.Scene{constructor(t,e,i){super("PlusNode"),this.father=t,this.gameR=e,this.selected=i}create(){this.add.rectangle(0,0,WIDTH_WINDOW,HEIGHT_WINDOW,0).setOrigin(0,0).setAlpha(.5),this.add.rectangle(0,HEIGHT_WINDOW/2,WIDTH_WINDOW,HEIGHT_WINDOW/2,3487290).setOrigin(0,.5),this.createNode(),this.createButton()}createNode(){let t=WIDTH_WINDOW/2,e=HEIGHT_WINDOW/2,i=WIDTH_WINDOW/3,s=HEIGHT_WINDOW/10,h={font:s.toString()+"px stencil",fill:"#e2e2e2"};this.add.text(t-i,e-s,selectWord("ATTACK","ATTAQUE"),h).setOrigin(.5,.5),this.add.text(t,e-s,selectWord("MOVE","DEPLACEMENT"),h).setOrigin(.5,.5),this.add.text(t+i,e-s,selectWord("CONDITION","CONDITION"),h).setOrigin(.5,.5);let a=this.add.sprite(t-i,e+s,"attack").setOrigin(.5,.5).setInteractive().on("pointerdown",()=>this.click("attack"));a.displayHeight=2*s,a.scaleX=a.scaleY,(a=this.add.sprite(t,e+s,"move").setOrigin(.5,.5).setInteractive().on("pointerdown",()=>this.click("move"))).displayHeight=2*s,a.scaleX=a.scaleY,(a=this.add.sprite(t+i,e+s,"condition").setOrigin(.5,.5).setInteractive().on("pointerdown",()=>this.click("condition"))).displayHeight=2*s,a.scaleX=a.scaleY}click(t){switch(t.toString()){case"attack":this.father.scene.add("AddNode",new AddAttack(this.father,this.gameR,this.selected));break;case"move":this.father.scene.add("AddNode",new AddMove(this.father,this.gameR,this.selected));break;case"condition":this.father.scene.add("AddNode",new AddCondition(this.father,this.gameR,this.selected))}this.scene.launch("AddNode"),this.scene.stop("PlusNode"),this.father.scene.remove("PlusNode")}createButton(){let t=WIDTH_WINDOW/2,e=HEIGHT_WINDOW-100,i=this.add.image(t,e,"cancel").setOrigin(.5,.5).setInteractive();i.on("pointerover",()=>i.setFrame(1)),i.on("pointerout",()=>i.setFrame(0)),i.on("pointerdown",()=>this.cancel()),i.displayHeight=HEIGHT_WINDOW/10,i.scaleX=i.scaleY}cancel(){this.scene.resume("Game"),this.scene.stop("PlusNode"),this.father.scene.remove("PlusNode")}}class RectangleNode{constructor(t,e,i,s,...h){switch(s.toString().toLowerCase()){case"attack":this.rect=new Phaser.GameObjects.Image(i,t,e,"attackNode"),this.node=new Attack(h[0]),this.canAddNode=!1,this.line=i.add.graphics(),console.log(3*this.node.percentRange),this.rect.setFrame(3*this.node.percentRange-1);break;case"move":this.rect=new Phaser.GameObjects.Image(i,t,e,"moveNode"),this.node=new Move(h[0]),this.canAddNode=!1,this.line=i.add.graphics(),!0===h[0]?this.rect.setFrame(0):this.rect.setFrame(2);break;case"condition":let a;this.rect=new Phaser.GameObjects.Image(i,t,e,"conditionNode"),this.node=new Condition(h[0],h[1],h[2],h[3],h[4]),this.canAddNode=!0,this.lRect=[],this.scene=i,this.line=i.add.graphics(),a=h[0]?0:1;let r=0;!0===h[1]&&(r=Math.floor(3*h[3])),h[2],this.rect.setFrame(4*a+r);break;case"waria":this.rect=new Phaser.GameObjects.Image(i,t,e,"logoWaria").setInteractive(),this.canAddNode=!0,this.lRect=[],this.scene=i,this.scene.add.existing(this.rect);break;default:return void console.log("Création d'un node echoué")}s.toString().toLowerCase(),this.rect.on("pointerdown",()=>this.click()),this.rect.setOrigin(.5,0),this.rect.displayHeight=HEIGHT_WINDOW/6,this.rect.scaleX=this.rect.scaleY}getSelected(){if(this.rect.isTinted)return this;if(this.canAddNode)for(let t=0;tthis.addLine(t))}addLine(t){t.setLine(this.rect.x,this.rect.y+.9*this.rect.displayHeight)}getNodes(){if(void 0===this.node){let t=[];return this.lRect.forEach(function(e){void 0!==e.node&&(void 0!==e.lRect&&(e.node.clearNodes(),e.lRect.forEach(t=>e.node.addNode(t.node))),t.push(e.node))}),t}}destroy(){this.line.destroy(),this.rect.destroy(),void 0!==this.lRect&&this.lRect.forEach(t=>t.destroy())}delete(t){let e=this.lRect.indexOf(t);if(-1!==e)return this.lRect.splice(e,1),t.destroy(),!0;for(let e=0;ethis.click())}click(){null===this.circleRange?this.drawRange():this.eraseRange()}addShield(t){this.shield.increase(t)}setX(t){this.x=t,this.circle.setX(this.x),this.life.setX(this.x),this.shield.setX(this.x),this.drawCircleRange()}setY(t){this.y=t,this.life.setY(this.y-this.width),this.shield.setY(this.y-1.5*this.width),this.circle.setY(this.y),this.drawCircleRange()}setTarget(t){this.target=t,this.updateTarget()}updateTarget(){this.verifyTarget()&&this.setTargetPos(this.target.x,this.target.y)}setTargetPos(t,e){let i=this.target.x-this.x,s=this.target.y-this.y,h=Math.hypot(i,s);this.velocityX=i/h*WIDTH_MAP/1e3*SPEED*this.speed,this.velocityY=s/h*WIDTH_MAP/1e3*SPEED*this.speed}setSpeed(t){this.speed=t,this.updateTarget()}advanceToTarget(){return!!this.verifyTarget()&&(this.velocityX>=0&&this.x>=this.target.x||this.velocityX<=0&&this.x<=this.target.x?this.setX(this.target.x):this.setX(this.x+this.velocityX),this.velocityY>=0&&this.y>=this.target.y||this.velocityY<=0&&this.y<=this.target.y?this.setY(this.target.y):this.setY(this.y+this.velocityY),!0)}fleeFromTarget(){return!!this.verifyTarget()&&(this.velocityX>=0&&this.x-this.width/2<=0?this.setX(this.width/2):this.velocityX<=0&&this.x+this.width/2>=WIDTH_MAP?this.setX(WIDTH_MAP-this.width/2):this.setX(this.x-this.velocityX),this.velocityY>=0&&this.y-this.width/2<=0?this.setY(this.height/2):this.velocityY<=0&&this.y+this.width/2>=WIDTH_MAP?this.setY(WIDTH_MAP-this.height/2):this.setY(this.y-this.velocityY),!0)}attackTarget(){return!!(this.verifyTarget()&&this.target.isAlive()&&this.isTargetInRange())&&(this.canAttack&&this.attack(this.target),!0)}verifyTarget(){return!!this.haveTarget()&&(!!this.target.isAlive()||(this.setTarget(null),!1))}attack(t){this.canAttack=!1,this.missile.setPosition(this.x,this.y).setVisible(!0),this.missile.setRotation(Math.atan2(this.y-this.target.y,this.x-this.target.x)-1.57),this.scene.tweens.add({targets:this.missile,x:t.x,y:t.y,ease:"Linear",duration:200,onComplete:()=>this.finishAttack(t)}),this.scene.time.addEvent({delay:Phaser.Math.Between(1e3,3e3),callback:this.reload,callbackScope:this})}finishAttack(t){t.beAttack(this.damage)&&this.setTarget(null),this.missile.setVisible(!1)}reload(){this.canAttack=!0}beAttack(t){let e=this.shield.decrease(t);return e>0&&(console.log("Shield Broken"),this.life.decrease(e)),this.die()}isTargetInRange(t=1){return!!this.verifyTarget()&&this.calcDistance(this.target)0}die(){return 0===this.life.value&&(null!==this.circleRange&&this.circleRange.destroy(),this.circle.destroy(),this.shield.destroy(),this.life.destroy(),!0)}haveTarget(){return null!=this.target}read(){for(let t=0;tt.setFrame(0)),t.on("pointerover",()=>t.setFrame(1)),t.on("pointerdown",()=>this.clickPlay(t))}clickPlay(t){this.scene.start("Game")}} \ No newline at end of file diff --git a/Code/public/js/level3.min.js b/Code/public/js/level3.min.js new file mode 100644 index 0000000..bf76dca --- /dev/null +++ b/Code/public/js/level3.min.js @@ -0,0 +1 @@ +class AddNode extends Phaser.Scene{constructor(e,t,n){super("AddNode"),this.father=e,this.gameR=t,this.selected=n,this.lCategory=[]}create(e){let t=HEIGHT_WINDOW/(4/3);this.add.rectangle(0,0,WIDTH_WINDOW,HEIGHT_WINDOW,0).setOrigin(0,0).setAlpha(.5),this.add.rectangle(0,HEIGHT_WINDOW/2,WIDTH_WINDOW,t,3487290).setOrigin(0,.5),this.createButtonCancel(),this.createButtonAdd(e)}addButton(e,t,n,r,i,a=new Category,s){let d=this.createButton(e,t,n,r,i);return d.on("pointerdown",()=>this.click(d,a,s)),d}createButton(e,t,n,r,i){let a=this.add.image(e,t,i).setOrigin(.5,.5).setInteractive();return a.on("pointerover",()=>a.setFrame(1)),a.on("pointerout",()=>a.setFrame(0)),a.displayHeight=r,null===n?a.scaleX=a.scaleY:a.displayWidth=n,a}click(e,t,n){e.isTinted?t.remove(e):t.add(e,n)}newCategory(e,t,n){let r=new Category(e,t,n);return this.lCategory.push(r),r}addTitle(e,t,n){let r={font:(HEIGHT_WINDOW/12).toString()+"px stencil",fill:"#e2e2e2"};this.add.text(e,t,n,r).setOrigin(.5,.5)}createButtonCancel(){this.createButton(WIDTH_WINDOW/3,HEIGHT_WINDOW/(16/15),null,HEIGHT_WINDOW/9,"cancel").on("pointerdown",()=>this.cancel())}createButtonAdd(e){this.createButton(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/(16/15),null,HEIGHT_WINDOW/9,"add").on("pointerdown",()=>e.addNode())}verifyCategory(){for(let e=0;e 1 / 3) { + if (percentRange > 2 / 3) { + percentRange = 1; + } else { + percentRange = 2 / 3; + } + } else { + percentRange = 1 / 3; + } + this.percentRange = percentRange; + } + + do(robot) { + if (robot.haveTarget() && robot.isTargetInRange(this.percentRange)) { + return robot.attackTarget(); + } + return false; + } +} \ No newline at end of file diff --git a/Code/src/js/classes/Boot.js b/Code/src/js/level2/Boot.js similarity index 100% rename from Code/src/js/classes/Boot.js rename to Code/src/js/level2/Boot.js diff --git a/Code/src/js/classes/Category.js b/Code/src/js/level2/Category.js similarity index 100% rename from Code/src/js/classes/Category.js rename to Code/src/js/level2/Category.js diff --git a/Code/src/js/classes/Condition.js b/Code/src/js/level2/Condition.js similarity index 87% rename from Code/src/js/classes/Condition.js rename to Code/src/js/level2/Condition.js index 7031dcc..38f834a 100644 --- a/Code/src/js/classes/Condition.js +++ b/Code/src/js/level2/Condition.js @@ -42,14 +42,18 @@ class Condition { if (this.myself) { return true; } - return robot.calcDistance(robot.target) <= this.range; + if (robot.haveTarget()) + return robot.calcDistance(robot.target) <= this.range; + return false; } shieldCondition(robot) { if (this.myself) { return this.verifyShield(robot); } else { - return this.verifyShield(robot.target); + if (robot.haveTarget()) + return this.verifyShield(robot.target); + return false; } } diff --git a/Code/src/js/classes/Game.js b/Code/src/js/level2/Game.js similarity index 94% rename from Code/src/js/classes/Game.js rename to Code/src/js/level2/Game.js index e07bb62..532514c 100644 --- a/Code/src/js/classes/Game.js +++ b/Code/src/js/level2/Game.js @@ -20,18 +20,19 @@ class Game extends Phaser.Scene { this.tree = new RectangleNode(WIDTH_WINDOW / 1.5, 100, this, 'waria'); this.tree.addRect(new RectangleNode(WIDTH_WINDOW / 1.2, 400, this, 'move', true)) - this.tree.addRect(new RectangleNode(WIDTH_WINDOW / 1.5, 400, this, 'attack')); + this.tree.addRect(new RectangleNode(WIDTH_WINDOW / 1.5, 400, this, 'attack', 1 / 3)); - let robot = new Robot(WIDTH_MAP * 0.1, WIDTH_MAP * 0.1, WIDTH_MAP * 0.9, WIDTH_MAP * 0.9, 0x6666ff, this.gm, 'myself'); let condition = new RectangleNode(WIDTH_WINDOW / 1.7, 400, this, 'condition', true, true, false, 1 / 3, 0); condition.addRect(new RectangleNode(WIDTH_WINDOW / 1.2, 600, this, 'move', false)); condition.addRect(new RectangleNode(WIDTH_WINDOW / 1.5, 600, this, 'attack')) this.tree.addRect(condition); - this.gm.addRobot(robot); + this.gm.addRobot(new Robot(WIDTH_MAP * 0.1, WIDTH_MAP * 0.1, WIDTH_MAP * 0.9, WIDTH_MAP * 0.9, 0x6666ff, this.gm, 'myself')); this.gm.addRobot(new Robot(WIDTH_MAP * 0.1, WIDTH_MAP * 0.1, WIDTH_MAP * 0.2, WIDTH_MAP * 0.1, 0xff0000, this.gm)); this.gm.addRobot(new Robot(WIDTH_MAP * 0.1, WIDTH_MAP * 0.1, WIDTH_MAP * 0.1, WIDTH_MAP * 0.9, 0xff0000, this.gm)); + + this.gm.listRobot[0].setSpeed(3); } update(time, delta) { @@ -40,7 +41,7 @@ class Game extends Phaser.Scene { } - OK() { + clickNode() { this.pencil.setVisible(false); this.bin.setVisible(false); this.plus.setVisible(false); @@ -121,7 +122,7 @@ class Game extends Phaser.Scene { this.bin.on('pointerdown', () => this.clickBin()); this.plus.on('pointerdown', () => this.clickPlus()); - this.input.on('pointerdown', () => this.OK()); + this.input.on('pointerdown', () => this.clickNode()); this.input.on('drag', this.doDrag); this.input.on('dragstart', () => this.pauseScene(play)); } diff --git a/Code/src/js/classes/GamingBoard.js b/Code/src/js/level2/GamingBoard.js similarity index 100% rename from Code/src/js/classes/GamingBoard.js rename to Code/src/js/level2/GamingBoard.js diff --git a/Code/src/js/classes/HealthBar.js b/Code/src/js/level2/HealthBar.js similarity index 100% rename from Code/src/js/classes/HealthBar.js rename to Code/src/js/level2/HealthBar.js diff --git a/Code/src/js/classes/Missile.js b/Code/src/js/level2/Missile.js similarity index 100% rename from Code/src/js/classes/Missile.js rename to Code/src/js/level2/Missile.js diff --git a/Code/src/js/classes/Move.js b/Code/src/js/level2/Move.js similarity index 100% rename from Code/src/js/classes/Move.js rename to Code/src/js/level2/Move.js diff --git a/Code/src/js/classes/PlusNode.js b/Code/src/js/level2/PlusNode.js similarity index 98% rename from Code/src/js/classes/PlusNode.js rename to Code/src/js/level2/PlusNode.js index 5b16d7c..380cd22 100644 --- a/Code/src/js/classes/PlusNode.js +++ b/Code/src/js/level2/PlusNode.js @@ -4,8 +4,6 @@ class PlusNode extends Phaser.Scene { this.father = father; this.gameR = game; this.selected = selected; - - console.log(this.gameR); } create() { diff --git a/Code/src/js/classes/RectangleNode.js b/Code/src/js/level2/RectangleNode.js similarity index 96% rename from Code/src/js/classes/RectangleNode.js rename to Code/src/js/level2/RectangleNode.js index fcfd225..b4eb533 100644 --- a/Code/src/js/classes/RectangleNode.js +++ b/Code/src/js/level2/RectangleNode.js @@ -3,9 +3,11 @@ class RectangleNode { switch (type.toString().toLowerCase()) { case 'attack': this.rect = new Phaser.GameObjects.Image(scene, x, y, 'attackNode'); - this.node = new Attack(); + this.node = new Attack(option[0]); this.canAddNode = false; this.line = scene.add.graphics(); + console.log(this.node.percentRange * 3); + this.rect.setFrame(this.node.percentRange * 3 - 1); break; case 'move' : this.rect = new Phaser.GameObjects.Image(scene, x, y, 'moveNode'); diff --git a/Code/src/js/classes/Robot.js b/Code/src/js/level2/Robot.js similarity index 83% rename from Code/src/js/classes/Robot.js rename to Code/src/js/level2/Robot.js index bfdf2df..f182bca 100644 --- a/Code/src/js/classes/Robot.js +++ b/Code/src/js/level2/Robot.js @@ -1,5 +1,6 @@ class Robot { - constructor(height, width, posX, posY, color, scene, name = 'enemy') { + constructor(height, width, posX, posY, color, scene, name = 'enemy', speed = 1) { + this.speed = speed; this.name = name; this.height = height; this.width = width; @@ -29,7 +30,16 @@ class Robot { addScene(scene) { this.scene = scene; - this.circle = this.scene.add.circle(this.x, this.y, this.width / 2, this.color); + this.circle = this.scene.add.circle(this.x, this.y, this.width / 2, this.color).setInteractive(); + this.circle.on('pointerdown', () => this.click()); + } + + click() { + if (this.circleRange === null) { + this.drawRange(); + } else { + this.eraseRange(); + } } addShield(shield) { @@ -66,8 +76,13 @@ class Robot { let diffX = this.target.x - this.x; let diffY = this.target.y - this.y; let hypot = Math.hypot(diffX, diffY); - this.velocityX = diffX / hypot * WIDTH_MAP / 1000 * SPEED; - this.velocityY = diffY / hypot * WIDTH_MAP / 1000 * SPEED; + this.velocityX = diffX / hypot * WIDTH_MAP / 1000 * SPEED * this.speed; + this.velocityY = diffY / hypot * WIDTH_MAP / 1000 * SPEED * this.speed; + } + + setSpeed(speed) { + this.speed = speed; + this.updateTarget(); } advanceToTarget() { @@ -166,9 +181,9 @@ class Robot { return this.die(); } - isTargetInRange() { + isTargetInRange(percentRange = 1) { if (this.verifyTarget()) { - return this.calcDistance(this.target) < this.range; + return this.calcDistance(this.target) < this.range * percentRange; } return false; } @@ -183,6 +198,8 @@ class Robot { die() { if (this.life.value === 0) { + if (this.circleRange !== null) + this.circleRange.destroy(); this.circle.destroy(); this.shield.destroy(); this.life.destroy(); @@ -213,21 +230,37 @@ class Robot { this.drawCircleRange(); } + eraseRange() { + this.circleRange.clear(); + this.circleRange = null; + } + drawCircleRange() { if (this.circleRange !== null) { + this.circleRange.clear(); - let color = 0xffff00; + + let color = 0x008000; let thickness = 4; let alpha = 1; this.circleRange.lineStyle(thickness, color, alpha); - let a = new Phaser.Geom.Point(this.x, this.y); let radius = this.range; + this.circleRange.strokeCircle(this.x, this.y, radius); - this.circleRange.strokeCircle(a.x, a.y, radius); + color = 0xff7f00; + this.circleRange.lineStyle(thickness, color, alpha); + radius = this.range * 2 / 3; + this.circleRange.strokeCircle(this.x, this.y, radius); + + color = 0xff0000; + this.circleRange.lineStyle(thickness, color, alpha); + radius = this.range / 3; + this.circleRange.strokeCircle(this.x, this.y, radius); } } + cleanNodes() { this.lNode = []; } diff --git a/Code/src/js/classes/Type.js b/Code/src/js/level2/Type.js similarity index 100% rename from Code/src/js/classes/Type.js rename to Code/src/js/level2/Type.js diff --git a/Code/public/js/AddNode.js b/Code/src/js/level3/AddNode.js similarity index 98% rename from Code/public/js/AddNode.js rename to Code/src/js/level3/AddNode.js index 371f57e..5ea8ccc 100644 --- a/Code/public/js/AddNode.js +++ b/Code/src/js/level3/AddNode.js @@ -12,7 +12,6 @@ class AddNode extends Phaser.Scene { this.add.rectangle(0, 0, WIDTH_WINDOW, HEIGHT_WINDOW, 0x000000).setOrigin(0, 0).setAlpha(0.5); this.add.rectangle(0, HEIGHT_WINDOW / 2, WIDTH_WINDOW, height, 0x35363A).setOrigin(0, 0.5); this.createButtonCancel(); - console.log(son); this.createButtonAdd(son); }