Modification des bonus Bouclier pour avoir un meilleur visuel => On voit désormais le bonus bouclier avec la couleur qui lui appartient, si l'on prend plusieurs bonus, les couleurs des différents boucliers sont bien visible - Création du fonctionnement de position random des robots au chargement du niveau (les positions sont randoms si "robotRandomPosition" = true dans le fichier json du niveau) - Ajout de la possiblité d'afficher ou non les robots ennemis et/ou les bonus depuis les variables "enemyVisible" et "bonusVisible" du fichier json du niveau - Les positions initiales des robots se sauvegardent si elles sont random dans le but de pouvoir relancer le niveau, changer de langue ...
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{"lSpeedBonus":[{"name":{"en":"SPEED BRONZE","fr":"VITESSE BRONZE"},"texture":"bonusSpeed0","value":2,"time":6000},{"name":{"en":"SPEED SILVER","fr":"VITESSE ARGENT"},"texture":"bonusSpeed1","value":3,"time":4000},{"name":{"en":"SPEED GOLD","fr":"VITESSE OR"},"texture":"bonusSpeed2","value":4,"time":2000}],"lAttackBonus":[{"name":{"en":"ATTACK BRONZE","fr":"ATTAQUE BRONZE"},"texture":"bonusAttack0","value":2},{"name":{"en":"ATTACK SILVER","fr":"ATTAQUE ARGENT"},"texture":"bonusAttack1","value":3},{"name":{"en":"ATTACK GOLD","fr":"ATTAQUE OR"},"texture":"bonusAttack2","value":4}],"lShieldBonus":[{"name":{"en":"SHIELD BRONZE","fr":"BOUCLIER BRONZE"},"texture":"bonusShield0","value":75,"time":15000,"color":8021041},{"name":{"en":"SHIELD SILVER","fr":"BOUCLIER ARGENT"},"texture":"bonusShield1","value":125,"time":10000,"color":10066083},{"name":{"en":"SHIELD GOLD","fr":"BOUCLIER OR"},"texture":"bonusShield2","value":200,"time":5000,"color":13093166}]}
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{"lSpeedBonus":[{"name":{"en":"BRONZE SPEED","fr":"VITESSE BRONZE"},"texture":"bonusSpeed0","value":2,"time":6000},{"name":{"en":"SILVER SPEED","fr":"VITESSE ARGENT"},"texture":"bonusSpeed1","value":3,"time":4000},{"name":{"en":"GOLD SPEED","fr":"VITESSE OR"},"texture":"bonusSpeed2","value":4,"time":2000}],"lAttackBonus":[{"name":{"en":"BRONZE ATTACK","fr":"ATTAQUE BRONZE"},"texture":"bonusAttack0","value":2},{"name":{"en":"SILVER ATTACK","fr":"ATTAQUE ARGENT"},"texture":"bonusAttack1","value":3},{"name":{"en":"GOLD ATTACK","fr":"ATTAQUE OR"},"texture":"bonusAttack2","value":4}],"lShieldBonus":[{"name":{"en":"BRONZE SHIELD","fr":"BOUCLIER BRONZE"},"texture":"bonusShield0","value":75,"time":15000,"color":8021041},{"name":{"en":"SILVER SHIELD","fr":"BOUCLIER ARGENT"},"texture":"bonusShield1","value":125,"time":10000,"color":10066083},{"name":{"en":"GOLD SHIELD","fr":"BOUCLIER OR"},"texture":"bonusShield2","value":200,"time":5000,"color":13093166}]}
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class BonusHealth {
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constructor(value, color) {
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this.value = value;
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this.color = color;
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}
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decrease(amount) {
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this.value -= amount;
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let diff = 0;
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if (this.value < 0) {
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diff = -this.value;
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this.value = 0;
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}
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return diff;
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}
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}
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class Position {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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}
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}
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