var listBonus = []; var LANG = navigator.language.substr(0, 2).toLowerCase(); var SPEED_GAME = 1; var lSpeedBonus = []; var lShieldBonus = []; var lAttackBonus = []; const MYSELF = 'myself'; const MY_TEAM = 'myTeam'; const SHIELD_PER_SECOND = 5; const COLOR_ATTACK = 0xff0000; const COLOR_MOVE = 0x0000ff; const COLOR_CONDITION = 0x0e0e0e; const COLOR_RED = 0xff0000; const COLOR_ORANGE = 0xff7f00; const COLOR_GREEN = 0x008000; const COLOR_RANGE = 0x008000; const COLOR_SPEED_RELOAD = 0x7f00ff; const NUMBER_LEVEL = 2; const COLOR_MYSELF = 0x6666ff; const WIDTH_WINDOW = $(document).width() - 20; const HEIGHT_WINDOW = $(document).height() - 20; const WIDTH_MAP = WIDTH_WINDOW < HEIGHT_WINDOW ? WIDTH_WINDOW * 0.8 : HEIGHT_WINDOW * 0.8; const OFFX_MAP = WIDTH_WINDOW / 20; const OFFY_MAP = (HEIGHT_WINDOW - WIDTH_MAP) / 2; const CENTERX_TREE = WIDTH_WINDOW / 4 * 3; const OFFX_TREE = WIDTH_WINDOW / 10; const OFFY_TREE = HEIGHT_WINDOW / 6; const WIDTH_BUTTON = WIDTH_MAP / 10; const SCORE_HIT = 5; const SCORE_KILL = 15; const SCORE_BONUS = 4; const HEIGHT_NODE = HEIGHT_WINDOW / 6; const LIFE = 100; const SHIELD = 100; const VALUE_MAX_BAR = 5; const SPEED = WIDTH_MAP / 1000; const SPEED_BASE = 1; const SPEED_BEGIN = 3; const RANGE = WIDTH_MAP / 16; const RANGE_BASE = 3; const RANGE_BEGIN = 2; const SPEED_RELOAD = 4000; const SPEED_RELOAD_BASE = 2; const SPEED_RELOAD_BEGIN = 3; const DAMAGE = 2; const DAMAGE_BASE = 10; const DAMAGE_BEGIN = 2; const HEIGHT_BONUS = WIDTH_MAP / 10; const HEIGHT_DAMAGE = WIDTH_MAP / 20; const DURATION_DAMAGE = 700;