/*var EnemyBots = new Array(5); //var myself = new Robot(5, 5); EnemyBots.push(new Robot(1, 1)); console.log(myself.height); */ const WIDTH_WINDOW = $(document).width() - 30; const HEIGHT_WINDOW = $(document).height() - 30; const WIDTH_MAP = WIDTH_WINDOW < HEIGHT_WINDOW ? WIDTH_WINDOW * 0.8 : HEIGHT_WINDOW * 0.8; const SPEED = 2; const LIFE = 100; const DAMAGE = 40; const SHIELD = 100; const RANGE = WIDTH_MAP / 2; var config = { type: Phaser.AUTO, width: WIDTH_WINDOW, height: HEIGHT_WINDOW, parent: 'all', backgroundColor: '#35363A', }; var game = new Phaser.Game(config); game.scene.add('Boot', Boot); game.scene.add('Type', Type); game.scene.add('Game', new Game(game)); game.scene.start('Boot');