class Attack { constructor(percentRange = 1) { if (percentRange > 1 / 3) { if (percentRange > 2 / 3) { percentRange = 1; this.percentBonus = 1; } else { percentRange = 2 / 3; this.percentBonus = 1.5; } } else { percentRange = 1 / 3; this.percentBonus = 2; } this.percentRange = percentRange; } do(robot) { if (robot.haveTarget() && robot.isTargetInRange(this.percentRange)) { return robot.attackTarget(this.percentBonus); } return false; } getFrame() { return this.percentRange * 3 - 1; } }