You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1 line
5.2 KiB
1 line
5.2 KiB
class Boot extends Phaser.Scene{constructor(){super("Boot")}preload(){this.load.spritesheet("btn_play","assets/btnPlay.png",{frameWidth:650,frameHeight:170}),this.load.spritesheet("btn_duel","assets/btnDuel.png",{frameWidth:269,frameHeight:262}),this.load.spritesheet("btn_last","assets/btnLast.png",{frameWidth:269,frameHeight:262}),this.load.spritesheet("btn_team","assets/btnTeam.png",{frameWidth:269,frameHeight:262}),this.load.spritesheet("btn_flag","assets/btnFlag.png",{frameWidth:269,frameHeight:262}),this.load.spritesheet("btn_map","assets/btnMap.png",{frameWidth:269,frameHeight:262}),this.load.image("background","assets/background.png")}create(){this.add.text(WIDTH_WINDOW/2,HEIGHT_WINDOW/3,"WARIA",{font:"200px stencil",fill:"#e2e2e2"}).setOrigin(.5,.5);let t=this.add.sprite(WIDTH_WINDOW/2,HEIGHT_WINDOW/3*2,"btn_play").setInteractive();t.on("pointerout",()=>t.setFrame(0)),t.on("pointerover",()=>t.setFrame(1)),t.on("pointerdown",()=>this.clickPlay(t))}clickPlay(t){t.setFrame(2),console.log("Play"),this.scene.start("Type")}}class Game extends Phaser.Scene{constructor(t){super("Game"),this.game=t}preload(){this.gm=new GamingBoard,this.game.scene.add("GamingBoard",this.gm)}create(){let t=this.add.sprite(WIDTH_WINDOW/1.5,HEIGHT_WINDOW/3*2,"btn_play").setOrigin(.5,.5).setInteractive();t.on("pointerout",()=>t.setFrame(0)),t.on("pointerover",()=>t.setFrame(1)),t.on("pointerdown",()=>this.clickPlay(t)),this.scene.launch("GamingBoard"),this.scene.pause("GamingBoard")}clickPlay(t){this.scene.isPaused("GamingBoard")?this.scene.resume("GamingBoard"):this.scene.pause("GamingBoard")}}class GamingBoard extends Phaser.Scene{constructor(){super("GamingBoard")}preload(){this.cameras.main.setViewport(WIDTH_WINDOW/10,HEIGHT_WINDOW/10,WIDTH_MAP,WIDTH_MAP)}create(){this.add.image(0,0,"background").alpha=.1,this.enemy=new Robot(.1*WIDTH_MAP,.1*WIDTH_MAP,.9*WIDTH_MAP,.9*WIDTH_MAP,6711039,this),this.myself=new Robot(.1*WIDTH_MAP,.1*WIDTH_MAP,.1*WIDTH_MAP,.1*WIDTH_MAP,16724940,this),this.myself2=new Robot(.1*WIDTH_MAP,.1*WIDTH_MAP,.1*WIDTH_MAP,.9*WIDTH_MAP,16777215,this),this.myself.setTarget(this.enemy),this.myself2.setTarget(this.enemy),this.events.on("resume",()=>this.resume())}update(t,e){super.update(t,e),null!=this.myself.target&&this.myself.target.isAlive()&&(this.myself.isTargetInRange()?this.myself.attackTarget():this.myself.advanceToTarget()),null!=this.myself2.target&&this.myself2.target.isAlive()&&(this.myself2.isTargetInRange()?this.myself2.attackTarget():this.myself2.advanceToTarget(),console.log(this.enemy.life))}resume(){this.myself2.updateTarget()}}class Robot{constructor(t,e,s,i,a,h){this.height=t,this.width=e,this.x=s,this.y=i,this.color=a,this.range=WIDTH_MAP/2,this.damage=DAMAGE,this.life=LIFE,this.shield=SHIELD,this.addScene(h)}addScene(t){this.scene=t,this.circle=this.scene.add.circle(this.x,this.y,this.width/2,this.color)}setX(t){this.x=t,this.circle.setX(this.x)}setY(t){this.y=t,this.circle.setY(this.y)}setTarget(t){this.target=t,null!=this.target&&this.updateTarget()}updateTarget(){this.setTargetPos(this.target.x,this.target.y)}setTargetPos(t,e){let s=this.target.x-this.x,i=this.target.y-this.y,a=Math.hypot(s,i);this.velocityX=s/a*WIDTH_MAP/1e3*SPEED,this.velocityY=i/a*WIDTH_MAP/1e3*SPEED}advanceToTarget(){this.velocityX>=0&&this.x>=this.target.x||this.velocityX<=0&&this.x<=this.target.x?this.setX(this.target.x):this.setX(this.x+this.velocityX),this.velocityY>=0&&this.y>=this.target.y||this.velocityY<=0&&this.y<=this.target.y?this.setY(this.target.y):this.setY(this.y+this.velocityY)}fleeFromTarget(){this.velocityX>=0&&this.x-this.width/2<=0?this.setX(this.width/2):this.velocityX<=0&&this.x+this.width/2>=WIDTH_MAP?this.setX(WIDTH_MAP-this.width/2):this.setX(this.x-this.velocityX),this.velocityY>=0&&this.y-this.width/2<=0?this.setY(this.height/2):this.velocityY<=0&&this.y+this.width/2>=WIDTH_MAP?this.setY(WIDTH_MAP-this.height/2):this.setY(this.y-this.velocityY)}attackTarget(){return this.isTargetInRange()&&this.attack(this.target),!1}attack(t){t.beAttack(this.damage)&&this.setTarget(null)}beAttack(t){return this.shield=this.shield-t,this.shield<0&&(this.life+=this.shield,this.shield=0),this.life<=0&&(this.life=0),this.die()}isTargetInRange(){return Math.hypot(this.target.x-this.x,this.target.y-this.y)<this.range}isAlive(){return this.life>0}die(){return 0===this.life&&(this.circle.destroy(),!0)}}class Type extends Phaser.Scene{constructor(){super("Type")}preload(){}create(){this.add.text(WIDTH_WINDOW/2,HEIGHT_WINDOW/4,"WARIA",{font:"200px stencil",fill:"#e2e2e2"}).setOrigin(.5,1);let t=this.add.sprite(WIDTH_WINDOW/8*3,HEIGHT_WINDOW/4*2,"btn_duel").setInteractive();this.createbutton(t);let e=this.add.sprite(WIDTH_WINDOW/8*5,HEIGHT_WINDOW/4*2,"btn_last").setInteractive();this.createbutton(e);let s=this.add.sprite(WIDTH_WINDOW/8*2,HEIGHT_WINDOW/4*3,"btn_team").setInteractive();this.createbutton(s);let i=this.add.sprite(WIDTH_WINDOW/8*4,HEIGHT_WINDOW/4*3,"btn_flag").setInteractive();this.createbutton(i);let a=this.add.sprite(WIDTH_WINDOW/8*6,HEIGHT_WINDOW/4*3,"btn_map").setInteractive();this.createbutton(a)}createbutton(t){t.displayHeight=HEIGHT_WINDOW/4,t.scaleX=t.scaleY,t.on("pointerout",()=>t.setFrame(0)),t.on("pointerover",()=>t.setFrame(1)),t.on("pointerdown",()=>this.clickPlay(t))}clickPlay(t){this.scene.start("Game")}} |