You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

84 lines
2.5 KiB

class AddNode extends Phaser.Scene {
constructor(father, game, selected) {
super('AddNode');
this.father = father;
this.gameR = game;
this.selected = selected;
this.lCategory = [];
}
create(son) {
let height = HEIGHT_WINDOW / (4 / 3);
this.add.rectangle(0, 0, WIDTH_WINDOW, HEIGHT_WINDOW, 0x000000).setOrigin(0, 0).setAlpha(0.5);
this.add.rectangle(0, HEIGHT_WINDOW / 2, WIDTH_WINDOW, height, 0x35363A).setOrigin(0, 0.5);
this.createButtonCancel();
console.log(son);
this.createButtonAdd(son);
}
addButton(x, y, width, height, texture, category = new Category(), value) {
let btn = this.createButton(x, y, width, height, texture);
btn.on('pointerdown', () => this.click(btn, category, value));
return btn;
}
createButton(x, y, width, height, texture) {
let btn = this.add.image(x, y, texture).setOrigin(0.5, 0.5).setInteractive();
btn.on('pointerover', () => btn.setFrame(1));
btn.on('pointerout', () => btn.setFrame(0));
btn.displayHeight = height;
if (width === null) {
btn.scaleX = btn.scaleY;
} else {
btn.displayWidth = width;
}
return btn;
}
click(btn, category, value) {
if (btn.isTinted) {
category.remove(btn);
} else {
category.add(btn, value);
}
}
newCategory(name, single, obligatory) {
let c = new Category(name, single, obligatory);
this.lCategory.push(c);
return c;
}
addTitle(x, y, title) {
let sizeText = HEIGHT_WINDOW / 12;
let style = {font: sizeText.toString() + 'px stencil', fill: "#e2e2e2"};
this.add.text(x, y, title, style).setOrigin(0.5, 0.5);
}
createButtonCancel() {
this.createButton(WIDTH_WINDOW / 3, HEIGHT_WINDOW / (16 / 15), null, HEIGHT_WINDOW / 9, 'cancel')
.on('pointerdown', () => this.cancel());
}
createButtonAdd(son) {
this.createButton(WIDTH_WINDOW / 1.5, HEIGHT_WINDOW / (16 / 15), null, HEIGHT_WINDOW / 9, 'add')
.on('pointerdown', () => son.addNode());
}
verifyCategory() {
for (let i = 0; i < this.lCategory.length; i++) {
if (!this.lCategory[i].validate()) {
return false;
}
}
return true;
}
cancel() {
this.scene.resume('Game');
this.scene.stop('AddNode');
this.father.scene.remove('AddNode');
}
}