Compare commits
No commits in common. 'master' and 'v0.8' have entirely different histories.
After Width: | Height: | Size: 80 KiB |
@ -1,14 +1,14 @@
|
||||
<?xml version = "1.0" encoding = "UTF-8" ?>
|
||||
<Application xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:local="clr-namespace:GameAtlas"
|
||||
x:Class="GameAtlas.App">
|
||||
<Application.Resources>
|
||||
<ResourceDictionary>
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<ResourceDictionary Source="Resources/Styles/Colors.xaml" />
|
||||
<ResourceDictionary Source="Resources/Styles/Styles.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
</ResourceDictionary>
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
<?xml version = "1.0" encoding = "UTF-8" ?>
|
||||
<Application xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:local="clr-namespace:GameAtlas"
|
||||
x:Class="GameAtlas.App">
|
||||
<Application.Resources>
|
||||
<ResourceDictionary>
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<ResourceDictionary Source="Resources/Styles/Colors.xaml" />
|
||||
<ResourceDictionary Source="Resources/Styles/Styles.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
</ResourceDictionary>
|
||||
</Application.Resources>
|
||||
</Application>
|
@ -1,48 +1,48 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<Shell
|
||||
x:Class="GameAtlas.AppShell"
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:views="clr-namespace:GameAtlas.Views"
|
||||
Shell.FlyoutBehavior="Disabled"
|
||||
Shell.NavBarIsVisible="False">
|
||||
|
||||
<Shell.Resources>
|
||||
<ResourceDictionary>
|
||||
<Style x:Key="BaseStyle" TargetType="Element">
|
||||
<Setter Property="Shell.ForegroundColor" Value="{StaticResource Gray1000}" />
|
||||
<Setter Property="Shell.UnselectedColor" Value="{StaticResource Gray300}" />
|
||||
<Setter Property="Shell.TabBarBackgroundColor" Value="{StaticResource Gray1000}" />
|
||||
<Setter Property="Shell.TabBarForegroundColor" Value="{StaticResource White}"/>
|
||||
<Setter Property="Shell.TabBarUnselectedColor" Value="{StaticResource Gray300}"/>
|
||||
</Style>
|
||||
<Style TargetType="TabBar" BasedOn="{StaticResource BaseStyle}" />
|
||||
<Style TargetType="FlyoutItem" BasedOn="{StaticResource BaseStyle}" />
|
||||
</ResourceDictionary>
|
||||
</Shell.Resources>
|
||||
|
||||
<TabBar Route="page">
|
||||
<ShellContent
|
||||
Title="Accueil"
|
||||
Icon="home"
|
||||
ContentTemplate="{DataTemplate views:PageAcceuil}"
|
||||
Route="PageAccueil" />
|
||||
<ShellContent
|
||||
Title="Parcourir"
|
||||
Icon="console"
|
||||
ContentTemplate="{DataTemplate views:PageParcourir}"
|
||||
Route="PageParcourir" />
|
||||
<ShellContent
|
||||
Title="Profil"
|
||||
Icon="account"
|
||||
ContentTemplate="{DataTemplate views:PageProfil}"
|
||||
Route="PageProfil" />
|
||||
<!--<ShellContent
|
||||
Title="Connexion"
|
||||
Icon="account"
|
||||
ContentTemplate="{DataTemplate views:PageConnexion}"
|
||||
Route="PageConnexion" />-->
|
||||
</TabBar>
|
||||
|
||||
|
||||
</Shell>
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<Shell
|
||||
x:Class="GameAtlas.AppShell"
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:views="clr-namespace:GameAtlas.Views"
|
||||
Shell.FlyoutBehavior="Disabled"
|
||||
Shell.NavBarIsVisible="False">
|
||||
|
||||
<Shell.Resources>
|
||||
<ResourceDictionary>
|
||||
<Style x:Key="BaseStyle" TargetType="Element">
|
||||
<Setter Property="Shell.ForegroundColor" Value="{StaticResource Gray1000}" />
|
||||
<Setter Property="Shell.UnselectedColor" Value="{StaticResource Gray300}" />
|
||||
<Setter Property="Shell.TabBarBackgroundColor" Value="{StaticResource Gray1000}" />
|
||||
<Setter Property="Shell.TabBarForegroundColor" Value="{StaticResource White}"/>
|
||||
<Setter Property="Shell.TabBarUnselectedColor" Value="{StaticResource Gray300}"/>
|
||||
</Style>
|
||||
<Style TargetType="TabBar" BasedOn="{StaticResource BaseStyle}" />
|
||||
<Style TargetType="FlyoutItem" BasedOn="{StaticResource BaseStyle}" />
|
||||
</ResourceDictionary>
|
||||
</Shell.Resources>
|
||||
|
||||
<TabBar>
|
||||
<ShellContent
|
||||
Title="Accueil"
|
||||
Icon="home"
|
||||
ContentTemplate="{DataTemplate views:PageAcceuil}"
|
||||
Route="PageAccueil" />
|
||||
<ShellContent
|
||||
Title="Parcourir"
|
||||
Icon="console"
|
||||
ContentTemplate="{DataTemplate views:PageParcourir}"
|
||||
Route="PageParcourir" />
|
||||
<ShellContent
|
||||
Title="Profil"
|
||||
Icon="account"
|
||||
ContentTemplate="{DataTemplate views:PageProfil}"
|
||||
Route="PageProfil" />
|
||||
<ShellContent
|
||||
Title="Connexion"
|
||||
Icon="account"
|
||||
ContentTemplate="{DataTemplate views:PageConnexion}"
|
||||
Route="PageConnexion" />
|
||||
</TabBar>
|
||||
|
||||
|
||||
</Shell>
|
@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<IsFirstTimeProjectOpen>False</IsFirstTimeProjectOpen>
|
||||
<ActiveDebugFramework>net7.0-android</ActiveDebugFramework>
|
||||
<ActiveDebugProfile>Xiaomi 2201117SY (Android 12.0 - API 31)</ActiveDebugProfile>
|
||||
<SelectedPlatformGroup>PhysicalDevice</SelectedPlatformGroup>
|
||||
<DefaultDevice>pixel_5_-_api_33_1</DefaultDevice>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(TargetPlatformIdentifier)'=='iOS'">
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net7.0-android|AnyCPU'">
|
||||
<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net7.0-android|AnyCPU'">
|
||||
<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<MauiXaml Update="Views\Composants\BoutonVoir.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</MauiXaml>
|
||||
<MauiXaml Update="Views\PageJeu.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</MauiXaml>
|
||||
<MauiXaml Update="Views\PageInscription.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</MauiXaml>
|
||||
<MauiXaml Update="Views\PageConnexion.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</MauiXaml>
|
||||
<MauiXaml Update="Views\PageParcourir.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</MauiXaml>
|
||||
<MauiXaml Update="Views\PageProfil.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</MauiXaml>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GameAtlas.Models
|
||||
{
|
||||
public interface IPersistanceManager
|
||||
{
|
||||
(List<Jeu>,List<Utilisateur>) ChargeDonnees();
|
||||
|
||||
void SauvegardeDonnees(List<Jeu> jeux, List<Utilisateur> utilisateurs);
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#512BD4</color>
|
||||
<color name="colorPrimaryDark">#2B0B98</color>
|
||||
<color name="colorAccent">#2B0B98</color>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#512BD4</color>
|
||||
<color name="colorPrimaryDark">#2B0B98</color>
|
||||
<color name="colorAccent">#2B0B98</color>
|
||||
</resources>
|
@ -1,30 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>UIDeviceFamily</key>
|
||||
<array>
|
||||
<integer>1</integer>
|
||||
<integer>2</integer>
|
||||
</array>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>XSAppIconAssets</key>
|
||||
<string>Assets.xcassets/appicon.appiconset</string>
|
||||
</dict>
|
||||
</plist>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>UIDeviceFamily</key>
|
||||
<array>
|
||||
<integer>1</integer>
|
||||
<integer>2</integer>
|
||||
</array>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>XSAppIconAssets</key>
|
||||
<string>Assets.xcassets/appicon.appiconset</string>
|
||||
</dict>
|
||||
</plist>
|
@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using Microsoft.Maui;
|
||||
using Microsoft.Maui.Hosting;
|
||||
|
||||
namespace GameAtlas;
|
||||
|
||||
class Program : MauiApplication
|
||||
{
|
||||
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var app = new Program();
|
||||
app.Run(args);
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using Microsoft.Maui;
|
||||
using Microsoft.Maui.Hosting;
|
||||
|
||||
namespace GameAtlas;
|
||||
|
||||
class Program : MauiApplication
|
||||
{
|
||||
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var app = new Program();
|
||||
app.Run(args);
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
<maui:MauiWinUIApplication
|
||||
x:Class="GameAtlas.WinUI.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:maui="using:Microsoft.Maui"
|
||||
xmlns:local="using:GameAtlas.WinUI">
|
||||
|
||||
</maui:MauiWinUIApplication>
|
||||
<maui:MauiWinUIApplication
|
||||
x:Class="GameAtlas.WinUI.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:maui="using:Microsoft.Maui"
|
||||
xmlns:local="using:GameAtlas.WinUI">
|
||||
|
||||
</maui:MauiWinUIApplication>
|
@ -1,46 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
|
||||
IgnorableNamespaces="uap rescap">
|
||||
|
||||
<Identity Name="maui-package-name-placeholder" Publisher="CN=User Name" Version="0.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="BCF22AB8-2AC8-4047-8DBC-F88CC004B91F" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>$placeholder$</DisplayName>
|
||||
<PublisherDisplayName>User Name</PublisherDisplayName>
|
||||
<Logo>$placeholder$.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate" />
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="$targetentrypoint$">
|
||||
<uap:VisualElements
|
||||
DisplayName="$placeholder$"
|
||||
Description="$placeholder$"
|
||||
Square150x150Logo="$placeholder$.png"
|
||||
Square44x44Logo="$placeholder$.png"
|
||||
BackgroundColor="transparent">
|
||||
<uap:DefaultTile Square71x71Logo="$placeholder$.png" Wide310x150Logo="$placeholder$.png" Square310x310Logo="$placeholder$.png" />
|
||||
<uap:SplashScreen Image="$placeholder$.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<rescap:Capability Name="runFullTrust" />
|
||||
</Capabilities>
|
||||
|
||||
</Package>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
|
||||
IgnorableNamespaces="uap rescap">
|
||||
|
||||
<Identity Name="maui-package-name-placeholder" Publisher="CN=User Name" Version="0.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="BCF22AB8-2AC8-4047-8DBC-F88CC004B91F" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>$placeholder$</DisplayName>
|
||||
<PublisherDisplayName>User Name</PublisherDisplayName>
|
||||
<Logo>$placeholder$.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate" />
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="$targetentrypoint$">
|
||||
<uap:VisualElements
|
||||
DisplayName="$placeholder$"
|
||||
Description="$placeholder$"
|
||||
Square150x150Logo="$placeholder$.png"
|
||||
Square44x44Logo="$placeholder$.png"
|
||||
BackgroundColor="transparent">
|
||||
<uap:DefaultTile Square71x71Logo="$placeholder$.png" Wide310x150Logo="$placeholder$.png" Square310x310Logo="$placeholder$.png" />
|
||||
<uap:SplashScreen Image="$placeholder$.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<rescap:Capability Name="runFullTrust" />
|
||||
</Capabilities>
|
||||
|
||||
</Package>
|
@ -1,15 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="GameAtlas.WinUI.app"/>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<!-- The combination of below two tags have the following effect:
|
||||
1) Per-Monitor for >= Windows 10 Anniversary Update
|
||||
2) System < Windows 10 Anniversary Update
|
||||
-->
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
</assembly>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="GameAtlas.WinUI.app"/>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<!-- The combination of below two tags have the following effect:
|
||||
1) Per-Monitor for >= Windows 10 Anniversary Update
|
||||
2) System < Windows 10 Anniversary Update
|
||||
-->
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
</assembly>
|
@ -1,32 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>UIDeviceFamily</key>
|
||||
<array>
|
||||
<integer>1</integer>
|
||||
<integer>2</integer>
|
||||
</array>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>XSAppIconAssets</key>
|
||||
<string>Assets.xcassets/appicon.appiconset</string>
|
||||
</dict>
|
||||
</plist>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>UIDeviceFamily</key>
|
||||
<array>
|
||||
<integer>1</integer>
|
||||
<integer>2</integer>
|
||||
</array>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>XSAppIconAssets</key>
|
||||
<string>Assets.xcassets/appicon.appiconset</string>
|
||||
</dict>
|
||||
</plist>
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"profiles": {
|
||||
"Windows Machine": {
|
||||
"commandName": "MsixPackage",
|
||||
"nativeDebugging": false
|
||||
}
|
||||
}
|
||||
{
|
||||
"profiles": {
|
||||
"Windows Machine": {
|
||||
"commandName": "MsixPackage",
|
||||
"nativeDebugging": false
|
||||
}
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 561 KiB After Width: | Height: | Size: 561 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 443 B After Width: | Height: | Size: 443 B |
Before Width: | Height: | Size: 221 B After Width: | Height: | Size: 221 B |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 414 KiB After Width: | Height: | Size: 414 KiB |
Before Width: | Height: | Size: 331 KiB After Width: | Height: | Size: 331 KiB |
Before Width: | Height: | Size: 293 KiB After Width: | Height: | Size: 293 KiB |
Before Width: | Height: | Size: 290 KiB After Width: | Height: | Size: 290 KiB |
Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 249 KiB |
Before Width: | Height: | Size: 298 KiB After Width: | Height: | Size: 298 KiB |
Before Width: | Height: | Size: 368 KiB After Width: | Height: | Size: 368 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 364 B |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 342 B After Width: | Height: | Size: 342 B |
Before Width: | Height: | Size: 423 KiB After Width: | Height: | Size: 423 KiB |
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 310 B After Width: | Height: | Size: 310 B |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
@ -1,15 +1,15 @@
|
||||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories). Deployment of the asset to your application
|
||||
is automatically handled by the following `MauiAsset` Build Action within your `.csproj`.
|
||||
|
||||
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
|
||||
|
||||
These files will be deployed with you package and will be accessible using Essentials:
|
||||
|
||||
async Task LoadMauiAsset()
|
||||
{
|
||||
using var stream = await FileSystem.OpenAppPackageFileAsync("AboutAssets.txt");
|
||||
using var reader = new StreamReader(stream);
|
||||
|
||||
var contents = reader.ReadToEnd();
|
||||
}
|
||||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories). Deployment of the asset to your application
|
||||
is automatically handled by the following `MauiAsset` Build Action within your `.csproj`.
|
||||
|
||||
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
|
||||
|
||||
These files will be deployed with you package and will be accessible using Essentials:
|
||||
|
||||
async Task LoadMauiAsset()
|
||||
{
|
||||
using var stream = await FileSystem.OpenAppPackageFileAsync("AboutAssets.txt");
|
||||
using var reader = new StreamReader(stream);
|
||||
|
||||
var contents = reader.ReadToEnd();
|
||||
}
|
Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.8 MiB |
@ -1,44 +1,44 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<?xaml-comp compile="true" ?>
|
||||
<ResourceDictionary
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
|
||||
|
||||
<Color x:Key="Primary">#FAD05D</Color>
|
||||
<Color x:Key="Secondary">#C8D1FF</Color>
|
||||
<Color x:Key="Tertiary">#D9D9D9</Color>
|
||||
<Color x:Key="White">White</Color>
|
||||
<Color x:Key="Black">Black</Color>
|
||||
<Color x:Key="Gray100">#E1E1E1</Color>
|
||||
<Color x:Key="Gray200">#C8C8C8</Color>
|
||||
<Color x:Key="Gray300">#A0A0A0</Color>
|
||||
<Color x:Key="Gray400">#919191</Color>
|
||||
<Color x:Key="Gray500">#5E5E5E</Color>
|
||||
<Color x:Key="Gray600">#404040</Color>
|
||||
<Color x:Key="Gray900">#212121</Color>
|
||||
<Color x:Key="Gray950">#141414</Color>
|
||||
<Color x:Key="Gray1000">#121212</Color>
|
||||
<SolidColorBrush x:Key="PrimaryBrush" Color="{StaticResource Primary}"/>
|
||||
<SolidColorBrush x:Key="SecondaryBrush" Color="{StaticResource Secondary}"/>
|
||||
<SolidColorBrush x:Key="WhiteBrush" Color="{StaticResource White}"/>
|
||||
<SolidColorBrush x:Key="BlackBrush" Color="{StaticResource Black}"/>
|
||||
<SolidColorBrush x:Key="Gray100Brush" Color="{StaticResource Gray100}"/>
|
||||
<SolidColorBrush x:Key="Gray200Brush" Color="{StaticResource Gray200}"/>
|
||||
<SolidColorBrush x:Key="Gray300Brush" Color="{StaticResource Gray300}"/>
|
||||
<SolidColorBrush x:Key="Gray400Brush" Color="{StaticResource Gray400}"/>
|
||||
<SolidColorBrush x:Key="Gray500Brush" Color="{StaticResource Gray500}"/>
|
||||
<SolidColorBrush x:Key="Gray600Brush" Color="{StaticResource Gray600}"/>
|
||||
<SolidColorBrush x:Key="Gray900Brush" Color="{StaticResource Gray900}"/>
|
||||
<SolidColorBrush x:Key="Gray950Brush" Color="{StaticResource Gray950}"/>
|
||||
|
||||
<Color x:Key="Yellow100Accent">#F7B548</Color>
|
||||
<Color x:Key="Yellow200Accent">#FFD590</Color>
|
||||
<Color x:Key="Yellow300Accent">#FFE5B9</Color>
|
||||
<Color x:Key="Cyan100Accent">#28C2D1</Color>
|
||||
<Color x:Key="Cyan200Accent">#7BDDEF</Color>
|
||||
<Color x:Key="Cyan300Accent">#C3F2F4</Color>
|
||||
<Color x:Key="Blue100Accent">#3E8EED</Color>
|
||||
<Color x:Key="Blue200Accent">#72ACF1</Color>
|
||||
<Color x:Key="Blue300Accent">#A7CBF6</Color>
|
||||
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<?xaml-comp compile="true" ?>
|
||||
<ResourceDictionary
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
|
||||
|
||||
<Color x:Key="Primary">#FAD05D</Color>
|
||||
<Color x:Key="Secondary">#C8D1FF</Color>
|
||||
<Color x:Key="Tertiary">#D9D9D9</Color>
|
||||
<Color x:Key="White">White</Color>
|
||||
<Color x:Key="Black">Black</Color>
|
||||
<Color x:Key="Gray100">#E1E1E1</Color>
|
||||
<Color x:Key="Gray200">#C8C8C8</Color>
|
||||
<Color x:Key="Gray300">#A0A0A0</Color>
|
||||
<Color x:Key="Gray400">#919191</Color>
|
||||
<Color x:Key="Gray500">#5E5E5E</Color>
|
||||
<Color x:Key="Gray600">#404040</Color>
|
||||
<Color x:Key="Gray900">#212121</Color>
|
||||
<Color x:Key="Gray950">#141414</Color>
|
||||
<Color x:Key="Gray1000">#121212</Color>
|
||||
<SolidColorBrush x:Key="PrimaryBrush" Color="{StaticResource Primary}"/>
|
||||
<SolidColorBrush x:Key="SecondaryBrush" Color="{StaticResource Secondary}"/>
|
||||
<SolidColorBrush x:Key="WhiteBrush" Color="{StaticResource White}"/>
|
||||
<SolidColorBrush x:Key="BlackBrush" Color="{StaticResource Black}"/>
|
||||
<SolidColorBrush x:Key="Gray100Brush" Color="{StaticResource Gray100}"/>
|
||||
<SolidColorBrush x:Key="Gray200Brush" Color="{StaticResource Gray200}"/>
|
||||
<SolidColorBrush x:Key="Gray300Brush" Color="{StaticResource Gray300}"/>
|
||||
<SolidColorBrush x:Key="Gray400Brush" Color="{StaticResource Gray400}"/>
|
||||
<SolidColorBrush x:Key="Gray500Brush" Color="{StaticResource Gray500}"/>
|
||||
<SolidColorBrush x:Key="Gray600Brush" Color="{StaticResource Gray600}"/>
|
||||
<SolidColorBrush x:Key="Gray900Brush" Color="{StaticResource Gray900}"/>
|
||||
<SolidColorBrush x:Key="Gray950Brush" Color="{StaticResource Gray950}"/>
|
||||
|
||||
<Color x:Key="Yellow100Accent">#F7B548</Color>
|
||||
<Color x:Key="Yellow200Accent">#FFD590</Color>
|
||||
<Color x:Key="Yellow300Accent">#FFE5B9</Color>
|
||||
<Color x:Key="Cyan100Accent">#28C2D1</Color>
|
||||
<Color x:Key="Cyan200Accent">#7BDDEF</Color>
|
||||
<Color x:Key="Cyan300Accent">#C3F2F4</Color>
|
||||
<Color x:Key="Blue100Accent">#3E8EED</Color>
|
||||
<Color x:Key="Blue200Accent">#72ACF1</Color>
|
||||
<Color x:Key="Blue300Accent">#A7CBF6</Color>
|
||||
|
||||
</ResourceDictionary>
|
@ -1,444 +1,437 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<?xaml-comp compile="true" ?>
|
||||
<ResourceDictionary
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
|
||||
|
||||
<Style TargetType="ActivityIndicator">
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="IndicatorView">
|
||||
<Setter Property="IndicatorColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}"/>
|
||||
<Setter Property="SelectedIndicatorColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray100}}"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Border">
|
||||
<Setter Property="Stroke" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="StrokeShape" Value="Rectangle"/>
|
||||
<Setter Property="StrokeThickness" Value="1"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="BoxView">
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Button">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Primary}}" />
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="CornerRadius" Value="8"/>
|
||||
<Setter Property="Padding" Value="14,10"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="CheckBox">
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="DatePicker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Editor">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Entry">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Frame">
|
||||
<Setter Property="HasShadow" Value="False" />
|
||||
<Setter Property="CornerRadius" Value="0" />
|
||||
<Setter Property="Padding" Value="0" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ImageButton">
|
||||
<Setter Property="Opacity" Value="1" />
|
||||
<Setter Property="BorderColor" Value="Transparent"/>
|
||||
<Setter Property="BorderWidth" Value="0"/>
|
||||
<Setter Property="CornerRadius" Value="0"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="Opacity" Value="0.5" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Label">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ListView">
|
||||
<Setter Property="SeparatorColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="RefreshControlColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Picker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="TitleColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="TitleColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ProgressBar">
|
||||
<Setter Property="ProgressColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="ProgressColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="RadioButton">
|
||||
<Setter Property="BackgroundColor" Value="Transparent"/>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="RefreshView">
|
||||
<Setter Property="RefreshColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SearchBar">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="CancelButtonColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SearchHandler">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Shadow">
|
||||
<Setter Property="Radius" Value="15" />
|
||||
<Setter Property="Opacity" Value="0.5" />
|
||||
<Setter Property="Brush" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Offset" Value="10,10" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Slider">
|
||||
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SwipeItem">
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Switch">
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="ThumbColor" Value="{StaticResource White}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
<VisualState x:Name="On">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Secondary}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
<VisualState x:Name="Off">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray400}, Dark={StaticResource Gray500}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="TimePicker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent"/>
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Page" ApplyToDerivedTypes="True">
|
||||
<Setter Property="Padding" Value="0"/>
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Shell" ApplyToDerivedTypes="True">
|
||||
<Setter Property="Shell.BackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="Shell.ForegroundColor" Value="{OnPlatform WinUI={StaticResource Primary}, Default={StaticResource White}}" />
|
||||
<Setter Property="Shell.TitleColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Shell.DisabledColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="Shell.UnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="Shell.NavBarHasShadow" Value="False" />
|
||||
<Setter Property="Shell.TabBarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
|
||||
<Setter Property="Shell.TabBarForegroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Shell.TabBarTitleColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Shell.TabBarUnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="NavigationPage">
|
||||
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
|
||||
<Setter Property="IconColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="TabbedPage">
|
||||
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="UnselectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="SelectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<Style TargetType="Image" x:Key="BigStar">
|
||||
<Setter Property="Source" Value="star.png"/>
|
||||
<Setter Property="HorizontalOptions" Value="Start"/>
|
||||
<Setter Property="VerticalOptions" Value="Start"/>
|
||||
<Setter Property="Grid.Column" Value="2"/>
|
||||
<Setter Property="HeightRequest" Value="10"/>
|
||||
<Setter Property="WidthRequest" Value="10"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Image" x:Key="Star">
|
||||
<Setter Property="Source" Value="bigstar.png"/>
|
||||
<Setter Property="HorizontalOptions" Value="Start"/>
|
||||
<Setter Property="VerticalOptions" Value="Start"/>
|
||||
<Setter Property="Grid.Column" Value="2"/>
|
||||
<Setter Property="HeightRequest" Value="15"/>
|
||||
<Setter Property="WidthRequest" Value="15"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Image" x:Key="DownloadBlue">
|
||||
<Setter Property="Source" Value="download_blue.png"/>
|
||||
<Setter Property="HorizontalOptions" Value="Start"/>
|
||||
<Setter Property="VerticalOptions" Value="Start"/>
|
||||
<Setter Property="HeightRequest" Value="15"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ImageButton" x:Key="ImageRecherche">
|
||||
<Setter Property="HeightRequest" Value="97"/>
|
||||
<Setter Property="WidthRequest" Value="170"/>
|
||||
<Setter Property="Margin" Value="0,0,0,20"/>
|
||||
<Setter Property="CornerRadius" Value="10"/>
|
||||
</Style>
|
||||
|
||||
|
||||
|
||||
</ResourceDictionary>
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<?xaml-comp compile="true" ?>
|
||||
<ResourceDictionary
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
|
||||
|
||||
<Style TargetType="ActivityIndicator">
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="IndicatorView">
|
||||
<Setter Property="IndicatorColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}"/>
|
||||
<Setter Property="SelectedIndicatorColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray100}}"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Border">
|
||||
<Setter Property="Stroke" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="StrokeShape" Value="Rectangle"/>
|
||||
<Setter Property="StrokeThickness" Value="1"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="BoxView">
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Button">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Primary}}" />
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="CornerRadius" Value="8"/>
|
||||
<Setter Property="Padding" Value="14,10"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="CheckBox">
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="DatePicker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Editor">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Entry">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Frame">
|
||||
<Setter Property="HasShadow" Value="False" />
|
||||
<Setter Property="CornerRadius" Value="0" />
|
||||
<Setter Property="Padding" Value="0" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ImageButton">
|
||||
<Setter Property="Opacity" Value="1" />
|
||||
<Setter Property="BorderColor" Value="Transparent"/>
|
||||
<Setter Property="BorderWidth" Value="0"/>
|
||||
<Setter Property="CornerRadius" Value="0"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="Opacity" Value="0.5" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Label">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ListView">
|
||||
<Setter Property="SeparatorColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="RefreshControlColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Picker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="TitleColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="TitleColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ProgressBar">
|
||||
<Setter Property="ProgressColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="ProgressColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="RadioButton">
|
||||
<Setter Property="BackgroundColor" Value="Transparent"/>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="RefreshView">
|
||||
<Setter Property="RefreshColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SearchBar">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="CancelButtonColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SearchHandler">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Shadow">
|
||||
<Setter Property="Radius" Value="15" />
|
||||
<Setter Property="Opacity" Value="0.5" />
|
||||
<Setter Property="Brush" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Offset" Value="10,10" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Slider">
|
||||
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SwipeItem">
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Switch">
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="ThumbColor" Value="{StaticResource White}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
<VisualState x:Name="On">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Secondary}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
<VisualState x:Name="Off">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray400}, Dark={StaticResource Gray500}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="TimePicker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent"/>
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Page" ApplyToDerivedTypes="True">
|
||||
<Setter Property="Padding" Value="0"/>
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Shell" ApplyToDerivedTypes="True">
|
||||
<Setter Property="Shell.BackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="Shell.ForegroundColor" Value="{OnPlatform WinUI={StaticResource Primary}, Default={StaticResource White}}" />
|
||||
<Setter Property="Shell.TitleColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Shell.DisabledColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="Shell.UnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="Shell.NavBarHasShadow" Value="False" />
|
||||
<Setter Property="Shell.TabBarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
|
||||
<Setter Property="Shell.TabBarForegroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Shell.TabBarTitleColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Shell.TabBarUnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="NavigationPage">
|
||||
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
|
||||
<Setter Property="IconColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="TabbedPage">
|
||||
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="UnselectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="SelectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<Style TargetType="Image" x:Key="Stars">
|
||||
<Setter Property="Source" Value="star.png"/>
|
||||
<Setter Property="HorizontalOptions" Value="Start"/>
|
||||
<Setter Property="VerticalOptions" Value="Start"/>
|
||||
<Setter Property="Grid.Column" Value="2"/>
|
||||
<Setter Property="HeightRequest" Value="10"/>
|
||||
<Setter Property="WidthRequest" Value="10"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Image" x:Key="Star">
|
||||
<Setter Property="Source" Value="bigstar.png"/>
|
||||
<Setter Property="HorizontalOptions" Value="Start"/>
|
||||
<Setter Property="VerticalOptions" Value="Start"/>
|
||||
<Setter Property="Grid.Column" Value="2"/>
|
||||
<Setter Property="HeightRequest" Value="15"/>
|
||||
<Setter Property="WidthRequest" Value="15"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ImageButton" x:Key="ImageRecherche">
|
||||
<Setter Property="HeightRequest" Value="97"/>
|
||||
<Setter Property="WidthRequest" Value="170"/>
|
||||
<Setter Property="Margin" Value="0,0,0,20"/>
|
||||
<Setter Property="CornerRadius" Value="10"/>
|
||||
</Style>
|
||||
|
||||
|
||||
|
||||
</ResourceDictionary>
|
@ -0,0 +1,32 @@
|
||||
using GameAtlas.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GameAtlas.Stub
|
||||
{
|
||||
public class Stub : IPersistanceManager
|
||||
{
|
||||
public (List<Jeu>,List<Utilisateur>) ChargeDonnees()
|
||||
{
|
||||
List<Utilisateur> ListUsers = new List<Utilisateur>();
|
||||
List<Jeu> ListJeu = new List<Jeu>();
|
||||
Utilisateur userTest = new Utilisateur("test@gmail.com", "test", "Test1234");
|
||||
ListUsers.Add(userTest);
|
||||
Jeu TheLastOfUs = new Jeu("The last of Us Part 1","5 Fevrier 2023","Ps5 XOne Pc","dev","ed", 5, 487,"Aventure", "cover_lastofus1.png");
|
||||
Jeu ForzaHorizon = new Jeu("Forza Horizon 5", "12 Mars 2023", "Ps5", "dev", "ed", 4, 420, "Course", "cover_forzahorizon5.png");
|
||||
Jeu Test = new Jeu("The Legend of Zelda: Tears of the Kingdom", "8 Janvier 2023", "Switch Pc", "dev", "ed", 5, 250, "Aventure", "cover_zelda.png");
|
||||
ListJeu.Add(TheLastOfUs);
|
||||
ListJeu.Add(ForzaHorizon);
|
||||
ListJeu.Add(Test);
|
||||
return (ListJeu,ListUsers);
|
||||
}
|
||||
|
||||
public void SauvegardeDonnees(List<Jeu> jeux, List<Utilisateur> utilisateurs)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentView xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
x:Class="GameAtlas.Views.Composants.BoutonVoir">
|
||||
|
||||
|
||||
<Button Text="Voir" FontFamily="PTSansNarrow-Bold" FontSize="16" BackgroundColor="#FF4D00" HeightRequest="45" WidthRequest="93" Scale="0.85" CornerRadius="25" Clicked="OnVoirClicked" AnchorX="-1"/>
|
||||
|
||||
</ContentView>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentView xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
x:Class="GameAtlas.Views.Composants.BoutonVoir">
|
||||
|
||||
|
||||
<Button Text="Voir" FontFamily="PTSansNarrow-Bold" FontSize="16" BackgroundColor="#FF4D00" HeightRequest="45" WidthRequest="93" Scale="0.85" CornerRadius="25" Clicked="OnVoirClicked" />
|
||||
|
||||
</ContentView>
|
@ -1,20 +1,21 @@
|
||||
namespace GameAtlas.Views.Composants;
|
||||
|
||||
using Models;
|
||||
|
||||
public partial class BoutonVoir : ContentView
|
||||
{
|
||||
public BoutonVoir()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private async void OnVoirClicked(object sender, EventArgs e)
|
||||
{
|
||||
var selectedjeu = (sender as Button)?.BindingContext as Jeu;
|
||||
if (selectedjeu != null)
|
||||
{
|
||||
await Navigation.PushAsync(new PageJeu(selectedjeu));
|
||||
}
|
||||
}
|
||||
namespace GameAtlas.Views.Composants;
|
||||
|
||||
using GameAtlas.Models;
|
||||
|
||||
public partial class BoutonVoir : ContentView
|
||||
{
|
||||
public BoutonVoir()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private async void OnVoirClicked(object sender, EventArgs e)
|
||||
{
|
||||
var selectedjeu = (sender as Button)?.BindingContext as Jeu;
|
||||
if (selectedjeu != null)
|
||||
{
|
||||
//await Shell.Current.GoToAsync(nameof(PageJeu(selectedjeu)); ---- Ne marche pas ----
|
||||
await Navigation.PushAsync(new PageJeu(selectedjeu));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,152 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:toolkit="http://schemas.microsoft.com/dotnet/2022/maui/toolkit"
|
||||
xmlns:views="clr-namespace:GameAtlas.Views.Composants"
|
||||
x:Class="GameAtlas.Views.PageAcceuil"
|
||||
Title="ACCUEIL">
|
||||
<!-- WidthRequest="390" HeightRequest="844"> -->
|
||||
|
||||
|
||||
|
||||
<Grid x:Name="outerGrid">
|
||||
|
||||
<Grid.Background>
|
||||
<LinearGradientBrush EndPoint="1,0">
|
||||
<GradientStop Color="#DFE4FF"
|
||||
Offset="0.1" />
|
||||
<GradientStop Color="#FDF7E6"
|
||||
Offset="1.0" />
|
||||
</LinearGradientBrush>
|
||||
</Grid.Background>
|
||||
|
||||
<ScrollView VerticalScrollBarVisibility="Never">
|
||||
|
||||
<Grid
|
||||
RowDefinitions="auto, auto, auto, auto, auto, auto, *">
|
||||
|
||||
|
||||
<HorizontalStackLayout>
|
||||
<Frame Margin="10"
|
||||
BorderColor="DarkViolet"
|
||||
CornerRadius="50"
|
||||
HeightRequest="50"
|
||||
WidthRequest="50"
|
||||
IsClippedToBounds="True"
|
||||
HorizontalOptions="Start"
|
||||
VerticalOptions="Center"
|
||||
Grid.Row="1"
|
||||
/>
|
||||
|
||||
<Label
|
||||
Text="Pseudonyme"
|
||||
FontFamily="AladinRegular"
|
||||
FontSize="18"
|
||||
Grid.Row="1"
|
||||
HorizontalOptions="Start"
|
||||
VerticalOptions="Center">
|
||||
<Label.GestureRecognizers>
|
||||
<TapGestureRecognizer Tapped="OnProfil_Tapped"/>
|
||||
</Label.GestureRecognizers>
|
||||
</Label>
|
||||
|
||||
</HorizontalStackLayout>
|
||||
|
||||
<StackLayout HorizontalOptions="Center" VerticalOptions="Center" Grid.Row="2">
|
||||
<SearchBar Placeholder="Rechercher" BackgroundColor="#D9D9D9" TextColor="Black"/>
|
||||
</StackLayout>
|
||||
|
||||
<Label
|
||||
Text="Parcourir les jeux"
|
||||
FontFamily="PTSansCaption-Bold"
|
||||
FontSize="24"
|
||||
Grid.Row="3"
|
||||
Padding="25,20,0,0"
|
||||
/>
|
||||
|
||||
<ScrollView Orientation="Horizontal" Grid.Row="4" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" HorizontalScrollBarVisibility="Never">
|
||||
<HorizontalStackLayout BindableLayout.ItemsSource="{Binding ListJeux}">
|
||||
<BindableLayout.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Grid>
|
||||
<ImageButton Source="{Binding Image}" CornerRadius="15" HeightRequest="160" WidthRequest="290" Clicked="OnButtonClicked"/>
|
||||
<HorizontalStackLayout Margin="25,95,0,0" Spacing="5">
|
||||
<Image Style="{StaticResource Stars}"/>
|
||||
<Image Style="{StaticResource Stars}"/>
|
||||
<Image Style="{StaticResource Stars}"/>
|
||||
<Image Style="{StaticResource Stars}"/>
|
||||
<Image Style="{StaticResource Stars}"/>
|
||||
</HorizontalStackLayout>
|
||||
<Label Text="{Binding Nom}"
|
||||
TextColor="White"
|
||||
FontFamily="PTSansCaption-Bold"
|
||||
FontSize="12"
|
||||
Padding="25,110,0,0"/>
|
||||
<Image Source="download.png"
|
||||
HorizontalOptions="Start"
|
||||
HeightRequest="20"
|
||||
WidthRequest="20"
|
||||
Margin="23,120,0,0"/>
|
||||
<Label Text="{Binding NbTelechargement}"
|
||||
TextColor="White"
|
||||
FontFamily="PTSansCaption-Bold"
|
||||
FontSize="8"
|
||||
Padding="44,135,0,0"/>
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</BindableLayout.ItemTemplate>
|
||||
</HorizontalStackLayout>
|
||||
</ScrollView>
|
||||
|
||||
<Label
|
||||
Text="Jeux les mieux notés"
|
||||
FontFamily="PTSansCaption-Bold"
|
||||
FontSize="24"
|
||||
Grid.Row="5"
|
||||
Padding="25,25,0,25"
|
||||
/>
|
||||
|
||||
<Grid Grid.Row="6">
|
||||
|
||||
<VerticalStackLayout Spacing="40" BindableLayout.ItemsSource="{Binding ListJeux}">
|
||||
<BindableLayout.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<HorizontalStackLayout Spacing="30">
|
||||
<Image Source="{Binding Image}" HeightRequest="60" WidthRequest="100" Margin="25,0,0,0"/>
|
||||
<VerticalStackLayout Spacing="15">
|
||||
<Label Text="{Binding Nom}" FontFamily="PTSansNarrow-Bold" FontSize="15"/>
|
||||
<HorizontalStackLayout>
|
||||
<Image Style="{StaticResource Star}"/>
|
||||
<Label Text="{Binding Note}"
|
||||
TextColor="#7C7C7C"
|
||||
FontFamily="PTSansNarrow-Bold"
|
||||
FontSize="12"
|
||||
Margin="6,0,15,0"/>
|
||||
<Image Source="download_blue.png"
|
||||
HeightRequest="20"
|
||||
WidthRequest="20"
|
||||
HorizontalOptions="Start"
|
||||
VerticalOptions="Start"/>
|
||||
<Label Text="{Binding NbTelechargement}"
|
||||
TextColor="#7C7C7C"
|
||||
FontFamily="PTSansNarrow-Bold"
|
||||
FontSize="12"
|
||||
Margin="6,0,0,0"/>
|
||||
</HorizontalStackLayout>
|
||||
</VerticalStackLayout>
|
||||
|
||||
<views:BoutonVoir/>
|
||||
</HorizontalStackLayout>
|
||||
</DataTemplate>
|
||||
</BindableLayout.ItemTemplate>
|
||||
|
||||
</VerticalStackLayout>
|
||||
|
||||
</Grid>
|
||||
|
||||
</Grid>
|
||||
|
||||
</ScrollView>
|
||||
</Grid>
|
||||
|
||||
</ContentPage>
|
@ -1,22 +1,18 @@
|
||||
using Models;
|
||||
using System.Collections.ObjectModel;
|
||||
using GameAtlas.Models;
|
||||
|
||||
|
||||
namespace GameAtlas.Views;
|
||||
|
||||
/// <summary>
|
||||
/// Code-Behind pour la page d'accueil.
|
||||
/// </summary>
|
||||
|
||||
public partial class PageAcceuil : ContentPage
|
||||
{
|
||||
|
||||
|
||||
public Manager AccueilManager => (App.Current as App).MyManager;
|
||||
public Manager AccueilManager => (App.Current as App).MyManager;
|
||||
|
||||
public PageAcceuil()
|
||||
public PageAcceuil()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
BindingContext = this;
|
||||
BindingContext = AccueilManager;
|
||||
}
|
||||
|
||||
private async void OnProfil_Tapped(object sender, EventArgs e)
|
@ -0,0 +1,30 @@
|
||||
using Microsoft.Maui.Controls;
|
||||
using GameAtlas.Models;
|
||||
|
||||
namespace GameAtlas.Views;
|
||||
|
||||
public partial class PageAdmin : ContentPage
|
||||
{
|
||||
public PageAdmin()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
async void Back_Tapped(System.Object sender, Microsoft.Maui.Controls.TappedEventArgs e)
|
||||
{
|
||||
await Navigation.PopAsync();
|
||||
}
|
||||
|
||||
private async void OnButtonClicked(object sender, EventArgs e)
|
||||
{
|
||||
string nom = await DisplayPromptAsync("Informations sur le Jeu", "Quel est le Titre ?", placeholder: "GTA VI");
|
||||
string sortie = await DisplayPromptAsync("Informations sur le Jeu", "Date de Sortie", placeholder: "JJ/MM/AAAA");
|
||||
string plateformes = await DisplayPromptAsync("Informations sur le Jeu", "Plateforme(s), un espace pour séparer", placeholder: "Ex: XOne PC PS5");
|
||||
string developpeur = await DisplayPromptAsync("Informations sur le Jeu", "Développeur", placeholder: "Rockstar Games");
|
||||
string editeur = await DisplayPromptAsync("Informations sur le Jeu", "Editeur", placeholder: "Take-Two Interactive");
|
||||
string note = await DisplayPromptAsync("Informations sur le Jeu", "Note de 0 à 5", maxLength: 1, keyboard:Keyboard.Numeric, placeholder: "5");
|
||||
string nbtelechargement = await DisplayPromptAsync("Informations sur le Jeu", "Nombre de Téléchargements (en milliers, ex: 630k)", keyboard: Keyboard.Numeric, placeholder: "630");
|
||||
string genre = await DisplayPromptAsync("Informations sur le Jeu", "Genre(s), un espace pour séparer", placeholder: "Action Aventure");
|
||||
string image = await DisplayPromptAsync("Informations sur le Jeu", "Image de couverture (préférez URL finissant par .png)", placeholder: "Take-Two Interactive");
|
||||
}
|
||||
}
|
@ -1,67 +1,67 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:toolkit="http://schemas.microsoft.com/dotnet/2022/maui/toolkit"
|
||||
x:Class="GameAtlas.Views.PageConnexion"
|
||||
Title="ECRAN DE CONNEXION"
|
||||
BackgroundColor="Beige">
|
||||
<!-- WidthRequest="390" HeightRequest="844" -->
|
||||
|
||||
<VerticalStackLayout>
|
||||
|
||||
<Image Source="logo.png" WidthRequest="130" HeightRequest="130" Margin="0,60,0,0"/>
|
||||
|
||||
<Label
|
||||
Text="Se Connecter"
|
||||
Margin="0,0,0,60"
|
||||
HorizontalTextAlignment="Center"
|
||||
FontFamily="Roboto-Black"
|
||||
FontSize="24"
|
||||
/>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30" >
|
||||
<Entry x:Name="pseudo" Placeholder="Nom d'utilisateur" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E"/>
|
||||
</Border>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30" >
|
||||
<Entry x:Name="mdp" Placeholder="Mot de passe" IsPassword="True" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E" />
|
||||
</Border>
|
||||
|
||||
<Button Text="Connexion"
|
||||
VerticalOptions="Center"
|
||||
HorizontalOptions="Center"
|
||||
BackgroundColor="#FAD05D"
|
||||
TextColor="Black"
|
||||
FontFamily="Roboto-Bold"
|
||||
Margin="0,50,0,10"
|
||||
Padding="60,0,60,0"
|
||||
CornerRadius="15"
|
||||
Clicked="OnSignInClicked"
|
||||
/>
|
||||
|
||||
<HorizontalStackLayout Spacing="40" HorizontalOptions="Center">
|
||||
|
||||
<Label
|
||||
Text="Mot de Passe oublié"
|
||||
TextColor="#7392FF"
|
||||
FontSize="13"
|
||||
FontFamily="PTSansNRegular">
|
||||
<Label.GestureRecognizers>
|
||||
<TapGestureRecognizer Tapped="OnMotDePasseOublie_Tapped" />
|
||||
</Label.GestureRecognizers>
|
||||
</Label>
|
||||
|
||||
<Label
|
||||
Text="S'inscrire >"
|
||||
TextColor="#7392FF"
|
||||
FontSize="13"
|
||||
FontFamily="PTSansNBold">
|
||||
<Label.GestureRecognizers>
|
||||
<TapGestureRecognizer Tapped="OnInscrire_Tapped" />
|
||||
</Label.GestureRecognizers>
|
||||
</Label>
|
||||
|
||||
</HorizontalStackLayout>
|
||||
|
||||
</VerticalStackLayout>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:toolkit="http://schemas.microsoft.com/dotnet/2022/maui/toolkit"
|
||||
x:Class="GameAtlas.Views.PageConnexion"
|
||||
Title="ECRAN DE CONNEXION"
|
||||
BackgroundColor="Beige">
|
||||
<!-- WidthRequest="390" HeightRequest="844" -->
|
||||
|
||||
<VerticalStackLayout>
|
||||
|
||||
<Image Source="logo.png" WidthRequest="130" HeightRequest="130" Margin="0,60,0,0"/>
|
||||
|
||||
<Label
|
||||
Text="Se Connecter"
|
||||
Margin="0,0,0,60"
|
||||
HorizontalTextAlignment="Center"
|
||||
FontFamily="Roboto-Black"
|
||||
FontSize="24"
|
||||
/>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30" >
|
||||
<Entry x:Name="pseudo" Placeholder="Nom d'utilisateur" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E"/>
|
||||
</Border>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30" >
|
||||
<Entry x:Name="mdp" Placeholder="Mot de passe" IsPassword="True" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E" />
|
||||
</Border>
|
||||
|
||||
<Button Text="Connexion"
|
||||
VerticalOptions="Center"
|
||||
HorizontalOptions="Center"
|
||||
BackgroundColor="#FAD05D"
|
||||
TextColor="Black"
|
||||
FontFamily="Roboto-Bold"
|
||||
Margin="0,50,0,10"
|
||||
Padding="60,0,60,0"
|
||||
CornerRadius="15"
|
||||
Clicked="OnSignInClicked"
|
||||
/>
|
||||
|
||||
<HorizontalStackLayout Spacing="40" HorizontalOptions="Center">
|
||||
|
||||
<Label
|
||||
Text="Mot de Passe oublié"
|
||||
TextColor="#7392FF"
|
||||
FontSize="13"
|
||||
FontFamily="PTSansNRegular">
|
||||
<Label.GestureRecognizers>
|
||||
<TapGestureRecognizer Tapped="OnMotDePasseOublie_Tapped" />
|
||||
</Label.GestureRecognizers>
|
||||
</Label>
|
||||
|
||||
<Label
|
||||
Text="S'inscrire >"
|
||||
TextColor="#7392FF"
|
||||
FontSize="13"
|
||||
FontFamily="PTSansNBold">
|
||||
<Label.GestureRecognizers>
|
||||
<TapGestureRecognizer Tapped="OnInscrire_Tapped" />
|
||||
</Label.GestureRecognizers>
|
||||
</Label>
|
||||
|
||||
</HorizontalStackLayout>
|
||||
|
||||
</VerticalStackLayout>
|
||||
</ContentPage>
|
@ -0,0 +1,75 @@
|
||||
namespace GameAtlas.Views;
|
||||
|
||||
using GameAtlas.Models;
|
||||
using System.Diagnostics;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
public partial class PageConnexion : ContentPage
|
||||
{
|
||||
public int compteur { get; set; } = 0;
|
||||
|
||||
public Manager ConnexionManager => (App.Current as App).MyManager;
|
||||
public PageConnexion()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private async void OnSignInClicked(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
string username = pseudo.Text;
|
||||
string password = mdp.Text;
|
||||
|
||||
|
||||
if (string.IsNullOrWhiteSpace(username) || string.IsNullOrWhiteSpace(password))
|
||||
{
|
||||
await DisplayAlert("Erreur", "Entrez tous les champs", "Ok");
|
||||
return;
|
||||
}
|
||||
|
||||
Verification(username, password);
|
||||
await Navigation.PushAsync(new PageAcceuil());
|
||||
|
||||
}
|
||||
|
||||
private async void OnInscrire_Tapped(object sender, EventArgs e)
|
||||
{
|
||||
await Navigation.PushAsync(new PageInscription());
|
||||
}
|
||||
|
||||
private async void OnMotDePasseOublie_Tapped(object sender, EventArgs e)
|
||||
{
|
||||
await DisplayAlert("Oh non !", "Le mot de passe va te revenir à force", "Concentration");
|
||||
await DisplayAlert("Oh non !", "Encore un petit effort !", "Concentration");
|
||||
|
||||
bool reponse = await DisplayAlert("Alors ?", "Tu l'as retrouvé ce mot de passe ?", "Oui", "Non");
|
||||
if (!reponse)
|
||||
{
|
||||
await DisplayAlert("...", "Désolé on peut rien pour toi. La prochaine fois utilise un papier comme tout le monde.", "RIP");
|
||||
}
|
||||
else
|
||||
{
|
||||
await DisplayAlert("...", "C'est bien, la prochaine fois tu le notera.", "Ok");
|
||||
}
|
||||
}
|
||||
|
||||
public bool Verification(string username, string password)
|
||||
{
|
||||
foreach (Utilisateur user in ConnexionManager.Utilisateurs)
|
||||
{
|
||||
if (user.Pseudo == username)
|
||||
{
|
||||
Debug.WriteLine($"Pseudo \"{user.Pseudo}\" vérifié et valide");
|
||||
if (user.Mdp == password)
|
||||
{
|
||||
Debug.WriteLine("Mot de Passe verifié et valide");
|
||||
ConnexionManager.ConnectedUser = user;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Debug.WriteLine("La connection a echouée (pseudo ou mot de passe invalide)");
|
||||
ConnexionManager.ConnectedUser = null;
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,51 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:toolkit="http://schemas.microsoft.com/dotnet/2022/maui/toolkit"
|
||||
x:Class="GameAtlas.Views.PageInscription"
|
||||
Title="ECRAN D'INSCRIPTION"
|
||||
BackgroundColor="Beige">
|
||||
<!-- WidthRequest="390" HeightRequest="844" -->
|
||||
|
||||
<VerticalStackLayout>
|
||||
|
||||
<Image Source="logo.png" WidthRequest="130" HeightRequest="130" Margin="0,60,0,0"/>
|
||||
|
||||
<Label
|
||||
Text="Créer un Compte"
|
||||
Margin="0,0,0,60"
|
||||
HorizontalTextAlignment="Center"
|
||||
FontFamily="RobotoBlack"
|
||||
FontSize="24"
|
||||
/>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30">
|
||||
<Entry x:Name="email" Placeholder="Adresse email" Keyboard="Email" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E" />
|
||||
</Border>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30">
|
||||
<Entry x:Name="pseudo" Placeholder="Nom d'utilisateur" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E" />
|
||||
</Border>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30">
|
||||
<Entry x:Name="mdp" Placeholder="Mot de passe" IsPassword="True" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E" />
|
||||
</Border>
|
||||
|
||||
<Button Text="Sélectionner une photo de profil" TextColor="{StaticResource Black}" HorizontalOptions="Center" VerticalOptions="Center" BackgroundColor="#DFE4FF" Clicked="OnSelectPhotoClicked"/>
|
||||
|
||||
<Button Text="S'inscrire"
|
||||
VerticalOptions="Center"
|
||||
HorizontalOptions="Center"
|
||||
BackgroundColor="#FAD05D"
|
||||
TextColor="{StaticResource Black}"
|
||||
FontFamily="RobotoBold"
|
||||
Margin="0,50,0,10"
|
||||
Padding="60,0,60,0"
|
||||
CornerRadius="15"
|
||||
Clicked="OnSignUpClicked"
|
||||
/>
|
||||
|
||||
|
||||
|
||||
</VerticalStackLayout>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:toolkit="http://schemas.microsoft.com/dotnet/2022/maui/toolkit"
|
||||
x:Class="GameAtlas.Views.PageInscription"
|
||||
Title="ECRAN D'INSCRIPTION"
|
||||
BackgroundColor="Beige">
|
||||
<!-- WidthRequest="390" HeightRequest="844" -->
|
||||
|
||||
<VerticalStackLayout>
|
||||
|
||||
<Image Source="logo.png" WidthRequest="130" HeightRequest="130" Margin="0,60,0,0"/>
|
||||
|
||||
<Label
|
||||
Text="Créer un Compte"
|
||||
Margin="0,0,0,60"
|
||||
HorizontalTextAlignment="Center"
|
||||
FontFamily="RobotoBlack"
|
||||
FontSize="24"
|
||||
/>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30">
|
||||
<Entry x:Name="email" Placeholder="Adresse email" Keyboard="Email" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E" />
|
||||
</Border>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30">
|
||||
<Entry x:Name="pseudo" Placeholder="Nom d'utilisateur" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E" />
|
||||
</Border>
|
||||
|
||||
<Border StrokeShape="RoundRectangle 8" Margin="40,0,40,30">
|
||||
<Entry x:Name="mdp" Placeholder="Mot de passe" IsPassword="True" ClearButtonVisibility="WhileEditing" BackgroundColor="White" PlaceholderColor="#5E5E5E" />
|
||||
</Border>
|
||||
|
||||
<Button Text="S'inscrire"
|
||||
VerticalOptions="Center"
|
||||
HorizontalOptions="Center"
|
||||
BackgroundColor="#FAD05D"
|
||||
TextColor="Black"
|
||||
FontFamily="RobotoBold"
|
||||
Margin="0,50,0,10"
|
||||
Padding="60,0,60,0"
|
||||
CornerRadius="15"
|
||||
Clicked="OnSignUpClicked"
|
||||
/>
|
||||
|
||||
|
||||
|
||||
</VerticalStackLayout>
|
||||
</ContentPage>
|
@ -0,0 +1,88 @@
|
||||
namespace GameAtlas.Views;
|
||||
|
||||
using GameAtlas.Models;
|
||||
using GameAtlas.DataContractPersistance;
|
||||
using System.Diagnostics;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
public partial class PageInscription : ContentPage
|
||||
{
|
||||
DataContractPers PersistanceManager = new DataContractPers();
|
||||
|
||||
public Manager InscriptionManager => (App.Current as App).MyManager;
|
||||
public PageInscription()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
|
||||
private async void OnSignUpClicked(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
string mail = email.Text;
|
||||
string username = pseudo.Text;
|
||||
string password = mdp.Text;
|
||||
|
||||
|
||||
if(string.IsNullOrWhiteSpace(mail) || string.IsNullOrWhiteSpace(username) || string.IsNullOrWhiteSpace(password))
|
||||
{
|
||||
await DisplayAlert("Erreur", "Entrez tous les champs", "Ok");
|
||||
return;
|
||||
}
|
||||
|
||||
else if (!Regex.IsMatch(mail, @"^[a-zA-Z][\w\.-]*[a-zA-Z0-9]@[a-zA-Z0-9][\w\.-]*[a-zA-Z0-9]\.[a-zA-Z][a-zA-Z\.]*[a-zA-Z]$"))
|
||||
{
|
||||
await DisplayAlert("Erreur","Email non valide","Ok");
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsPasswordStrong(password) == false)
|
||||
{
|
||||
await DisplayAlert("Erreur", "Le mot de passe n'est pas assez fort", "OK");
|
||||
return;
|
||||
}
|
||||
|
||||
Utilisateur utilisateur = new Utilisateur(mail, username, password);
|
||||
InscriptionManager.AddUtilisateur(utilisateur);
|
||||
InscriptionManager.SauvegardeDonnees();
|
||||
//PersistanceManager.SauvegardeUser(utilisateur);
|
||||
Debug.WriteLine(InscriptionManager.Utilisateurs.Count);
|
||||
|
||||
await Navigation.PushAsync(new PageAcceuil());
|
||||
|
||||
|
||||
bool IsPasswordStrong(string password)
|
||||
{
|
||||
// Vérifier si le mot de passe est assez long
|
||||
if (password.Length < 8)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Vérifier si le mot de passe contient au moins une majuscule, une minuscule et un chiffre
|
||||
bool hasUppercase = false;
|
||||
bool hasLowercase = false;
|
||||
bool hasDigit = false;
|
||||
|
||||
foreach (char c in password)
|
||||
{
|
||||
if (char.IsUpper(c))
|
||||
{
|
||||
hasUppercase = true;
|
||||
}
|
||||
else if (char.IsLower(c))
|
||||
{
|
||||
hasLowercase = true;
|
||||
}
|
||||
else if (char.IsDigit(c))
|
||||
{
|
||||
hasDigit = true;
|
||||
}
|
||||
}
|
||||
|
||||
return hasUppercase && hasLowercase && hasDigit;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
using GameAtlas.Models;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GameAtlas.Views;
|
||||
|
||||
public partial class PageJeu : ContentPage
|
||||
{
|
||||
public Jeu JeuModel { get; set; }
|
||||
|
||||
public Manager JeuManager { get; set; } = new Manager();
|
||||
|
||||
public PageJeu()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
BindingContext = JeuManager;
|
||||
}
|
||||
|
||||
public PageJeu(Jeu jeu)
|
||||
{
|
||||
|
||||
JeuModel = jeu;
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
this.BindingContext = this;
|
||||
|
||||
|
||||
}
|
||||
|
||||
async void OnAddTapped(System.Object sender, Microsoft.Maui.Controls.TappedEventArgs e)
|
||||
{
|
||||
string action = await DisplayActionSheet("Choix de la liste:", "Annuler", null, "Mes Favoris", "Jeux Possédés", "Ma Wishlist");
|
||||
Debug.WriteLine("Popup Action: " + action);
|
||||
|
||||
if (action == "Mes Favoris")
|
||||
{
|
||||
JeuManager.ConnectedUser.ListeFavoris.Add(JeuModel);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
async void Back_Tapped(System.Object sender, Microsoft.Maui.Controls.TappedEventArgs e)
|
||||
{
|
||||
await Navigation.PopAsync();
|
||||
}
|
||||
}
|
@ -1,60 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:toolkit="http://schemas.microsoft.com/dotnet/2022/maui/toolkit"
|
||||
x:Class="GameAtlas.Views.PageParcourir"
|
||||
Title="ECRAN DE CONNEXION" WidthRequest="390" HeightRequest="844">
|
||||
|
||||
|
||||
<Grid>
|
||||
|
||||
<Grid.Background>
|
||||
<LinearGradientBrush EndPoint="1,0">
|
||||
<GradientStop Color="#DFE4FF"
|
||||
Offset="0.1" />
|
||||
<GradientStop Color="#FDF7E6"
|
||||
Offset="1.0" />
|
||||
</LinearGradientBrush>
|
||||
</Grid.Background>
|
||||
|
||||
<VerticalStackLayout>
|
||||
|
||||
<StackLayout Padding="0,30,0,0" HorizontalOptions="Center" VerticalOptions="Center" Grid.Row="2">
|
||||
<Frame HeightRequest="40" WidthRequest="300" CornerRadius="8">
|
||||
<SearchBar Placeholder="Rechercher" TextColor="Black" BackgroundColor="#D9D9D9" TextChanged="SearchBar_TextChanged"/>
|
||||
</Frame>
|
||||
</StackLayout>
|
||||
|
||||
<Label
|
||||
Text="Rechercher"
|
||||
FontFamily="PTSansCBold"
|
||||
FontSize="24"
|
||||
Grid.Row="3"
|
||||
Padding="25"
|
||||
/>
|
||||
|
||||
<Grid>
|
||||
<CollectionView ItemsSource="{Binding ListJeux}" Margin="25,0,25,0" VerticalScrollBarVisibility="Never" x:Name="searchResults">
|
||||
<CollectionView.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Border HeightRequest="97.5" StrokeShape="RoundRectangle 5" VerticalOptions="Start" HorizontalOptions="Center">
|
||||
<Border.Shadow>
|
||||
<Shadow Brush="Black" Offset="0,4" Radius="4" Opacity="0.4" />
|
||||
</Border.Shadow>
|
||||
<Frame HasShadow="False" HeightRequest="97.5" CornerRadius="5" IsClippedToBounds="True">
|
||||
<ImageButton HeightRequest="97.5" Source="{Binding Image}" Aspect="AspectFill" Clicked="OnGame_Tapped"/>
|
||||
</Frame>
|
||||
</Border>
|
||||
</DataTemplate>
|
||||
</CollectionView.ItemTemplate>
|
||||
<CollectionView.ItemsLayout>
|
||||
<GridItemsLayout Span="2" Orientation="Vertical" VerticalItemSpacing="30" HorizontalItemSpacing="15"/>
|
||||
</CollectionView.ItemsLayout>
|
||||
</CollectionView>
|
||||
</Grid>
|
||||
|
||||
</VerticalStackLayout>
|
||||
|
||||
</Grid>
|
||||
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:toolkit="http://schemas.microsoft.com/dotnet/2022/maui/toolkit"
|
||||
x:Class="GameAtlas.Views.PageParcourir"
|
||||
Title="ECRAN DE CONNEXION" WidthRequest="390" HeightRequest="844">
|
||||
|
||||
|
||||
<Grid x:Name="outerGrid">
|
||||
|
||||
<Grid.Background>
|
||||
<LinearGradientBrush EndPoint="1,0">
|
||||
<GradientStop Color="#DFE4FF"
|
||||
Offset="0.1" />
|
||||
<GradientStop Color="#FDF7E6"
|
||||
Offset="1.0" />
|
||||
</LinearGradientBrush>
|
||||
</Grid.Background>
|
||||
|
||||
<VerticalStackLayout>
|
||||
|
||||
|
||||
|
||||
<SearchBar Placeholder="Rechercher"
|
||||
BackgroundColor="White"
|
||||
TextColor="Black"
|
||||
HorizontalOptions="Center"
|
||||
/>
|
||||
|
||||
<Label
|
||||
Text="Rechercher"
|
||||
FontFamily="PTSansCBold"
|
||||
FontSize="24"
|
||||
Grid.Row="3"
|
||||
Padding="20"
|
||||
/>
|
||||
|
||||
<Grid>
|
||||
<CollectionView ItemsSource="{Binding ListJeux}" Margin="0,10,0,0" VerticalScrollBarVisibility="Never">
|
||||
<CollectionView.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Border HeightRequest="97.5" StrokeShape="RoundRectangle 5" VerticalOptions="Start" HorizontalOptions="Center">
|
||||
<Border.Shadow>
|
||||
<Shadow Brush="Black" Offset="0,4" Radius="4" Opacity="0.4" />
|
||||
</Border.Shadow>
|
||||
<Frame HasShadow="False" HeightRequest="97.5" CornerRadius="5" IsClippedToBounds="True">
|
||||
<ImageButton HeightRequest="97.5" Source="{Binding Image}" Aspect="AspectFill" Clicked="OnGame_Tapped"/>
|
||||
|
||||
|
||||
</Frame>
|
||||
</Border>
|
||||
</DataTemplate>
|
||||
</CollectionView.ItemTemplate>
|
||||
<CollectionView.ItemsLayout>
|
||||
<GridItemsLayout Span="2" Orientation="Vertical" VerticalItemSpacing="30" HorizontalItemSpacing="15"/>
|
||||
</CollectionView.ItemsLayout>
|
||||
</CollectionView>
|
||||
</Grid>
|
||||
|
||||
</VerticalStackLayout>
|
||||
|
||||
</Grid>
|
||||
|
||||
</ContentPage>
|
@ -0,0 +1,30 @@
|
||||
namespace GameAtlas.Views;
|
||||
|
||||
using GameAtlas.Models;
|
||||
|
||||
public partial class PageParcourir : ContentPage
|
||||
{
|
||||
|
||||
public Manager ParcourirManager => (App.Current as App).MyManager;
|
||||
public PageParcourir()
|
||||
{
|
||||
InitializeComponent();
|
||||
BindingContext = ParcourirManager;
|
||||
}
|
||||
|
||||
async void OnGame_Tapped(System.Object sender, EventArgs e)
|
||||
{
|
||||
var selectedjeu = (sender as ImageButton)?.BindingContext as Jeu;
|
||||
if (selectedjeu != null)
|
||||
{
|
||||
//await Shell.Current.GoToAsync(nameof(PageJeu(selectedjeu)); ---- Ne marche pas ----
|
||||
await Navigation.PushAsync(new PageJeu(selectedjeu));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
async void Back_Tapped(System.Object sender, Microsoft.Maui.Controls.TappedEventArgs e)
|
||||
{
|
||||
await Navigation.PopAsync();
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
using GameAtlas.Models;
|
||||
|
||||
namespace GameAtlas.Views;
|
||||
|
||||
public partial class PageProfil : ContentPage
|
||||
{
|
||||
public Manager ProfilManager => (App.Current as App).MyManager;
|
||||
public PageProfil()
|
||||
{
|
||||
InitializeComponent();
|
||||
BindingContext = ProfilManager;
|
||||
}
|
||||
|
||||
async void OnGame_Tapped(System.Object sender, Microsoft.Maui.Controls.TappedEventArgs e)
|
||||
{
|
||||
await Shell.Current.GoToAsync(nameof(PageJeu));
|
||||
}
|
||||
|
||||
async void OnAdmin_Tapped(System.Object sender, Microsoft.Maui.Controls.TappedEventArgs e)
|
||||
{
|
||||
await Shell.Current.GoToAsync(nameof(PageAdmin));
|
||||
}
|
||||
}
|
@ -1,661 +0,0 @@
|
||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|