namespace Models.Game;

public class Player
{
    /// <summary>
    /// It is he pseudo of the player.
    /// </summary>
    public string Pseudo { get; private set; }

    /// <summary>
    /// It is the profile picture of the player.
    /// </summary>
    public string ProfilePicture { get; private set; }

    /// <summary>
    /// It is the creation date of the player.
    /// </summary>
    public string? CreationDate { get; private set; }

    /// <summary>
    /// It tells when was the last time the player played.
    /// </summary>
    public string? LastPlayed { get; private set; }

    /// <summary>
    /// Constructor with default values.
    /// </summary>
    public Player()
    {
        Pseudo = "Player";
        ProfilePicture = "DefaultProfilePicture";
    }

    /// <summary>
    /// Construct a new instance of Player with specified pseudo and profile picture.
    /// </summary>
    /// <param name="pseudo">The pseudo of the player.</param>
    /// <param name="profilePicture">The profile picture of the player.</param>
    public Player(string pseudo, string profilePicture = "DefaultProfilePicture")
    {
        Pseudo = pseudo;
        ProfilePicture = profilePicture;
    }

    /// <summary>
    /// Chooses the operation for the player.
    /// </summary>
    /// <returns>The chosen operation.</returns>
    public Operation ChooseOperation()
    {
        return Operation.LOWER;
    }

    /// <summary>
    /// Redefine the equal operation between player.
    /// </summary>
    /// <param name="obj">The object to compare with the current player.</param>
    /// <returns>true if the specified object is equal to the current player; otherwise, false.</returns>
    public override bool Equals(object? obj)
    {
        if (obj == null || GetType() != obj.GetType())
        {
            return false;
        }
        Player c = (Player)obj;
        return (Pseudo == c.Pseudo);
    }

    /// <summary>
    /// Returns the hash code for the current player, in order for the Equals operation to work
    /// </summary>
    /// <returns>The hash code for the current player.</returns>
    public override int GetHashCode()
    {
        return Pseudo.GetHashCode();
    }
}