fixe bug
continuous-integration/drone/push Build is failing Details

pull/99/head
Lucas DUFLOT 11 months ago
parent 6aa9e768e9
commit 32f7516c5a

@ -185,7 +185,7 @@ namespace Models.Game
if (UsedMap.Boards[i].Value != null)
return false;
UsedMap.Boards[i].Value = result;
BoardUpdated?.Invoke(this, new BoardsUpdateEventArgs(UsedMap.Boards));
BoardUpdated?.Invoke(this, new BoardsUpdateEventArgs(UsedMap.Boards.ToList()));
return true;
}
}
@ -281,7 +281,7 @@ namespace Models.Game
foreach(var cells in UsedMap.Boards)
{
GameRules.IsZoneValidAndAddToZones(cells, UsedMap);
AddToRopePath(cells, GameRules.EveryAdjacentCells(cells, UsedMap.Boards));
AddToRopePath(cells, GameRules.EveryAdjacentCells(cells, UsedMap.Boards.ToList()));
}
int? points = GameRules.FinalCalculusOfZones(UsedMap.Zones);
for (int i = 0; i < UsedMap.RopePaths.Count; i++)

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