Merge règles chemin de corde
continuous-integration/drone/push Build is failing Details

pull/64/head
Rémi LAVERGNE 11 months ago
commit 3dfd11a8c2

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading.Tasks.Dataflow;
using Models.Events;
using Models.Rules;
@ -75,14 +76,40 @@ namespace Models.Game
playerChoice.Value = result;
}
}
/*
public void AddToRopePath(Cell cell)
public void AddToRopePath(Cell playerChoice, List<List<Cell>> ropePaths,Cell adjacente)
{
if (GameRules.IsRopePath(cell, ropePaths)) return;
List<List<Cell>> possiblePaths;
// {adjacentes} ne doit pas etre egale a {playerChoice}
if (adjacente.Value == playerChoice.Value) return;
// {adjacentes} doit etre croissant ou decroissant
if ((adjacente.Value - playerChoice.Value > 1) || (adjacente.Value - playerChoice.Value < -1)) return;
// Un nombre ne peut appartenir qu'a un seul chemin de corde
foreach (List<Cell> paths in ropePaths)
{
foreach (var cells in paths)
{
if (adjacente.X == cells.X && adjacente.Y == adjacente.Y)
{
possiblePaths.Add(paths);
}
}
}
// Si {ropePaths} est vide, il faut alors creer un chemin de corde entre {playerChoice}
if (ropePaths.Count == 0)
{
}
}
*/
public void InitializeGame()
{
@ -107,5 +134,6 @@ namespace Models.Game
await Task.Delay(1000); // 1 seconde
}
}
}
}

@ -19,6 +19,11 @@ namespace Models.Rules
return true;
}
public bool ropePathCellIsValid (Cell choosenCell, Cell targetCell)
{
if (Math.Abs(choosenCell.Value - targetCell.Value )
}
public bool NearCellIsValid(Cell choosenCell, List<Cell> cells)
{

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