Ajout d'ébauches de tests pour GameTests mais non fonctionnelles (check pour utiliser reflection)

pull/91/head
Remi NEVEU 11 months ago committed by Rémi LAVERGNE
parent 407ded9e14
commit 45f1429886

@ -0,0 +1,96 @@
namespace Tests;
using Models.Game;
using System.Reflection;
using static System.Type;
public class GameTests
{
[Fact]
public void Game_Initialization_SetsPlayer()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var game = new Game(player, map);
Assert.Equal(player, game.CurrentPlayer);
}
[Fact]
public void Initialize_Turn_1()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
Game test = new Game(player, map);
typeof(Game).GetProperty("Turn").SetValue(test, 1);
var result = test.GetResult();
Assert.Equal(typeof(Game).GetProperty("Turn").GetValue(test.Turn), 1);
}
/*
[Fact]
public void Game_Initialization_SetsMap()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var game = new Game(player, map);
Assert.Equal(map, game.UsedMap);
}
[Fact]
public void Game_Initialization_SetsDice()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var game = new Game(player, map);
Assert.NotNull(game.Dice1);
Assert.NotNull(game.Dice2);
}
[Fact]
public void Game_Initialization_SetsGameRules()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var game = new Game(player, map);
Assert.NotNull(game.GameRules);
}
[Fact]
public void RollAllDice_RollsAllDice()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var game = new Game(player, map);
game.RollAllDice();
Assert.True(game.Dice1.Value >= 0 && game.Dice1.Value <= 5);
Assert.True(game.Dice2.Value >= 1 && game.Dice2.Value <= 6);
}
[Fact]
public void MarkOperationAsChecked_Check_Well()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var game = new Game(player, map);
game.MarkOperationAsChecked(Operation.LOWER);
Assert.True(game.UsedMap.OperationGrid[0].IsChecked);
}
*/
}
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