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@ -0,0 +1,96 @@
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namespace Tests;
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using Models.Game;
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using System.Reflection;
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using static System.Type;
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public class GameTests
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{
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[Fact]
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public void Game_Initialization_SetsPlayer()
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{
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Player player = new Player("test_player");
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Map map = new Map("test_background");
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var game = new Game(player, map);
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Assert.Equal(player, game.CurrentPlayer);
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}
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[Fact]
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public void Initialize_Turn_1()
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{
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Player player = new Player("test_player");
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Map map = new Map("test_background");
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Game test = new Game(player, map);
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typeof(Game).GetProperty("Turn").SetValue(test, 1);
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var result = test.GetResult();
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Assert.Equal(typeof(Game).GetProperty("Turn").GetValue(test.Turn), 1);
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}
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/*
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[Fact]
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public void Game_Initialization_SetsMap()
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{
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Player player = new Player("test_player");
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Map map = new Map("test_background");
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var game = new Game(player, map);
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Assert.Equal(map, game.UsedMap);
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}
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[Fact]
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public void Game_Initialization_SetsDice()
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{
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Player player = new Player("test_player");
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Map map = new Map("test_background");
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var game = new Game(player, map);
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Assert.NotNull(game.Dice1);
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Assert.NotNull(game.Dice2);
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}
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[Fact]
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public void Game_Initialization_SetsGameRules()
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{
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Player player = new Player("test_player");
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Map map = new Map("test_background");
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var game = new Game(player, map);
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Assert.NotNull(game.GameRules);
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}
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[Fact]
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public void RollAllDice_RollsAllDice()
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{
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Player player = new Player("test_player");
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Map map = new Map("test_background");
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var game = new Game(player, map);
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game.RollAllDice();
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Assert.True(game.Dice1.Value >= 0 && game.Dice1.Value <= 5);
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Assert.True(game.Dice2.Value >= 1 && game.Dice2.Value <= 6);
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}
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[Fact]
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public void MarkOperationAsChecked_Check_Well()
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{
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Player player = new Player("test_player");
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Map map = new Map("test_background");
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var game = new Game(player, map);
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game.MarkOperationAsChecked(Operation.LOWER);
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Assert.True(game.UsedMap.OperationGrid[0].IsChecked);
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}
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*/
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}
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