⚙️ Ajout des tests restants pour Game.cs

pull/91/head
Rémi LAVERGNE 11 months ago
parent 756764f8ce
commit 6bbf5c147a
No known key found for this signature in database
GPG Key ID: 7BCBAE9031E39160

@ -17,6 +17,22 @@ public class GameTests
_game = new Game(_mockPersistence.Object);
}
private void SetDiceValues(Game game, int value1, int value2)
{
var dice1Field = typeof(Game).GetProperty("Dice1", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
var dice2Field = typeof(Game).GetProperty("Dice2", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
if (dice1Field != null && dice2Field != null)
{
var dice1 = (Dice)dice1Field?.GetValue(game)!;
var dice2 = (Dice)dice2Field?.GetValue(game)!;
var valueField = typeof(Dice).GetField("_value", BindingFlags.Instance | BindingFlags.NonPublic);
valueField?.SetValue(dice1, value1);
valueField?.SetValue(dice2, value2);
}
}
[Fact]
public void AddPlayer_ShouldAddPlayerToList()
{
@ -30,7 +46,7 @@ public class GameTests
[Fact]
public void AddGame_ShouldAddGameToList()
{
var game = new Game(new Player(), new Map("test_background"));
var game = new Game(_mockPersistence.Object);
_game.AddGame(game);
@ -61,7 +77,7 @@ public class GameTests
public void LoadData_ShouldLoadDataFromPersistence()
{
var players = new List<Player> { new Player() };
var games = new List<Game> { new Game(new Player(), new Map("test_background")) };
var games = new List<Game> { new Game(_mockPersistence.Object) };
var maps = new List<Map> { new Map("test_background") };
var bestScores = new List<BestScore> { new BestScore(1, 26) };
@ -75,68 +91,156 @@ public class GameTests
Assert.Equal(bestScores, _game.BestScores);
}
/*
[Fact]
public void Game_Initialization_SetsMap()
public void SaveData_ShouldCallPersistenceSaveData()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
_game.SaveData();
var game = new Game(player, map);
_mockPersistence.Verify(p => p.SaveData(_game.Players, _game.Games, _game.Maps, _game.BestScores), Times.Once); // Times.Once is to verify if the method is called exactly one time
}
Assert.Equal(map, game.UsedMap);
[Fact]
public void InitializeGame_ShouldInitializeGameAndNotTriggerEventWhenNotStarted()
{
var player = new Player();
var map = new Map("test_background");
bool eventTriggered = false;
_game.GameStarted += (sender, args) =>
{
eventTriggered = true;
};
_game.InitializeGame(map, player, false);
Assert.False(eventTriggered);
Assert.False(_game.IsRunning);
Assert.Equal(map, _game.UsedMap);
Assert.Equal(player, _game.CurrentPlayer);
}
[Fact]
public void Game_Initialization_SetsDice()
public void InitializeGame_ShouldInitializeGameAndTriggerEventWhenStarted()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var player = new Player();
var map = new Map("test_background");
bool eventTriggered = false;
_game.GameEnded += (sender, args) =>
{
eventTriggered = true;
};
_game.InitializeGame(map, player, true);
Assert.True(eventTriggered);
Assert.False(_game.IsRunning);
Assert.Equal(map, _game.UsedMap);
Assert.Equal(player, _game.CurrentPlayer);
}
[Theory]
[InlineData(Operation.ADDITION, 3, 4, 7)]
[InlineData(Operation.SUBTRACTION, 6, 4, 2)]
[InlineData(Operation.MULTIPLICATION, 2, 3, 6)]
[InlineData(Operation.LOWER, 1, 4, 1)]
[InlineData(Operation.HIGHER, 2, 5, 5)]
public void HandlePlayerOperation_ShouldPerformCorrectOperationAndTriggerEvent(Operation operation, int value1, int value2, int expectedResult)
{
var player = new Player();
var map = new Map("background");
_game.InitializeGame(map, player, false);
bool eventTriggered = false;
int actualResult = 0;
_game.OperationChosen += (sender, args) =>
{
eventTriggered = true;
actualResult = args.Result;
};
var game = new Game(player, map);
SetDiceValues(_game, value1, value2);
Assert.NotNull(game.Dice1);
Assert.NotNull(game.Dice2);
_game.HandlePlayerOperation(operation);
Assert.True(eventTriggered);
Assert.Equal(expectedResult, actualResult);
}
[Fact]
public void Game_Initialization_SetsGameRules()
public void Game_Initialization_SetsMap()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var player = new Player("test_player");
var map = new Map("background");
var game = new Game(player, map);
_game.InitializeGame(map, player);
Assert.NotNull(game.GameRules);
Assert.Equal(map, _game.UsedMap);
}
[Fact]
public void Game_Initialization_SetsPlayer()
{
var player = new Player("test_player");
var map = new Map("background");
_game.InitializeGame(map, player);
Assert.Equal(player, _game.CurrentPlayer);
}
[Fact]
public void RollAllDice_RollsAllDice()
public void Game_Initialization_SetsDice()
{
Player player = new Player("test_player");
Player player = new Player();
Map map = new Map("test_background");
var game = new Game(player, map);
_game.InitializeGame(map, player);
game.RollAllDice();
Assert.NotNull(_game.Dice1);
Assert.NotNull(_game.Dice2);
}
Assert.True(game.Dice1.Value >= 0 && game.Dice1.Value <= 5);
Assert.True(game.Dice2.Value >= 1 && game.Dice2.Value <= 6);
[Fact]
public void Game_Initialization_SetsGameRules()
{
var game = new Game(_mockPersistence.Object);
Assert.NotNull(game.GameRules);
}
[Fact]
public void MarkOperationAsChecked_Check_Well()
{
Player player = new Player("test_player");
Map map = new Map("test_background");
var player = new Player();
var map = new Map("test_background");
var game = new Game(player, map);
_game.InitializeGame(map, player);
game.MarkOperationAsChecked(Operation.LOWER);
// Use of reflection to call private method
var methodInfo = typeof(Game).GetMethod("MarkOperationAsChecked", BindingFlags.NonPublic | BindingFlags.Instance);
Assert.NotNull(methodInfo);
var operation = Operation.ADDITION;
Assert.True(game.UsedMap.OperationGrid[0].IsChecked);
}
*/
methodInfo.Invoke(_game, new object[] { operation });
int operationIndex = (int)operation;
int operationsPerType = 4;
bool isChecked = false;
for (int i = operationIndex * operationsPerType; i < (operationIndex + 1) * operationsPerType; i++)
{
if (_game.UsedMap.OperationGrid[i].IsChecked)
{
isChecked = true;
break;
}
}
Assert.True(isChecked);
}
}

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