Documentation de méthodes & évenements
continuous-integration/drone/push Build is failing Details

pull/64/head
Rémi LAVERGNE 11 months ago
parent 08589876ce
commit 70c62923f6
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@ -45,6 +45,17 @@ namespace Models.Game
Dice2.Roll();
}
/// <summary>
/// Performs an operation on the values of two dice based on the provided operation.
/// </summary>
/// <param name="o">The operation to perform. This can be LOWER, HIGHER, SUBTRACTION, ADDITION, or MULTIPLICATION.</param>
/// <returns>
/// The result of the operation. If the operation is LOWER or HIGHER, it returns the lower or higher value of the two dice respectively.
/// If the operation is SUBTRACTION, it returns the difference between the higher and lower value of the two dice.
/// If the operation is ADDITION, it returns the sum of the values of the two dice.
/// If the operation is MULTIPLICATION, it returns the product of the values of the two dice.
/// If the operation is not one of the operations, it throws an ArgumentOutOfRangeException.
/// </returns>
public int ResultOperation(Operation o)
{
switch (o)
@ -65,7 +76,7 @@ namespace Models.Game
return Dice2.Value * Dice1.Value;
default:
return 0;
throw new ArgumentOutOfRangeException();
}
}
@ -83,13 +94,16 @@ namespace Models.Game
}
/// <summary>
/// Initializes the game.
/// </summary>
public void InitializeGame()
{
_isRunning = true;
GameStarted?.Invoke(this, new GameStartedEventArgs(CurrentPlayer));
GameLoop();
}
private async void GameLoop()
{

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