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@ -4,6 +4,7 @@ using Models.Game;
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using Models.Interfaces;
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using System.Reflection;
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using static System.Type;
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using Xunit.Abstractions;
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namespace Tests;
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@ -452,29 +453,49 @@ public class GameTests
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var player = new Player("test_player", "DefaultProfilePicture");
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var map = new Map("test_name", "test_background.png");
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_game.InitializeGame(map, player);
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var methodInfo = typeof(Game).GetMethod("AddToRopePath", BindingFlags.NonPublic | BindingFlags.Instance);
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Assert.NotNull(methodInfo);
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_game.UsedMap.Boards[0].Valid = true;
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_game.UsedMap.Boards[1].Valid = true;
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_game.UsedMap.Boards[2].Valid = true;
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_game.UsedMap.Boards[3].Valid = true;
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_game.UsedMap.Boards[0].Value = 0;
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methodInfo.Invoke(_game, new object[] { _game.UsedMap.Boards[0], _game.GameRules.EveryAdjacentCells(_game.UsedMap.Boards[0], _game.UsedMap.Boards.ToList()) });
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_game.UsedMap.Boards[1].Value = 1;
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methodInfo.Invoke(_game, new object[] { _game.UsedMap.Boards[1], _game.GameRules.EveryAdjacentCells(_game.UsedMap.Boards[1], _game.UsedMap.Boards.ToList()) });
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_game.UsedMap.Boards[2].Value = 2;
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methodInfo.Invoke(_game, new object[] { _game.UsedMap.Boards[2], _game.GameRules.EveryAdjacentCells(_game.UsedMap.Boards[2], _game.UsedMap.Boards.ToList()) });
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_game.UsedMap.Boards[3].Value = 5;
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_game.PutPenaltyForLostCells(_game.UsedMap.Boards);
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Assert.True(_game.UsedMap.Boards[3].Penalty);
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Assert.Equal(3, _game.CalculusOfPenalty(_game.UsedMap.Boards));
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}
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[Fact]
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public void CalculusOfPenalty_ReallyCalculusPenalty_ForZonesAndDangerousCellsAndOverTwelve()
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{
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var player = new Player("test_player", "DefaultProfilePicture");
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var map = new Map("test_name", "test_background.png");
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_game.InitializeGame(map, player);
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_game.UsedMap.Boards[7].Valid = true;
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_game.UsedMap.Boards[8].Valid = true;
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_game.UsedMap.Boards[9].Valid = true;
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_game.UsedMap.Boards[10].Valid = true;
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_game.UsedMap.Boards[11].Valid = true;
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_game.UsedMap.Boards[12].Valid = true;
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_game.UsedMap.Boards[13].Valid = true;
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_game.UsedMap.Boards[0].Value = 0;
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_game.UsedMap.Boards[1].Value = 1;
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_game.UsedMap.Boards[2].Value = 2;
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_game.UsedMap.Boards[8].Value = 5;
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_game.UsedMap.Boards[7].Value = 5;
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_game.UsedMap.Boards[9].Value = 5;
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_game.UsedMap.Boards[10].Value = 6;
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_game.UsedMap.Boards[11].IsDangerous = true;
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_game.UsedMap.Boards[12].Value = 13; //One penalty because it is over 12
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_game.UsedMap.Boards[13].Value = 9; //One penalty because it is lost
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_game.UsedMap.Boards[10].Value = 2; // 1,3 // penalty
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_game.UsedMap.Boards[7].Value = 5; // 1,0
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_game.UsedMap.Boards[8].Value = 5; // 1,1
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_game.UsedMap.Boards[9].Value = 5; // 1,2
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var place = typeof(Game).GetMethod("PlaceResult", BindingFlags.NonPublic | BindingFlags.Instance);
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Assert.NotNull(place);
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@ -485,21 +506,20 @@ public class GameTests
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cell.IsDangerous = true;
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place.Invoke(_game, new object[] { cell, 7 }); //One penalty
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var methodInfo = typeof(Game).GetMethod("AddToRopePath", BindingFlags.NonPublic | BindingFlags.Instance);
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Assert.NotNull(methodInfo);
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var othercell = new Cell(1, 5);
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cell.Value = 14;
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cell.Valid = true;
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place.Invoke(_game, new object[] { othercell, 14 });
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foreach (var cells in _game.UsedMap.Boards.ToList())
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{
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_game.GameRules.IsZoneValidAndAddToZones(cells, _game.UsedMap);
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methodInfo.Invoke(_game, new object[] { cells, _game.GameRules.EveryAdjacentCells(cells, _game.UsedMap.Boards.ToList()) });
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}
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_game.PutPenaltyForLostCells(_game.UsedMap.Boards);
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Assert.True(_game.UsedMap.Boards[10].Penalty);
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Assert.True(_game.UsedMap.Boards[11].Penalty);
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Assert.True(_game.UsedMap.Boards[12].Penalty);
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Assert.Equal(9, _game.CalculusOfPenalty(_game.UsedMap.Boards));
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}
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