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82 lines
2.6 KiB
82 lines
2.6 KiB
namespace Models.Game
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{
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/// <summary>
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/// Represents a player in the game.
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/// </summary>
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public class Player
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{
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/// <summary>
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/// It is he pseudo of the player.
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/// </summary>
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public string Pseudo { get; private set; }
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/// <summary>
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/// It is the profile picture of the player.
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/// </summary>
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public string ProfilePicture { get; private set; }
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/// <summary>
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/// It is the creation date of the player.
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/// </summary>
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public string? CreationDate { get; private set; }
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/// <summary>
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/// It tells when was the last time the player played.
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/// </summary>
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public string? LastPlayed { get; private set; }
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/// <summary>
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/// Constructor with default values.
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/// </summary>
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public Player()
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{
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Pseudo = "Player";
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ProfilePicture = "DefaultProfilePicture";
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}
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/// <summary>
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/// Construct a new instance of Player with specified pseudo and profile picture.
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/// </summary>
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/// <param name="pseudo">The pseudo of the player.</param>
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/// <param name="profilePicture">The profile picture of the player.</param>
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public Player(string pseudo, string profilePicture = "DefaultProfilePicture")
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{
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Pseudo = pseudo;
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ProfilePicture = profilePicture;
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}
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/// <summary>
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/// Chooses the operation for the player.
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/// </summary>
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/// <returns>The chosen operation.</returns>
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public Operation ChooseOperation()
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{
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return Operation.LOWER;
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}
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/// <summary>
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/// Redefine the equal operation between player.
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/// </summary>
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/// <param name="obj">The object to compare with the current player.</param>
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/// <returns>true if the specified object is equal to the current player; otherwise, false.</returns>
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public override bool Equals(object? obj)
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{
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if (obj == null || GetType() != obj.GetType())
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{
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return false;
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}
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Player c = (Player)obj;
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return (Pseudo == c.Pseudo);
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}
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/// <summary>
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/// Returns the hash code for the current player, in order for the Equals operation to work
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/// </summary>
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/// <returns>The hash code for the current player.</returns>
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public override int GetHashCode()
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{
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return Pseudo.GetHashCode();
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}
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}
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} |