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Trek-12/source/Trek-12/ConsoleApp/Program.cs

129 lines
2.9 KiB

// See https://aka.ms/new-console-template for more information
using Models;
using Models.Game;
using Models.Rules;
Cell pos01 = new Cell(0,0);
Cell pos02 = new Cell(1,0);
Cell pos03 = new Cell(2,0);
Cell pos04 = new Cell(3,0);
Cell pos05 = new Cell(4,0); //4
Cell pos11 = new Cell(0, 1);
Cell pos12 = new Cell(1, 1);
Cell pos13 = new Cell(2, 1); //8
Cell pos14 = new Cell(3, 1);
Cell pos15 = new Cell(4, 1); //4
Cell pos21 = new Cell(0, 2); //8
Cell pos22 = new Cell(1, 2);
Cell pos23 = new Cell(2, 2);
Cell pos24 = new Cell(3, 2);
Cell pos25 = new Cell(4, 2); //4
Cell pos31 = new Cell(0, 3); //8
Cell pos32 = new Cell(1, 3);
Cell pos33 = new Cell(2, 3);
Cell pos34 = new Cell(3, 3);
Cell pos35 = new Cell(4, 3); //4
List<Cell> list = new List<Cell>();
list.Add(pos01);
list.Add(pos02);
list.Add(pos03);
list.Add(pos04);
list.Add(pos05);
list.Add(pos11);
list.Add(pos12);
list.Add(pos13);
list.Add(pos14);
list.Add(pos15);
list.Add(pos21);
list.Add(pos22);
list.Add(pos23);
list.Add(pos24);
list.Add(pos25);
list.Add(pos31);
list.Add(pos32);
list.Add(pos33);
list.Add(pos34);
list.Add(pos35);
Player p2 = new Player("Luka");
Game game = new Game(p2, new Map("background"));
game.UsedMap.Boards = list;
game.PlaceResult(pos02, 5);
game.PlaceResult(pos03, 5);
game.PlaceResult(pos32, 5);
game.PlaceResult(pos31, 8);
game.PlaceResult(pos21, 8);
game.PlaceResult(pos21, 8);
game.PlaceResult(pos13, 8);
game.PlaceResult(pos05, 4);
game.PlaceResult(pos15, 4);
game.PlaceResult(pos25, 4);
game.PlaceResult(pos35, 4);
int cpt = 0;
/*
foreach (var item in game.UsedMap.Boards)
{
Console.Write(" | ");
Console.Write(item.Value);
cpt++;
if (cpt % 4 == 0) Console.Write(" |\n");
}
*/
for (int i = 0; i<game.UsedMap.Boards.Count; i++)
{
Console.Write(" | ");
Console.Write(game.UsedMap.Boards[i].Value);
cpt++;
if (cpt % 5 == 0) Console.Write(" |\n");
}
game.GameRules.IsZoneValidAndAddToZones(pos02, game.UsedMap);
game.GameRules.IsZoneValidAndAddToZones(pos13, game.UsedMap);
game.GameRules.IsZoneValidAndAddToZones(pos31, game.UsedMap);
game.GameRules.IsZoneValidAndAddToZones(pos13, game.UsedMap);
//foreach(var oui in game.GameRules.EveryAdjacentCells(pos13, game.UsedMap.Boards)) //du débug
//{
// Console.WriteLine(oui.Value);
//}
game.GameRules.IsZoneValidAndAddToZones(pos32, game.UsedMap);
game.GameRules.IsZoneValidAndAddToZones(pos33, game.UsedMap);
game.GameRules.IsZoneValidAndAddToZones(pos05, game.UsedMap);
game.GameRules.IsZoneValidAndAddToZones(pos15, game.UsedMap);
game.GameRules.IsZoneValidAndAddToZones(pos25, game.UsedMap);
game.GameRules.IsZoneValidAndAddToZones(pos35, game.UsedMap);
//affichage des zones
foreach (var item in game.UsedMap.Zones)
{
foreach (var cell in item)
{
Console.WriteLine(cell.Value);
}
Console.Write(" |\n");
}
Console.WriteLine(game.GameRules.FinalCalculusOfZones(game.UsedMap.Zones));