You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 lines
2.9 KiB
129 lines
2.9 KiB
// See https://aka.ms/new-console-template for more information
|
|
|
|
|
|
|
|
using Models;
|
|
using Models.Game;
|
|
using Models.Rules;
|
|
|
|
|
|
Cell pos01 = new Cell(0,0);
|
|
Cell pos02 = new Cell(1,0);
|
|
Cell pos03 = new Cell(2,0);
|
|
Cell pos04 = new Cell(3,0);
|
|
Cell pos05 = new Cell(4,0); //4
|
|
|
|
Cell pos11 = new Cell(0, 1);
|
|
Cell pos12 = new Cell(1, 1);
|
|
Cell pos13 = new Cell(2, 1); //8
|
|
Cell pos14 = new Cell(3, 1);
|
|
Cell pos15 = new Cell(4, 1); //4
|
|
|
|
Cell pos21 = new Cell(0, 2); //8
|
|
Cell pos22 = new Cell(1, 2);
|
|
Cell pos23 = new Cell(2, 2);
|
|
Cell pos24 = new Cell(3, 2);
|
|
Cell pos25 = new Cell(4, 2); //4
|
|
|
|
Cell pos31 = new Cell(0, 3); //8
|
|
Cell pos32 = new Cell(1, 3);
|
|
Cell pos33 = new Cell(2, 3);
|
|
Cell pos34 = new Cell(3, 3);
|
|
Cell pos35 = new Cell(4, 3); //4
|
|
|
|
|
|
List<Cell> list = new List<Cell>();
|
|
list.Add(pos01);
|
|
list.Add(pos02);
|
|
list.Add(pos03);
|
|
list.Add(pos04);
|
|
list.Add(pos05);
|
|
|
|
list.Add(pos11);
|
|
list.Add(pos12);
|
|
list.Add(pos13);
|
|
list.Add(pos14);
|
|
list.Add(pos15);
|
|
|
|
list.Add(pos21);
|
|
list.Add(pos22);
|
|
list.Add(pos23);
|
|
list.Add(pos24);
|
|
list.Add(pos25);
|
|
|
|
list.Add(pos31);
|
|
list.Add(pos32);
|
|
list.Add(pos33);
|
|
list.Add(pos34);
|
|
list.Add(pos35);
|
|
|
|
Player p2 = new Player("Luka");
|
|
|
|
Game game = new Game(p2, new Map("background"));
|
|
|
|
game.UsedMap.Boards = list;
|
|
|
|
game.PlaceResult(pos02, 5);
|
|
game.PlaceResult(pos03, 5);
|
|
game.PlaceResult(pos32, 5);
|
|
|
|
game.PlaceResult(pos31, 8);
|
|
game.PlaceResult(pos21, 8);
|
|
game.PlaceResult(pos21, 8);
|
|
game.PlaceResult(pos13, 8);
|
|
|
|
game.PlaceResult(pos05, 4);
|
|
game.PlaceResult(pos15, 4);
|
|
game.PlaceResult(pos25, 4);
|
|
game.PlaceResult(pos35, 4);
|
|
|
|
int cpt = 0;
|
|
/*
|
|
foreach (var item in game.UsedMap.Boards)
|
|
{
|
|
Console.Write(" | ");
|
|
Console.Write(item.Value);
|
|
cpt++;
|
|
if (cpt % 4 == 0) Console.Write(" |\n");
|
|
}
|
|
*/
|
|
|
|
for (int i = 0; i<game.UsedMap.Boards.Count; i++)
|
|
{
|
|
Console.Write(" | ");
|
|
Console.Write(game.UsedMap.Boards[i].Value);
|
|
cpt++;
|
|
if (cpt % 5 == 0) Console.Write(" |\n");
|
|
}
|
|
|
|
game.GameRules.IsZoneValidAndAddToZones(pos02, game.UsedMap);
|
|
|
|
game.GameRules.IsZoneValidAndAddToZones(pos13, game.UsedMap);
|
|
game.GameRules.IsZoneValidAndAddToZones(pos31, game.UsedMap);
|
|
game.GameRules.IsZoneValidAndAddToZones(pos13, game.UsedMap);
|
|
|
|
//foreach(var oui in game.GameRules.EveryAdjacentCells(pos13, game.UsedMap.Boards)) //du débug
|
|
//{
|
|
// Console.WriteLine(oui.Value);
|
|
//}
|
|
|
|
game.GameRules.IsZoneValidAndAddToZones(pos32, game.UsedMap);
|
|
game.GameRules.IsZoneValidAndAddToZones(pos33, game.UsedMap);
|
|
|
|
game.GameRules.IsZoneValidAndAddToZones(pos05, game.UsedMap);
|
|
game.GameRules.IsZoneValidAndAddToZones(pos15, game.UsedMap);
|
|
game.GameRules.IsZoneValidAndAddToZones(pos25, game.UsedMap);
|
|
game.GameRules.IsZoneValidAndAddToZones(pos35, game.UsedMap);
|
|
|
|
|
|
//affichage des zones
|
|
foreach (var item in game.UsedMap.Zones)
|
|
{
|
|
foreach (var cell in item)
|
|
{
|
|
Console.WriteLine(cell.Value);
|
|
}
|
|
Console.Write(" |\n");
|
|
}
|
|
|
|
Console.WriteLine(game.GameRules.FinalCalculusOfZones(game.UsedMap.Zones)); |