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using Models.Game;
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namespace Models.Events
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{
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/// <summary>
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/// Event arguments for when the board change.
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/// </summary>
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public class BoardsUpdateEventArgs : EventArgs
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{
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public List<Cell> Boards { get; set; }
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public BoardsUpdateEventArgs(List<Cell> board)
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{
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Boards = board;
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}
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}
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}
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